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Unreal magic

Have you ever wondered why your game animations don't quite reach the polished level of AAA titles like Alan Wake 2? It's all about the system behind the scenes called ALS, or Advanced Locomotion System.

In this course, we delve into the intricacies from the ground up, starting with idle animations. We progress through cycle animations, utilizing the latest features of Unreal Engine to ensure seamless transitions with precise distance matching. Additive animations bring a natural sway to characters while walking or jogging.

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Have you ever wondered why your game animations don't quite reach the polished level of AAA titles like Alan Wake 2? It's all about the system behind the scenes called ALS, or Advanced Locomotion System.

In this course, we delve into the intricacies from the ground up, starting with idle animations. We progress through cycle animations, utilizing the latest features of Unreal Engine to ensure seamless transitions with precise distance matching. Additive animations bring a natural sway to characters while walking or jogging.

Pivot animations enhance the fluidity of sudden direction changes, followed by a deep dive into turn-in-place systems for lifelike motion. We cover crouching mechanics, master jumping animations for smooth execution, and synchronize all movements seamlessly with sync groups.

Moving onto firearm mechanics, we employ layered systems for organized code, coupled with advanced foot tracing techniques for realistic ground interaction. Weapon animations, including reloading and firing sequences, are meticulously crafted.

Audio immersion is key, adjusting footstep volume dynamically based on character speed, while visual effects like impact reactions and muzzle flashes add depth to the experience. UI elements, inspired by modern designs, provide vital information about ammunition and health status.

Pickup systems are modularized for flexibility, while landscape and procedural content generation are explored in-depth. Meet the formidable Kraken enemy, boasting a variety of attacks and behaviors.

But mastering these techniques isn't without guidance. Learn advanced debugging methods, from visual aids like arrows to blueprint organization tricks. Join our vibrant Discord community, where myself and fellow enthusiasts, like Max, are on hand to offer support and insight.

Embark on this journey with us and unlock the secrets to elevating your game animations to AAA standards. Let's begin together

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What's inside

Learning objectives

  • Advancer locomotion system
  • Pcg
  • Distance matching
  • Sync groups
  • Link animations
  • Advance ui
  • Ai

Syllabus

01.Project Setup ( Beginner )
Introduction
01.Create Blank project
02.Import character
Read more
02.Blueprint communication ( Intermediate )
03.Gamemode and character class
04.Animation blueprint
05.Blueprint casting
06.Blueprint Interface
07.Property access
03.Idle Animations ( Pro )
08.Import Animations
09.Enhanced input
10.Equiped gun enum
11.Pass equipedGun to animation blueprint
12.State machines and shared rules
13.Blend poses
14.Blend poses by enums
15.Dynamic sequence with blend inertialization
04.Linked animations ( Pro )
16.Animation layers
17.Animation layer interfaces
18.Link anim class
19.Animation blueprint childs
20.Inertilize blending
05.Organizing our work ( Beginner )
21.Be more Organize
06.Character movement ( Beginner )
22.Look Around enhanced input
23.Movement enhanced input
24.Character movement
07.Cycle Animation Part01 ( Intermediate )
25.Import animations
26.Move forward animation
27.Aiming enhanced input
28.Use structs and enums for character movement data
29.Use maps for gate setting
30.Update gate function
31.Recieve current gate in animation blueprint
32.Belnd posses with gates
33.Use layer interfaces for cycle
34.Get base animation blueprint in layer blueprint
35.cycle on update
36.Select animation for cycle
37.Edit selection in property matrix
08.Debug Options ( Intermediate )
38.Debug a Enumaration variable
39.Debug a float value
40.Draw debug arrow
41.Debug draw vector function
42.Debug draw vector string
43.ALS Debug system
44.Slow mode
09.Cycle animation Part02 ( Pro )
45.Calculate velocity Locomotion Data
46.Debug velocity Locomotion Data
47.Create calculate locomotion direction function
48.Going backward calculation
49.Going forward calculation
50.Going right and left Calculation
51.Make calculate direction function more modular
52.Direction deadzone
53.Forward Dead zone
54.Backward Dead zone
55.Right Dead zone
56.Left Dead zone
57.Select animations with directions
58.Select animations with structs
59.Stride Warping
60.Orientation warping
10.Lean animations ( Intermediate )
61.Import animations
62.Lean blend space
63.Apply additive
64.Calculate Lean angle
65.Lean for backward animation
11.Stop Animations ( Pro )
66.Import animations
67.Get acceleration data
68.Debug acceleration data
69.Old way of Stop animation logic
70.Use animation layers
71.Distance matching explained
72.Predict Stop location of charcter
73.Sequence evaluator setup
74.Set correct animations
75.Play animation with sequence evaluator
76.Distance match to target
77.Distance curve
78.Stop at angle
79.Little talk
12.Start Animations ( Pro )
80.Import animations
81.Start State
82.Start to cycle direction chnage rule
83.Gate changed rule
84.Max transition per frame
85.Start layer
86.Select animations
87.Set animation in on update

