Save for later

How Stuff Moves, Part 3

WHAT IS “HOW STUFF MOVES”?

Mechanics is the study of how things move. It was the first quantitative science to achieve wide power to predict behavior, including things never before directly observed. Newton, Leibniz, and others invented calculus to describe motion and we will find both differential and integral calculus extremely useful throughout this course.

This is the third in a 3-part series of courses that parallels the second-semester mechanics course taught at Harvey Mudd College. Part 3 focuses on the movement of oscillating systems and the propagation of waves (sound, seismic, or surface-water). Part 1 examined linear motion, and Part 2 examined angular motion. This course is an invitation to develop your problem-solving skills and to learn how to apply mathematics to all sorts of problems of the physical world. Learning the rules that govern how stuff moves in the world around us is exciting; using those rules to predict _correctly _something that you haven’t observed means that you really understand something. It‘s a great feeling.

WHAT SHOULD I KNOW BEFORE WE START?

You need not have taken physics before, but we assume that you have studied mathematics, up to and including a first course in calculus. You may be taking a calculus course concurrently with this course; that should be a good strategy. We will introduce important calculus ideas and methods as the need arises and provide examples.

There is a Mathematics Diagnostic Test that you can take at the beginning of Part 1 of this series to ensure that your mathematics background will set you up for success in this course.

What you'll learn

  • The basic physics of how objects move
  • How to understand the movement of oscillating systems
  • The mechanics of the propagation of waves (sound, seismic, or surface-water)"

Get Details and Enroll Now

OpenCourser is an affiliate partner of edX and may earn a commission when you buy through our links.

Get a Reminder

Send to:
Rating Not enough ratings
Length 4 weeks
Effort 4 weeks, 6 hours per week
Starts On Demand (Start anytime)
Cost $0
From Harvey Mudd College, HarveyMuddX via edX
Instructors Peter Saeta, Elizabeth Connolly
Download Videos On all desktop and mobile devices
Language English
Subjects Science
Tags Physics

Get a Reminder

Send to:

Similar Courses

Careers

An overview of related careers and their average salaries in the US. Bars indicate income percentile.

Audio and Live Sound Engineer $45k

Sound Tech - Audio Engineer $66k

Sound Engineer - Bassist $69k

Sound Designer & Mixer $71k

Freelance Audio Engineer, Post Production Sound Editor/Mixer $80k

Sound Coordinator $91k

Sound Designer/Composer Lead $94k

Live Sound Engineer / Project Manager $102k

Sound System Engineer $103k

Team Sound Designer Lead $107k

Senior Owner Production Sound Mixer $121k

Engineer, Sound Technology QA Lead $151k

Write a review

Your opinion matters. Tell us what you think.

Rating Not enough ratings
Length 4 weeks
Effort 4 weeks, 6 hours per week
Starts On Demand (Start anytime)
Cost $0
From Harvey Mudd College, HarveyMuddX via edX
Instructors Peter Saeta, Elizabeth Connolly
Download Videos On all desktop and mobile devices
Language English
Subjects Science
Tags Physics

Similar Courses

Sorted by relevance

Like this course?

Here's what to do next:

  • Save this course for later
  • Get more details from the course provider
  • Enroll in this course
Enroll Now