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Find a path to becoming a Shader Programming. Learn more at:
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Reading list
We've selected 11 books
that we think will supplement your
learning. Use these to
develop background knowledge, enrich your coursework, and gain a
deeper understanding of the topics covered in
Shader Programming.
This classic textbook provides a comprehensive overview of computer graphics, including a detailed discussion of shaders and their implementation.
This practical guide focuses on real-time rendering techniques, including shader programming for various platforms.
This comprehensive guide covers the Vulkan graphics API, a low-level alternative to OpenGL that offers greater control over shader execution.
This comprehensive textbook provides a detailed introduction to physically based rendering, a technique that uses shaders to create realistic and physically accurate images.
This official guide from the Khronos Group provides detailed information on advanced OpenGL techniques, including shader programming.
This collection of articles from industry experts covers advanced shader programming techniques and showcases cutting-edge rendering effects.
This classic textbook provides a comprehensive overview of computer graphics, including a chapter on shader programming.
This textbook provides a theoretical foundation for shader programming, covering topics such as graphics pipelines and shading techniques.
Introduces the Rust programming language, which is gaining popularity for shader development due to its safety and performance.
Provides an in-depth look at the architecture of AMD's Zen 2 graphics processing unit, which is used in various gaming and professional graphics applications.
This textbook uses WebGL, a JavaScript-based graphics API, to introduce shader programming and interactive computer graphics.
For more information about how these books relate to this course, visit:
OpenCourser.com/topic/ir3obc/shader