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Save Unreal engine 5:Advance locomotion system ALS (Intermediate) to your list so you can find it easily later:
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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal engine 5:Advance locomotion system ALS (Intermediate) with these activities:
Review Animation Blueprints
Review the fundamentals of Animation Blueprints in Unreal Engine. This will help you better understand how the Advanced Locomotion System is implemented and how animations are controlled.
Show steps
  • Review the Unreal Engine documentation on Animation Blueprints.
  • Create a simple Animation Blueprint with a state machine.
  • Experiment with blend spaces and animation blending.
Read 'Unreal Engine 5 Character Creation, Animation, and Cinematics'
Read this book to gain a deeper understanding of character creation and animation in Unreal Engine 5. This will complement the course material and provide additional context for the Advanced Locomotion System.
Show steps
  • Obtain a copy of 'Unreal Engine 5 Character Creation, Animation, and Cinematics'.
  • Read the chapters related to animation blueprints and state machines.
  • Experiment with the techniques described in the book in Unreal Engine 5.
Practice Implementing Animation State Machines
Practice implementing animation state machines for different character behaviors. This will help you become more comfortable with the animation blueprint editor and improve your ability to create complex animation systems.
Show steps
  • Create a new animation blueprint.
  • Implement a state machine for jumping and landing.
  • Implement a state machine for crouching and standing.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Implement a Basic Locomotion System
Start a project to implement a basic locomotion system in Unreal Engine 5. This will give you hands-on experience with the concepts covered in the course and help you solidify your understanding of animation blueprints and state machines.
Show steps
  • Create a new Unreal Engine 5 project.
  • Import a character mesh and animations.
  • Create an animation blueprint with a state machine for idle, walk, and run states.
  • Implement character movement using the enhanced input system.
Create a Video Tutorial on Distance Matching
Create a video tutorial explaining the concept of distance matching in animation. This will force you to deeply understand the topic and be able to explain it clearly to others, reinforcing your learning.
Show steps
  • Research distance matching techniques in Unreal Engine 5.
  • Prepare a script and record a video tutorial explaining the concept.
  • Edit the video and upload it to a platform like YouTube.
Read 'Mastering Unreal Engine 5'
Read this book to expand your knowledge of Unreal Engine 5 and learn advanced techniques for game development. This will help you better understand the Advanced Locomotion System and how to use it effectively in your projects.
Show steps
  • Obtain a copy of 'Mastering Unreal Engine 5'.
  • Read the chapters related to animation, AI, and gameplay programming.
  • Experiment with the techniques described in the book in Unreal Engine 5.
Contribute to an Open-Source ALS Project
Contribute to an open-source project that uses the Advanced Locomotion System. This will give you valuable experience working with a real-world project and collaborating with other developers.
Show steps
  • Find an open-source project that uses the Advanced Locomotion System.
  • Fork the repository and set up a development environment.
  • Identify a bug or feature to work on.
  • Implement the fix or feature and submit a pull request.

