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Milivoj Popovic

. Rated 10/10 on Coursemarks. TOP 1% of 94,680 courses.

CAPTIONS: French, Russian, Spanish

ONLY COURSE WITH Student Facebook Group for QnA/Guidance with over a +5000 members.

Learn how to create amazing 3d sculpts, using industry's top digital software- Zbrush.

Guiding you on this journey is an award winning digital sculptor, Art Academy professor and a studio head with over 15 years of industry experience.

Every section comes with written learning material summarizing the most important points of the section.

Read more

. Rated 10/10 on Coursemarks. TOP 1% of 94,680 courses.

CAPTIONS: French, Russian, Spanish

ONLY COURSE WITH Student Facebook Group for QnA/Guidance with over a +5000 members.

Learn how to create amazing 3d sculpts, using industry's top digital software- Zbrush.

Guiding you on this journey is an award winning digital sculptor, Art Academy professor and a studio head with over 15 years of industry experience.

Every section comes with written learning material summarizing the most important points of the section.

Every section comes with a Quiz that will test your knowledge so you can make sure you learned all you need.  

Download written learning materials and Zbrush tools so you can learn even when of-line.

Updating with new videos as Zbrush updates.

Do you want to learn digital sculpting in Zbrush, by an instructor that's not only a seasoned professional but also a studio owner, sitting on the other side of the hiring table?. Learn the best possible approach and workflow to get from start to finished design, use essential tools that enable you to create any design in Zbrush. Get tips and tricks of the trade, inside thoughts of a studio project lead that will give you an edge when getting jobs in the industry.

A shout out to my friend Martin Punchev Vertexbee, how did the 2d design for the Turtle you see in the course title image.

Enroll now

What's inside

Learning objectives

  • Learn zbrush, by an instructor that's not only a seasoned professional but also a studio owner, sitting on the other side of the hiring table!
  • Zbrush user interface
  • Gizmo and deformers
  • Different brushes, like standard, smooth, clay buildup, dam standard,trim dynamic....
  • Alphas, masking, show/hide
  • Dynamesh and zremesher
  • Sculptris pro
  • Zspheres
  • Booleans
  • Materials and polypaint
  • Uv maps
  • Polygroups, panel loops...
  • Rendering
  • Dynamics
  • Show more
  • Show less

Syllabus

A short video where I say a bit about my self and the course!

a quick hello where i introduce my self and the course!

Learning about the instructor and the course outline- going through different sections of the course
Read more

A do a lot of talking in this one :) but i promise you we jump pretty quickly into the practical side of thing in videos to come!

Student will understand what is digital sculpting, where is it being used. They will understand building blocks of digital world-points, edges and polygons, also what are Ngons and what is topology

Digital sculpting is a part of many industries, such as film, video games, VR/AR... Digital sculpts are made out of polygons, and polygons are made out of points and vertices! The way those vertices are connected to each other is called topology.

A written overview of all the major points covered in Lecture Basics of digital sculpting

Check your knowledge of subjects covered in Section Basics of digital sculpting
In this lecture we get to launch Zbrush for the first time and talk about what we see in front of us! We talk about Lightbox,get an understand all the parts that make Zbrush UI and how to customize it

THIS IS NOT THE BLUE UI and will probably NOT change anything in your UI! In some updates of Zbrush a few buttons might change their places in the User Interface, so to avoid confusion i made a user interface that will keep you 1 on 1 with the user interface i have in the videos! Please load it and let's start sculpting!

a quick video how to adjust your UI if you have a small res display- laptops, older monitors, etc.

After watching this lecture, you will:

· Know what is Lightbox

· Understand all the parts that make Zbrush UI

· How to customize UI


Learning material
Check your knowledge of subjects covered in Section Zbrush UI
This is a very important section! We will learn to Load and Save ZTools, Import/Export obj's, Initialize primitives, go from 2.5D into 3D, learn to navigate, understand Subtools and Subdivisions!

Hotkeys and shortcuts for Zbrush as found on the Pixologic website!

