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Mental Ray

Color bleed is a common problem in illumination renders, where colors are transferred by reflections from indirect light. By understanding how light works in the real world, and using 3ds Max and mental ray to mimic that behavior virtually, you can prevent most color bleed problems. Join Brian Bradley as he explores GI-specific tools such as Final Gather (FG) and photon-based controls, and nonphysical controls such as the rayswitch map and object properties. These tips are invaluable for lighting and rendering specialists who control or eliminate excessive color bleed in the most fast and efficient manner possible. Topics include:
  • Controlling reflectance
  • Understanding how geometry setup affects color bleed
  • Choosing color placement carefully
  • Using the FG Diffuse Bounce control and Photon Energy setting
  • Controlling color bleed via object property controls
  • Using the rayswitch map

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Length 1h 6m
Starts On Demand (Start anytime)
Cost $0/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Brian Bradley
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Art & Design
Tags CAD 3D + Animation 3ds Max Rendering

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Rating Not enough ratings
Length 1h 6m
Starts On Demand (Start anytime)
Cost $0/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Brian Bradley
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Art & Design
Tags CAD 3D + Animation 3ds Max Rendering

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