Career center

Learners who complete Unreal engine 5:Advance locomotion system ALS (Intermediate) will develop knowledge and skills that may be useful to these careers:
Animator
Animators are responsible for creating the motion and behavior of characters and objects within a game. This course provides a deep dive into the advanced locomotion system (ALS), offering practical experience in creating realistic and fluid character movements. From idle animations to complex firearm mechanics, the course syllabus covers a wide range of animation techniques essential for AAA game development. The course also teaches cycle animations with precise distance matching and additive animations, which are critical for lifelike motion. One who wishes to pursue the job of an Animator should learn advanced debugging methods. By mastering the skills taught in this course, an Animator will be well-equipped to create compelling and immersive character animations that meet the high standards of the industry.
Technical Animator
A Technical Animator bridges the gap between artists and programmers, ensuring that character animations are implemented efficiently and effectively within a game engine. This often involves setting up animation systems, rigging characters, and optimizing animation performance. The advanced locomotion system (ALS) at the heart of this course provides a strong understanding of how AAA titles handle character movement, which directly translates to a technical animator's day-to-day tasks. By learning to create seamless transitions, utilize distance matching, and implement pivot animations as taught in the course, you will gain a practical skillset that can be applied to solve real-world animation challenges. This course is an excellent choice for those seeking to understand the technical aspects of character animation and prepare for a career as a Technical Animator.
Indie Game Developer
Indie Game Developers often wear many hats, and a strong understanding of animation is crucial for creating compelling games with limited resources. This course, focused on the advanced locomotion system (ALS), provides a comprehensive skillset for implementing high-quality character animation in Unreal Engine 5. From idle animations to firearm mechanics, the course covers a wide range of techniques essential for creating engaging gameplay. The course’s lessons on procedural content generation could be particularly helpful. By mastering the skills taught in this this course, an Indie Game Developer can create a game that stands out from the crowd with its polished and realistic character movements.
VR Developer
Virtual reality development demands a keen focus on realistic and intuitive movement. This course, centered on the advanced locomotion system (ALS), is highly relevant for creating immersive VR experiences. The course's emphasis on seamless transitions, precise distance matching, and lifelike motion directly applies to the challenges of creating believable character movement in VR. The lessons on audio immersion and visual effects enhance the sense of presence and realism. The course’s lessons on blueprint communication could be particularly helpful for creating user interfaces. By mastering the techniques taught in this course, a VR Developer can create more engaging and immersive virtual environments. VR Developers find themselves building gaming experiences quite often.
AI Programmer
An AI Programmer designs and implements the artificial intelligence that controls non-player characters (NPCs) in a game. This course, centered around the advanced locomotion system (ALS), provides a valuable understanding of how character movement and animation can be integrated with AI behavior. The course culminates in the creation of a Kraken enemy, boasting a variety of attacks and behaviors. Learning about topics such as sync groups, firearm mechanics, and impact reactions allows an AI Programmer to create more believable and engaging NPC interactions. This course helps build a foundation for AI Programmers looking to create more dynamic and realistic game worlds.
Gameplay Programmer
A Gameplay Programmer implements the mechanics and systems that define how a player interacts with a game. This course, focusing on the advanced locomotion system (ALS), offers valuable insights into how character movement and animation are handled in AAA titles. Understanding the intricacies of cycle animations, pivot animations, and jumping mechanics allows a Gameplay Programmer to create more responsive and engaging player controls. The course's exploration of firearm mechanics and layered systems for organized code is particularly relevant for implementing combat systems and other interactive elements. The course’s lessons on blueprint communication would be particularly helpful. This course provides a foundation for any Gameplay Programmer looking to specialize in character movement and interaction.
Game Designer
A Game Designer is responsible for the overall vision and mechanics of a game, including character movement and interaction. This role requires a deep understanding of how animations impact the player experience. The course, focusing on the advanced locomotion system (ALS) found in AAA titles, provides a solid foundation for designing engaging and responsive character controls. By exploring topics such as cycle animations, pivot animations, and jumping mechanics, you may be able to craft more compelling gameplay scenarios. Understanding how to implement advanced animation techniques allows a Game Designer to better communicate their vision to the development team and create truly immersive experiences. This insight makes this course a valuable asset for any aspiring Game Designer.
Character Artist
