You’re making a game, and it’s awesome. But let’s be real—does it sound awesome? You could grab some generic tunes off the internet, but where’s the fun in that? Your game deserves music that’s as epic as it is.
Welcome to our Sound Music Production for Games course. Here, you'll learn how to create custom tracks that fit your game perfectly. From retro adventure vibes to epic RPG boss battle bangers, you’ll craft tunes that level up your game’s atmosphere.
You’re making a game, and it’s awesome. But let’s be real—does it sound awesome? You could grab some generic tunes off the internet, but where’s the fun in that? Your game deserves music that’s as epic as it is.
Welcome to our Sound Music Production for Games course. Here, you'll learn how to create custom tracks that fit your game perfectly. From retro adventure vibes to epic RPG boss battle bangers, you’ll craft tunes that level up your game’s atmosphere.
Don’t worry if you’re starting from scratch. All you need is Reaper (a digital audio workstation), and we’ll hook you up with a sample and preset library to kick things off. No fancy studio? No problem. We’ve got you covered.
We’ll take you on a quest through four distinct music genres. First, you’ll create a retro adventure track. Then, dive into the deep with an underwater platformer tune. Feeling spooky? We’ll conjure up an atmospheric horror score. And for the grand finale: an epic RPG boss battle theme. Boom.
By the end, you’ll not only have killer tracks but also the skills to edit and prepare them for playback in your game engine of choice. Yes, we’re talking Unity, Unreal and Godot.
Stuck thinking, “But I’m not a musician” or “What even is a DAW?” Chillax. We’ll guide you through using Reaper to program virtual instruments and mix tracks like a pro. Whether you’ve got game engine skills or just a dream to make original music, this course is for you.
If the thought of writing music makes your palms sweaty (knees weak, arms are heavy. Vomit on his sweater already, mom's spaghetti...), you’re not alone. That’s why we break everything down step-by-step, so you can start small and build big. No need to spit lyrics like Eminem —just bring your passion for gaming.
This course is perfect for aspiring game devs who want to add music to their skill tree. Maybe you’re a coder who’s curious about sound. Or a musician itching to compose for games. Whoever you are, we’re here to help you smash your goals.
So, ready to crank up the volume on your game? Let’s make some music that gets players hyped, scared, or maybe even teary-eyed. Grab your copy of Reaper, and let’s do this. Your game deserves a soundtrack that’s as epic as the adventure itself.
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Welcome to the course! Mitch gives you an overview of what you’ll be learning throughout this course.
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Lucy welcomes you to the course and gives you an overview of how to access community forums throughout this course.
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Installing Reaper, which is our digital audio workstation of choice for this course.
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Intro
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Taking a look at Reaper for this first time.
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A high level overview of what the MIDI standard is and how it is used.
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We take a look at how to program MIDI notes in Reaper.
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We explore ReaSynth: Reaper’s built in synthesizer plugin and use it to turn our MIDI data into noise
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How you can (optionally) use an external MIDI controller with Reaper
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We take a look at how drums work with MIDI, and play Reaper’s built in drum synth.
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Exploring Reapers built-in sampler and using it to make a musical instrument.
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Mitch has put together a sound pack that you will use throughout the course to make music.
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We’ll work on the arrangement of our song, adding an intro
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We’re making a song from scratch. Where do you start? How do you find the right vibe for your song? Let’s figure that out
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We’ll start this song with drums- creating a rhythm to build the other parts off of.
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Next we’ll start building out the melodic elements of our song with a bass line.
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Let’s build off of our bass line by adding some chords.
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Learn how to arpeggiate chords.
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We manage to pull a melody out of the ether that we like.
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Adding a 2nd part to our song.
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We adjust the volume of our instruments to find a balanced sound.
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We try some mastering techniques to make our song sound more finished.
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Let’s gather some references for our underwater platformer song.
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For this song, we’re going to start by feeling out a melody we will use.
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Let’s start adding some richness and harmony with some soft chord sounds in the background.
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Filling out some space in our melody with a call and response.
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We’ll add a simple bass line to our song to fill it out.
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Discover how you can source sound effects and use them in your song.
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Learn how to add a drum part that we can export separately if we want.
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Let’s finish up this track by giving it a final mix.
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Gathering some references for our horror track.
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Learn how we can generate pink noise to use as a base for our soundtrack.
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Use sound effects to build atmosphere.
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Create a dissonant melody to put listeners even more on edge.
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Add some surprising drum and bass sounds liven things up.
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Mix and polish our song so it’s ready to export.
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Find inspiration for our battle song.
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Let’s dive into the VST rabbit hole.
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We’ll start by laying down an appropriate drum beat.
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Next we’ll add a bass line.
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Now let’s build out a chord progression.
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We’ll continue building out our chords with strings
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Adding a melody to our song.
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Let’s get this song ready to export.
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Making our songs loop in Reaper so they’re ready to export.
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Learn how to play back our songs in Unity.
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Learn how to play back our songs in Unreal.
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Learn how to back our songs in Godot.
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Course Outro
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Learn how have certain elements of your music come in and out in response to things happening in your game.
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Learn how to get better at mixing songs
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