DOWNLOAD IN THE RESOURCES OF THIS LECTURE

IMPORTANT: Wherever the Ctrl key is mentioned in this documentation, MacOSX users may want to use the Cmd (Apple) key instead, though note for keyboards with both a Ctrl and Cmd key either can be used. The Alt key on Macintosh keyboards is sometimes called the Option key, and the Windows Enter key is called the Return key.

Basics of Zbrush 01-load/save,impot/export, primitives, enter into edit mode

Testing the discription

Basics of Zbrush 03- Polymesh3D, Initialize Primitive
Basics of Zbrush 04- Move, Scale, Rotate, Transpose line
Basics of Zbrush 05- Local button, Symmetry, PolyF button
Basics of Zbrush 06- Subtools

We are taking a look at Folders, a great way to organize our subtools!

Basics of Zbrush 07- Subtool options: Rename, Reorder, Duplicate,Delete,Merge...
Basics of Zbrush 08- Subdivisions
Basics of Zbrush 09- Undo
Show/Hide brushes
Check your knowledge of subjects covered in Section Basics of Zbrush
We go deeper into Gizmo3d and Deformers!
Gizmo3D p01
Gizmo3D p02
In this section we will explore brushes in Zbrush. They are our tools of our trade!
Brush Tools 01-Brush menu, Zadd/Zsub, Z Intensity, Draw Size, Focal Shift..
Brush Tools 02- Brushes: Standard,Smooth,Clay Buildup,Dam Standard,Trim Dynamic
Brush Tools 03- Brushes: Move, Move Topological, Morph
Brush Tools 04- Strokes: Dots, DragRect, FreeHand, Spray, DragDot
Brush Tools 05- Smt Button, Lazy Mouse, recap

Our first sculpting assignment! In these videos i will guide you through the process of sculpting an apple- we will use this exercise to train and test what we learned so far!

The last in the fruit series of sculpt, a pumpkin is a bit more complex in form than an apple or a bannana, so a natural progression in this sculpting assignment series!

Continuing with the fruity theme! :) next up- a bannana, a great subject to keep using what we learned in previous sections, without being overwhelmed with a difficult sculpt

Trim and Clip brushes

A bit more of a technical sculpt, in this assignment we will learn, among other, how to use masking and scale, move, rotate tools!

Check your knowledge of subjects covered in section Brush Tools
Downloadable ZBrush Tools!
Dynamesh
We are diving into alphas- what they are and how they work in Zbrush! We will also cover masking and understand different options related to masking. We will also learn how to use Show and Hide..

a short video describing how to load my UI, set it all up including my custom pop-up menu!

Alpha and Masking 01- My Custum UI, what are alphas, make your own alpha

A quick video explaining how we can solve a problem of polygons getting pushed into each other when sculpting on thin geometry! A great option that can save us a lot of headaches and frustration!

In this video i cover two important options when you are working with alphas- blur and midvalue!

Alpha and Masking 02- Add mask, Erase mask, Invert masked, masking options...
Alpha and Masking 03- View mask, Alpha&Mask, MaskPen, MaskLasso, MaskCurve
Zremesher

This assignment will push our masking skills further, and we will also use clip and trim brushes!

A student asked a question on FB group- why, even though he has 2M polygons, he still can't sculpt details due to low polygon resolution!? He send me his Zbrush file and this is the answer. As an added bonus i also talk about ProjectAll feature- A great way to transfer details from one sculpt to another!

Our most difficult assignment yet! A challenging sculpt, but i am here to guide you step by step! We will practice all we learned so far and see a few added tips and tricks!

Check your knowledge of subjects covered in section Alpha, Masking, Hide, Show
We dive into a brilliant feature of Zbrush- Dynamesh! Coupled with Zremesher, it's a powerful tool to have in our toolbag! Let's go!

Here is a 20 minute time-lapse of the modeling process for this assignment- Dynamesh Creature! If you don't have time to go through all the videos of this project ( it is our biggest assignment with a lot of videos) you can have a look at this quick video to see the modeling process!

Our most ambitious assignment yet! We will sculpt an entire creature starting from a simple sphere! It's a crazy ride, be sure to come along, but don't just watch- sculpt this bad boy your self and i look forward to seeing your sculpts!

