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GPU Architecture

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Reading list

We've selected three books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in GPU Architecture.
Provides a comprehensive guide to OpenCL programming. It covers all aspects of OpenCL programming, from the basics to advanced topics such as performance optimization.
Provides a comprehensive overview of graphics shaders. It covers a wide range of topics, including shader programming, shader optimization, and shader debugging.
Provides a comprehensive guide to DirectX 12 game development. It covers all aspects of DirectX 12 game development, from the basics to advanced topics such as performance optimization.
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