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Unity GameObject Singletons
Best Practices
It's difficult in Unity to implement a Singleton that can receive MonoBehaviour messages or call certain Unity API functions. In this course, Unity GameObject Singletons: Best Practices, you will learn foundational knowledge of how to create GameObject Singletons to solve problems such as asynchronous downloading, coroutines that can continue after GameObject destruction, and more. First, you will learn what a GameObject Singleton is and when you should use one. Next, you will discover the basic code needed to implement one. Finally, you will explore how to make them robust and easy to maintain. When you are finished with this course, you will have the skills and knowledge of GameObject Singletons needed to create your own solutions to problems that require interfacing with Unity's update loop. Software required: Unity 3D
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Length | 0.5 hours |
Starts | On Demand (Start anytime) |
Cost | $35/month (Access to entire library- free trial available) |
From | Pluralsight |
Instructor | Ava Pek |
Download Videos | On Windows, MacOS, iOS, and Android Pluralsight app |
Language | English |
Subjects | Programming |
Tags | Game Development Creative Professional |
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Rating | Not enough ratings |
---|---|
Length | 0.5 hours |
Starts | On Demand (Start anytime) |
Cost | $35/month (Access to entire library- free trial available) |
From | Pluralsight |
Instructor | Ava Pek |
Download Videos | On Windows, MacOS, iOS, and Android Pluralsight app |
Language | English |
Subjects | Programming |
Tags | Game Development Creative Professional |
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