We may earn an affiliate commission when you visit our partners.
Colton Dubell

The Drawing and Painting Weapons, Guns, Vehicles, and Mechs Course gives you a total introduction to digitally drawing and painting a wide array of weapons, guns vehicles and mech robots . Or your money back.

Throughout this course, you’ll be taught the art and design skills you always wanted to learn. Whether you’re just learning as a hobbyist, or you plan on becoming a professional digital illustrator or concept artist. This is the perfect course for you.

Read more

The Drawing and Painting Weapons, Guns, Vehicles, and Mechs Course gives you a total introduction to digitally drawing and painting a wide array of weapons, guns vehicles and mech robots . Or your money back.

Throughout this course, you’ll be taught the art and design skills you always wanted to learn. Whether you’re just learning as a hobbyist, or you plan on becoming a professional digital illustrator or concept artist. This is the perfect course for you.

Throughout this course you’ll be going through over 25 hours of live narrated content, over 50 lectures, and 55 downloadable resources. First I’ll be bringing you through the very basics of perspective, then shading and rendering, and finally sections on drawing and painting melee and magical weapons, guns, vehicles, and mech robots.

Here’s what you’ll get in this course:

  • Instant access to all 55 lectures, in 8 sections.

  • over 25 hours of live, narrated content where I’ll be bringing you through every step in real time.

  • Full money back guarantee within 30 days of purchasing the course.

The course is laid out in an easy to understand format:

  • First I’ll be teaching you the fundamentals of perspective. We’ll go through 1 and 2 point perspective, offering the same assignments that I had when I was a student in some of the top design schools.

  • After that, I’ll be teaching you the importance of lighting and how to shade and render the basic elements that create everything. Spheres, Cubes, Cones, and Cylinders. These are the elements that make up almost everything around us. Finishing off with Rendering 3 different weapons as a fundamental final exercise.

  • Next we move on to jumping straight into learning about the basics of melee weapons. Understanding is the most important part of effectively designing, so we’ll be looking at weapons and sketching them out with the intention to understand them.

  • After this we’ll go into sketching out Swords, Axes, Shields, Staffs, and Bows. Starting very rough and gradually refining them.

  • Next we’ll start rendering our weapons, paying attention to the forms, colors, and details. I’ll bring two of the weapons to a high quality finish.

  • After this I’ll teach you about drawing magical effects, what to think about when drawing magic, and take you through flame effects, ice effects, and lightning effects. Adding them to a weapon as an example.

  • In the next session we’ll be moving on to guns. I’ll use the same process of first understanding, then applying what we learned and using that to create believable and interesting gun designs.

  • I’ll bring you through sketching many different guns and we’ll take two of them and render them to a high polish. After this I’ll teach you about drawing scifi guns and painting lasers and effects.

  • After guns we’ll move on to vehicles. Where again I’ll teach you the basics, then introduce you to my favorite way of drawing vehicles without having to worry too much about perspective. We’ll sketch a few out that way before diving in and rendering out one of our sketches to a very high detailed finish.

  • I’ll go over the basics of tanks and boats as well and how to approach drawing them.

  • After this I’ll go over balloon airships, and spaceships. Sketching some and talking about how to approach drawing those as well.

  • Finally we’ll be diving into sketching and drawing mechs. I’ll walk you through my process when sketching them and also finish off with painting one of our sketches.

Throughout this entire course you’ll be learning:

  • How to use perspective and understand it

  • How to render and shade objects realistically

  • How to draw and paint melee weapons

  • How to paint magical effects

  • How to draw and paint guns

  • How to draw and paint vehicles

  • Adding lots of details.

  • tips and tricks on painting, drawing, and design.

  • tons of live narrated drawing.

  • over 115 downloadable resources.

Other Benefits:

  • You’ll also be getting access to the Q&A section

  • Lifetime access to all the course material.

  • Contact with me, your instructor

Sign up today and take the next step to growing as an artist.

Enroll now

What's inside

Learning objectives

  • Drawing and painting weapons
  • Drawing and painting guns
  • Drawing and painting vehicles
  • Drawing and painting mechs
  • Drawing and painting melee weapons
  • Painting magical effects

Syllabus

Introduction

Students will get an introduction to the course.

Students will learn about what supplies they'll need during this course.

Read more

Students will learn about the Q&A Section and how to use it.

Students will learn what tools they need for the course.

Students will start off by drawing something inspiring and fun.

Fundamentals

Overview of what we'll be talking about in the fundamentals section.

Introductory lecture to perspective.

Students will learn about 1 point perspective.

Homework and a demo for the 1 point perspective lesson!

Lesson teaching 2 point perspective

Students will learn about how cameras work and why it's important to perspective.

Students will get their homework for the 2 point perspective lessons.

Students will be learning about the fundamentals of how light works.

Students will learn what Half to Black is.

Students will learn about rendering Cubes and Spheres

I'll be going over rendering cylinders and cones.

Students will complete a final  rendering assignment.

Students will be able to understand and draw melee weapons

I'll be explaining how I use the symmetry tool in my work.

I'll be talking about side views and why they're so important.

Students will learn the basics of melee weapons.

