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Karoly Nyisztor

This course teaches you about the behavioral design patterns and their implementation using modern Swift. It is the final part of a three-part series on Design Patterns in Swift.

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This course teaches you about the behavioral design patterns and their implementation using modern Swift. It is the final part of a three-part series on Design Patterns in Swift.

Software design patterns have been around for more than two decades. Should you use them with Swift, a programming language that’s only a couple of years old? Do you know which one to pick to solve a particular problem? Does Swift offer better alternatives? Perhaps it even renders some of these patterns obsolete? This course, along with the other two parts of the series, attempts to answer these questions. In this course, Design Patterns in Swift: Behavioral, you’ll learn about patterns that increase the efficiency and flexibility of how objects interact with each other. First, you'll see a demonstration of each pattern through practical demos implemented in Swift 4. Next, to emphasize the benefits of using reusable best practices, you'll also see comparisons of brute-force approaches with pattern-based solutions. Finally, you’ll see situations where Swift language features provide a more straightforward solution than the traditional design pattern. When you’re finished with this course, you'll have the skills and knowledge of applying design patterns needed to develop flexible, easy to enhance and maintain Swift projects.

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What's inside

Syllabus

Course Overview
Getting Started
Chain of Responsibility
Command
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Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Explores behavioral design patterns, which are industry standard tools for making code more efficient and flexible
Suitable for those who have some foundation in Swift or another object-oriented programming language
Taught by Karoly Nyisztor, an experienced instructor with a strong industry background
May be less beneficial for those with no programming experience
May not be beneficial for those seeking an introduction to programming
Requires access to a computer or laptop with compatible software versions

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Design Patterns in Swift 5: Behavioral with these activities:
Read Head First Design Patterns by Eric Freeman and Elisabeth Robson
Gain a comprehensive understanding of design patterns, including behavioral patterns, through this highly acclaimed book.
Show steps
  • Acquire the book and allocate time for reading.
  • Read through the chapters covering behavioral design patterns.
  • Take notes and highlight key concepts.
  • Apply the patterns to your Swift projects to reinforce your understanding.
Explore Swift design pattern tutorials
Enhance your understanding by following guided tutorials that provide step-by-step instructions on implementing behavioral design patterns in Swift.
Browse courses on Swift
Show steps
  • Search for reputable tutorials or online courses on Swift design patterns.
  • Select tutorials that align with your learning objectives and skill level.
  • Follow the instructions provided in the tutorials.
  • Implement the design patterns in your own Swift code to practice.
Solve Swift design pattern challenge problems
Reinforce your understanding of behavioral design patterns through targeted practice problems.
Browse courses on Swift
Show steps
  • Identify the problem statement and analyze the given scenario.
  • Design a solution using the appropriate behavioral design pattern.
  • Implement the solution in Swift, ensuring proper use of the pattern.
  • Test and debug your implementation to ensure it meets the requirements.
Four other activities
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Participate in a study group or discussion forum on behavioral design patterns
Engage with peers to exchange knowledge, clarify concepts, and strengthen your understanding of behavioral design patterns.
Browse courses on Swift
Show steps
  • Join or create a study group or online discussion forum focused on Swift design patterns.
  • Participate actively in discussions, sharing your insights and experiences.
  • Ask questions to clarify concepts and seek support from other participants.
  • Collaborate on solving design pattern-related problems.
Develop a cheat sheet of behavioral design patterns in Swift
Consolidate your knowledge by creating a cheat sheet that summarizes key concepts and syntax of behavioral design patterns in Swift.
Browse courses on Swift
Show steps
  • Review the course materials and identify key concepts of each behavioral design pattern.
  • Organize the information into a structured cheat sheet.
  • Include code snippets and examples to illustrate the usage of each pattern.
  • Test your understanding by applying the patterns in practice.
Build a Swift project incorporating behavioral design patterns
Apply your knowledge by developing a substantial Swift project that demonstrates your proficiency in using behavioral design patterns.
Browse courses on Swift
Show steps
  • Identify a problem or scenario that can be addressed using behavioral design patterns.
  • Design and implement the solution using the appropriate patterns.
  • Create a well-structured and documented project.
  • Test and refine your project to ensure its functionality and efficiency.
Contribute to Swift open source projects that implement design patterns
Immerse yourself in the practical application of design patterns by contributing to real-world Swift projects.
Browse courses on Swift
Show steps
  • Identify open source projects that utilize Swift and implement behavioral design patterns.
  • Review the codebase and documentation to understand the project's architecture.
  • Identify areas where you can contribute bug fixes, enhancements, or new features.
  • Submit pull requests with well-written code and documentation.

