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Walkthroughs

Walkthroughs are a valuable tool for improving the usability and user experience of software products. By simulating a user's interaction with a product, walkthroughs can help identify potential usability issues and provide valuable insights into how users actually use a product. Walkthroughs can be conducted at various stages of the software development process, from early design prototypes to final production releases. They can also be used to evaluate existing products or to compare different versions of a product.

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Walkthroughs are a valuable tool for improving the usability and user experience of software products. By simulating a user's interaction with a product, walkthroughs can help identify potential usability issues and provide valuable insights into how users actually use a product. Walkthroughs can be conducted at various stages of the software development process, from early design prototypes to final production releases. They can also be used to evaluate existing products or to compare different versions of a product.

Benefits of Walkthroughs

Walkthroughs offer a number of benefits, including:

  • Early identification of usability issues: Walkthroughs can help identify usability issues early in the design process, when they are easier and less expensive to fix. This can help prevent usability issues from being carried over to later stages of development and can save time and money in the long run.
  • Improved user experience: Walkthroughs can help improve the user experience of a product by identifying and addressing usability issues that can make a product difficult or frustrating to use. This can lead to increased user satisfaction and loyalty.
  • Reduced development time and costs: Walkthroughs can help reduce development time and costs by identifying and addressing usability issues early in the design process. This can prevent usability issues from causing delays or rework later in the development process.

Types of Walkthroughs

There are a number of different types of walkthroughs that can be used to evaluate software products. These include:

  • Cognitive walkthroughs: Cognitive walkthroughs focus on the user's cognitive processes as they interact with a product. This type of walkthrough is used to identify potential usability issues that may arise from the user's understanding of the product.
  • Heuristic evaluations: Heuristic evaluations use a set of usability heuristics to evaluate a product. This type of walkthrough is used to identify potential usability issues that may be overlooked by other types of walkthroughs.
  • Pluralistic walkthroughs: Pluralistic walkthroughs involve a group of users with different backgrounds and experience levels. This type of walkthrough is used to get a more comprehensive view of a product's usability.

Conducting Walkthroughs

Walkthroughs can be conducted using a variety of methods, including:

  • In-person walkthroughs: In-person walkthroughs involve a group of users interacting with a product in a controlled environment. This type of walkthrough is ideal for getting detailed feedback on a product's usability.
  • Remote walkthroughs: Remote walkthroughs involve users interacting with a product remotely, using a screen-sharing tool. This type of walkthrough is less expensive and time-consuming than in-person walkthroughs, but it can be less effective at identifying usability issues.
  • Automated walkthroughs: Automated walkthroughs use software to simulate a user's interaction with a product. This type of walkthrough is less expensive and time-consuming than other types of walkthroughs, but it can be less effective at identifying usability issues.

Conclusion

Walkthroughs are a valuable tool for improving the usability and user experience of software products. By identifying potential usability issues early in the design process, walkthroughs can help prevent these issues from being carried over to later stages of development and can save time and money in the long run. Walkthroughs can also help improve the user experience of a product by identifying and addressing usability issues that can make a product difficult or frustrating to use.

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Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Walkthroughs.
Deep-dives into the fundamentals of game design, offering practical advice on structuring the entire game development process, including the creation of detailed walkthroughs. It emphasizes the importance of considering walkthroughs from the outset to ensure a cohesive player experience.
Examines the principles of usability and user experience in game design. It discusses how walkthroughs can be designed to minimize frustration, improve player comprehension, and maximize enjoyment.
Focusing on the creation of compelling game environments, this book covers the design of walkthroughs as an integral part of level design. It discusses techniques to create engaging paths for players while considering pacing, wayfinding, and player psychology.
This anthology compiles various perspectives on game design, including the design of tutorials and walkthroughs. By examining different approaches to player guidance, designers can gain valuable insights for crafting engaging walkthrough experiences.
Approaches game design and development from a holistic perspective, examining various aspects of what makes a game successful. This includes the role of walkthroughs in guiding players and keeping them engaged throughout their journey.
Delves into the concept of fun in games and explores how walkthroughs can be used as a tool to enhance player engagement, motivation, and overall enjoyment of the gaming experience.
Explores the cognitive and emotional aspects of players, providing insights into how walkthroughs can be designed to align with player expectations, motivations, and behavior patterns.
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