Introduction to drawing and designing swords

Students will learn about and be drawing axes

Students will learn about drawing and designing shields

Students will learn about and draw staffs and polearms

Students will learn about drawing and designing bows.

Students will learn how to finalize weapons

Students will learn how to finalize weapons

In this lecture we'll be discussing Magical effects such as lights and colors and how to make them believable.

In this lecture students will learn about drawing flaming weapon effects.

Students will be learning about drawing ice magic effects

Students will learn about and create their own lightning weapon effects.

Students will learn about drawing guns and how they work.

In order to break the rules of guns, we need to understand the rules of them. So we'll be learning about how guns work in this lecture.

Students will learn about old guns like flintlocks and cannons.

Students will get a demo on how I like to sketch guns.

Students will learn about drawing pistols.

Students will be shown how to draw and design rifles.

Students will learn how to draw sniper rifles.

Students will learn about shotguns and how to draw them.

Students will learn how to render guns part 1.

Students will be learning about rendering guns: Part 2.

Students will learn about drawing scifi guns.

Students will learn about drawing lasers and weapon effects.

Students will learn about drawing vehicles.

Students will learn the basics of vehicles and what to think about when approaching drawing them.

I'll be teaching the technique I like to use for sketching vehicles in side views.

Sharing one of my favorite ways to draw vehicles.

Students will be learning how to render vehicles.

Students will be learning how to render vehicles. Part 2.

Students will learn about adding colored backgrounds to their rendering

Students will learn about tanks and how to draw them.

Students will learn about how I like to approach drawing boats and speed forms.

Students will learn about drawing airships and spaceships.

Students will learn about drawing balloon airships.

Students will be taught how I like to draw space ships.

Students will learn about drawing mechs

Students will learn about sketching mechs.

Students will learn about rendering mechs.

Ending Thoughts
Farewell!

Save this course

Save Concept Art: Draw and Paint Fantasy and Scifi Weapons to your list so you can find it easily later:
Save

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Concept Art: Draw and Paint Fantasy and Scifi Weapons with these activities:
Review Perspective Fundamentals
Reinforce your understanding of perspective, a crucial foundation for drawing weapons, vehicles, and mechs in a believable space.
Browse courses on Perspective Drawing
Show steps
  • Review notes and examples from perspective lessons.
  • Practice drawing basic shapes in one and two-point perspective.
  • Find real-world examples of perspective and analyze them.
Review 'Mechanika: Creating the Art of Machines'
Learn about the design principles behind mechanical objects to improve your vehicle and mech designs.
Show steps
  • Read the book and analyze the design choices of the featured artists.
  • Identify key principles of mechanical design and functionality.
  • Apply these principles to your own vehicle and mech designs.
Shading and Rendering Exercises
Improve your shading and rendering skills by practicing on basic forms, which are essential for creating realistic-looking weapons and vehicles.
Show steps
  • Practice rendering spheres, cubes, cylinders, and cones.
  • Experiment with different light sources and shadow placements.
  • Apply shading techniques to simple weapon shapes.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Review 'The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design'
Study the visual development process used by professional artists to improve your own concept art skills.
View Alter Ego on Amazon
Show steps
  • Read the book and analyze the artists' design choices.
  • Identify key principles of visual storytelling and composition.
  • Apply these principles to your own weapon and vehicle designs.
Design a Weapon from Scratch
Apply the course's principles by designing a unique weapon, focusing on form, function, and visual appeal.
Show steps
  • Brainstorm weapon ideas and gather reference images.
  • Sketch multiple variations of your weapon design.
  • Refine your chosen design and add details.
  • Create a final rendering of your weapon.
Follow Advanced Rendering Tutorials
Refine your rendering skills by following advanced tutorials that focus on specific techniques, such as metal rendering or creating realistic textures.
Show steps
  • Search for tutorials on advanced rendering techniques.
  • Follow the tutorials step-by-step, paying attention to the details.
  • Apply the techniques you learned to your own weapon and vehicle designs.
Create a Weapon Design Portfolio
Showcase your skills by creating a portfolio of weapon designs, demonstrating your understanding of form, function, and visual appeal.
Show steps
  • Select your best weapon designs from the course and your own projects.
  • Create high-quality renderings of each weapon.
  • Write brief descriptions of each weapon's function and design inspiration.
  • Organize your portfolio in a visually appealing format.

Career center

Learners who complete Concept Art: Draw and Paint Fantasy and Scifi Weapons will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Concept Art: Draw and Paint Fantasy and Scifi Weapons.
Explores the design and creation of mechanical objects, including vehicles and robots, with a focus on functionality and visual appeal. It provides valuable insights into the design process, from initial sketches to final renderings. It useful reference tool for understanding the mechanics and aesthetics of machines. This book adds more depth to the course by providing real-world examples and design considerations.
Showcases the visual development process for a fictional Grimm tale, demonstrating how professional artists approach character and environment design. It provides valuable insights into visual storytelling, composition, and design principles. While not directly about weapons, vehicles, or mechs, it offers a strong foundation in visual development applicable to any concept art project. It is best used as additional reading to expand your understanding of the concept art pipeline.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser