* Subtitles available in both English & Spanish *
* Subtitles available in both English & Spanish *
If you want to learn C++ to advance your skills, gain the ability to program games, and create your own software, you might love this course. You can go from beginner to advanced with C++ using this course because it has 9+ hours of video that might motivate you to keep learning and programming in C++.
If you have no previous knowledge or experience in C++, you will like that the course begins with C++ basics. If you have learned about C++ already in another course and want to improve what you already know, the course has hours of different topics in C++ with one topic per section. Each section is linked to the previous one in terms of utilizing what was already learned. Each topic is supplied with lots of examples which help students in their process of learning. Also, some new features introduced in C++11 standard are explained. This is what makes it interesting for both beginner and advanced students. Even if you already have a lot of experience in programming in C++, this course can help you learn some new information you had missed before. Upon the completion of this course, you should be able to write programs that have real-life applications.
What I think is the best about this course is that you can search questions others have had, post your own questions, and get answers to challenges you are currently facing in learning and using C++. You get paid C++ expert technical support in this course here to answer every single question you ask.
If you still are not sure about taking the course, maybe these stories of what the students before you experienced will be more useful than whatever I can say about this course. Maybe you can see if you identify with where they were when they took the course and what they got out of it. These are all copied from the course reviews below.
So far I'm enjoying it, explanation of subjects are easy to understand.
Very clear instruction, easy to understand.
Straight forward. No fluff like some other courses where they take you on tangents about stuff you will probably never encounter.
If you any suggestions you have on topics that have not been covered, you can send them via private message. I will do my best to cover them as soon as possible.
Thank you for reading this. I hope to see you in the course soon and I hope you will enjoy your time learning as much as I have.
Here we will write the smallest possible C++ program which does not have any practical application. This is just to show students what every C++ program must contain, that is, the main function.
Here we will learn about different types of variables that are used in C++, their declaration, initialization, and meaning.
Here we will learn about the auto keyword, which is new in C++11 and is, in essence, a generic type for variables.
Here, we will learn about relational operators such as ==, !=, <, <=, >, and >=.
In this video, we will demonstrate the purpose and the usage of the for loop.
Here, we will learn about the while loop.
In this video, we will learn about the do while loop, which is a variation of the while loop, except the condition is evaluated at the end and the loop is guaranteed to run at least once.
Here, we will learn about the for each loop, which is introduced in C++11 standard.
In this video, we will learn about the break statement, which is used to terminate the loop prematurely.
Nested loops are loops within loops. You can stack pretty much as many as you like.
Pretty much, everything that is declared in C++ will occupy inevitably memory (RAM). Arrays are not an exception to this rule, and so, here, I will show you how the elements of the array occupy memory space.
Like variables, arrays can be initialized. Their initialization differs to the extent that the elements of the array are initialized which the array contains.
In general about functions, their concept and usage.
These are functions that return specific values when invoked.
Lambda functions, or anonymous functions give the ability to the user to declare a function within a function. This is a brand new concept in C++11 that is fairly useful, perhaps not so much for the learning in the beginning stages as much as it is for the advanced level of programming.
These are sets of predefined and standardized exceptions.
Same as with nested loops, you can nest try-catch blocks one within another.
Once an exception is thrown, we can perform a set of operations after which, if we wish, we can propagate the exception onward.
Creating a set of attributes for a structure and the initialization of the same.
Attributes that are shared between the variables of the same structure type.
Map type contains key-value pairs. Each value has a key.
The function type is a wrapper for functions and allows for functions to be placed in it and then be called later. This type is introduced in C++11.
Classes, just like structures, are logical units. So, when we add a method (function) to a structure, we get a class. class instance (variable of that class' type) is called an object.
Some of the object oriented programming principles are hiding information, encapsulation, inheritance, and polymorphism.
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.