Sculpting assignment: Dynamesh Creature- p02
Sculpting assignment: Dynamesh Creature- p03
Sculpting assignment: Dynamesh Creature- p04
Sculpting assignment: Dynamesh Creature- p05
Sculpting assignment: Dynamesh Creature- p06
Sculpting assignment: Dynamesh Creature- p07
Sculpting assignment: Dynamesh Creature- p08
Sculpting assignment: Dynamesh Creature- p09
Sculpting assignment: Dynamesh Creature- p10
Sculpting assignment: Dynamesh Creature- p11
Sculpting assignment: Dynamesh Creature- p12
Sculpting assignment: Dynamesh Creature- p13
Sculpting assignment: Dynamesh Creature- p14
Sculpting assignment: Dynamesh Creature- p15
Sculpting assignment: Dynamesh Creature- p16

In this session i introduce a very powerful feature that can save you hours of sculpting- Insertmesh feature! you can download the insertmesh brushes in the Resources!

Sculpting assignment: Dynamesh Creature- p18
Sculpting assignment: Dynamesh Creature- p19
Sculpting assignment: Dynamesh Creature- p20

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Save Sculpting in Zbrush-Ultimate course beginners/intermediate to your list so you can find it easily later:
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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Sculpting in Zbrush-Ultimate course beginners/intermediate with these activities:
Review Digital Art Fundamentals
Reviewing digital art fundamentals will help you better understand the principles behind sculpting and design in ZBrush.
Browse courses on Art Fundamentals
Show steps
  • Study color theory and its application in digital art.
  • Practice basic sketching and form creation.
  • Review the principles of composition and visual hierarchy.
Practice Sculpting Basic Shapes
Practicing sculpting basic shapes will improve your understanding of ZBrush tools and techniques.
Show steps
  • Create spheres, cubes, and cylinders in ZBrush.
  • Experiment with different brushes and settings.
  • Focus on achieving clean and accurate forms.
Review 'ZBrush Digital Sculpting Human Anatomy'
Studying human anatomy will greatly improve your sculpting skills, especially when creating characters.
Show steps
  • Study the skeletal structure and musculature of the human body.
  • Practice sculpting different parts of the human body in ZBrush.
  • Focus on understanding the forms and proportions of the human body.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Advanced ZBrush Tutorials
Following advanced tutorials will expose you to new techniques and workflows.
Show steps
  • Find tutorials on specific ZBrush features or techniques.
  • Follow the tutorials step-by-step, paying attention to detail.
  • Experiment with the techniques you learn in your own projects.
Sculpt a Character from a Concept
Working on a character project will allow you to apply your knowledge and develop your skills further.
Show steps
  • Find a character concept that you like.
  • Sculpt the character in ZBrush, paying attention to anatomy and detail.
  • Present your finished character in a professional manner.
Create a ZBrush Sculpting Portfolio
Creating a portfolio will showcase your skills and help you land jobs in the industry.
Show steps
  • Select your best ZBrush sculpts.
  • Present your work in a professional manner.
  • Get feedback from other artists and improve your portfolio.
Review 'Mastering Digital Sculpting'
Reading about digital sculpting techniques will give you a broader perspective on the field.
View Alter Ego on Amazon
Show steps
  • Read about different digital sculpting workflows.
  • Learn about the artistic principles behind digital sculpting.
  • Explore different software options for digital sculpting.

Career center

Learners who complete Sculpting in Zbrush-Ultimate course beginners/intermediate will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Sculpting in Zbrush-Ultimate course beginners/intermediate.
Provides a comprehensive guide to sculpting human anatomy in ZBrush. It covers skeletal structure, musculature, and surface anatomy in detail. It valuable reference for understanding the underlying forms and proportions necessary for creating realistic and believable characters. This book is commonly used by students and professionals alike.
Provides a comprehensive overview of digital sculpting techniques, covering a wide range of software and workflows. While not ZBrush-specific, it offers valuable insights into the artistic principles and technical skills required for successful digital sculpting. It is useful as additional reading to broaden your understanding of the field. It is not commonly used as a textbook, but useful reference.

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