Character Artists create the visual appearance of characters in games, but an understanding of animation is also crucial. This course, centered around the advanced locomotion system (ALS), offers insights into how animations are implemented and how they can be optimized. While Character Artists may not directly implement the animations themselves, understanding the limitations and possibilities of the animation system allows them to create character models that are animation-friendly and visually appealing. Learning about topics such as additive animations, crouching mechanics, and firearm mechanics provides a deeper appreciation for how character models are brought to life. This knowledge enhances a Character Artist's ability to collaborate with animators and create assets that seamlessly integrate into the final game. Knowledge of debugging methods can also be valuable. The Character Artist may find this course useful.
Motion Capture Artist
Motion Capture Artists capture and process movement data from actors to create realistic animations for games. This course, focusing on the advanced locomotion system (ALS), provides valuable context for understanding how motion capture data is used in game development. Understanding the intricacies of cycle animations, pivot animations, and jumping mechanics allows a Motion Capture Artist to better prepare and process data to meet the needs of the animation system. The course’s lessons on sync groups would be particularly helpful for this end. By learning about the techniques taught in this course, a Motion Capture Artist can contribute to the creation of more believable and immersive character animations. This may be a valuable asset for the Motion Capture Artist.
Simulation Engineer
Simulation Engineers create realistic simulations for training, research, or entertainment purposes. This course, focusing on the advanced locomotion system (ALS), can be valuable for creating believable human movement in simulations. The course's emphasis on seamless transitions, precise distance matching, and lifelike motion directly applies to the challenges of creating realistic simulations. Understanding the intricacies of cycle animations, pivot animations, and jumping mechanics allows a Simulation Engineer to create more engaging and accurate simulations. This course may be a useful for Simulation Engineers.
Augmented Reality Developer
Augmented Reality Developers create experiences that overlay digital content onto the real world. For AR applications involving characters or avatars, realistic movement and animation are essential for creating a believable and engaging experience. This course, centered around the advanced locomotion system (ALS), provides valuable insights into how to create fluid and responsive character animations. The course's emphasis on seamless transitions, precise distance matching, and lifelike motion directly applies to the challenges of creating believable AR experiences. The course also covers advanced UI elements. The Augmented Reality Developer may find this course useful.
Virtual Production Specialist
Virtual Production Specialists work on film and television sets, using real-time rendering and motion capture technology to create virtual environments and effects. The advanced locomotion system (ALS) taught in this course is highly relevant. Understanding how to implement realistic character movement and animation is crucial for creating believable virtual sets and characters. The course's exploration of firearm mechanics and visual effects makes it well-suited for creating action-packed virtual productions. This course may be a useful asset for any aspiring Virtual Production Specialist.
Serious Games Developer
Serious Games Developers create games for purposes beyond entertainment, such as training, education, or healthcare. Believable character movement and interaction is crucial for creating engaging and effective serious games. This course, centered around the advanced locomotion system (ALS), provides valuable insights into how to implement realistic character animations. The course's exploration of topics such as crouching mechanics, firearm mechanics, and impact reactions is be useful for creating a wide range of serious game applications. The Serious Game Developer may find this course useful.
Robotics Engineer
Robotics Engineers design and build robots, and often need to simulate their movements in a virtual environment before physical implementation. This course, focused on the advanced locomotion system (ALS), provides relevant knowledge about creating realistic and controlled movement of a virtual character. The course's emphasis on precise distance matching, synchronization, and debugging methods may be applicable to simulating robotic movement. One who wishes to pursue the job of a Robotics Engineer should learn C++. The Robotics Engineer may find this course useful.
Data Scientist
Data Scientists analyze large datasets to identify trends and insights. While seemingly unrelated, the debugging and analysis techniques taught in this course, particularly those related to animation and movement, may translate to other domains. Understanding how to identify and resolve issues in complex systems can be valuable for a Data Scientist working with large and complex datasets. The course also spends a lot of time on debugging. The Data Scientist may find this course useful.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal engine 5:Advance locomotion system ALS (Intermediate).
Provides a comprehensive guide to character creation, animation, and cinematics in Unreal Engine 5. It covers topics such as skeletal meshes, animation blueprints, and cinematic sequences. It serves as a valuable resource for understanding the underlying principles behind character animation and how to create compelling cinematic experiences. This book is useful as additional reading to expand on the topics covered in the course.

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