Career center

Learners who complete Design Patterns in Swift 5: Behavioral will develop knowledge and skills that may be useful to these careers:
Design Lead
A Design Lead is responsible for leading a team of engineers in the design and development of software applications. They work with stakeholders to gather requirements and create a design vision for the product. This course can help you become a Design Lead by teaching you the concepts of design patterns, which are reusable solutions to common software development problems. By learning about design patterns, you can design more efficient and flexible software applications.
Software Developer
A Software Developer is responsible for designing, developing, and implementing software applications. They work with a team of engineers to bring a product from concept to completion. This course can help you become a Software Developer by teaching you the concepts of design patterns, which are reusable solutions to common software development problems. By learning about design patterns, you can develop more efficient and flexible software applications.
Systems Analyst
A Systems Analyst is responsible for analyzing and designing software systems. They work with a team of engineers to ensure that the system meets the needs of the business. This course can help you become a Systems Analyst by teaching you the concepts of design patterns, which are reusable solutions to common software development problems. By learning about design patterns, you can design more efficient and flexible software systems.
Software Architect
A Software Architect is responsible for designing the overall architecture of a software system. They work with a team of engineers to ensure that the system is scalable, reliable, and maintainable. This course can help you become a Software Architect by teaching you the concepts of design patterns, which are reusable solutions to common software development problems. By learning about design patterns, you can design more efficient and flexible software systems.
Development Manager
A Development Manager is responsible for managing a team of engineers in the development of software applications. They work with stakeholders to gather requirements and create a development plan for the product. This course can help you become a Development Manager by teaching you the concepts of design patterns, which are reusable solutions to common software development problems. By learning about design patterns, you can manage the development of more efficient and flexible software applications.
Technical Architect
A Technical Architect is responsible for designing and implementing the technical architecture of a software system. They work with a team of engineers to ensure that the system is scalable, reliable, and maintainable. This course can help you become a Technical Architect by teaching you the concepts of design patterns, which are reusable solutions to common software development problems. By learning about design patterns, you can design more efficient and flexible software systems.
Project Manager
A Project Manager is responsible for planning and managing software development projects. They work with stakeholders to gather requirements and create a project plan. This course can help you become a Project Manager by teaching you the concepts of design patterns, which are reusable solutions to common software development problems. By learning about design patterns, you can plan and manage the development of more efficient and flexible software applications.
Software Engineer
A Software Engineer is responsible for designing, developing, and implementing software applications. They work with a team of engineers to bring a product from concept to completion. This course can help you become a Software Engineer by teaching you the concepts of design patterns, which are reusable solutions to common software development problems. By learning about design patterns, you can develop more efficient and flexible software applications.
Consultant
A Consultant provides advice and guidance to organizations on software development best practices. They work with clients to identify areas for improvement and develop solutions. This course can help you become a Consultant by teaching you the concepts of design patterns, which are reusable solutions to common software development problems. By learning about design patterns, you can provide advice and guidance on how to develop more efficient and flexible software applications.
Data Scientist
A Data Scientist uses data to solve business problems. They work with data to identify trends and patterns, and develop solutions to improve business outcomes. This course may be useful for Data Scientists who want to learn about design patterns, which are reusable solutions to common software development problems. By learning about design patterns, Data Scientists can develop more efficient and flexible data science solutions.
Machine Learning Engineer
A Machine Learning Engineer develops and implements machine learning models. They work with data to train models that can make predictions and decisions. This course may be useful for Machine Learning Engineers who want to learn about design patterns, which are reusable solutions to common software development problems. By learning about design patterns, Machine Learning Engineers can develop more efficient and flexible machine learning models.
Business Analyst
A Business Analyst analyzes business processes and develops solutions to improve efficiency and productivity. They work with stakeholders to identify areas for improvement and develop solutions. This course may be useful for Business Analysts who want to learn about design patterns, which are reusable solutions to common software development problems. By learning about design patterns, Business Analysts can develop more efficient and flexible business process solutions.
Quantitative Analyst
A Quantitative Analyst uses mathematical and statistical models to analyze and predict financial data. They work with data to develop trading strategies and make investment decisions. This course may be useful for Quantitative Analysts who want to learn about design patterns, which are reusable solutions to common software development problems. By learning about design patterns, Quantitative Analysts can develop more efficient and flexible financial models.
Financial Analyst
A Financial Analyst analyzes financial data to make investment recommendations. They work with data to identify trends and patterns, and develop investment strategies. This course may be useful for Financial Analysts who want to learn about design patterns, which are reusable solutions to common software development problems. By learning about design patterns, Financial Analysts can develop more efficient and flexible financial models.
Product Manager
A Product Manager is responsible for the development and launch of new products. They work with stakeholders to identify market needs and develop product roadmaps. This course may be useful for Product Managers who want to learn about design patterns, which are reusable solutions to common software development problems. By learning about design patterns, Product Managers can develop more efficient and flexible product development processes.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Design Patterns in Swift 5: Behavioral.
Is commonly used as a textbook at academic institutions or by industry professionals. It provides a comprehensive overview of domain-driven design.
Is commonly used as a textbook at academic institutions or by industry professionals. It provides a comprehensive overview of design patterns. This useful reference tool.
Is commonly used as a textbook at academic institutions or by industry professionals. It combines design patterns with agile software development practices.
Is commonly used as a textbook at academic institutions or by industry professionals. It provides a comprehensive overview of clean coding practices.
Is helpful in providing background or prerequisite knowledge. It uses a friendly and approachable style to explain design patterns.
Adds more depth to the existing course. It provides an in-depth look at software testing techniques.
Adds more depth to the existing course. It provides a modern and C++-specific perspective on design patterns.
Is more valuable as additional reading than it is as a current reference. It provides insights into refactoring techniques that can improve the design of existing code.

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