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GPU Architecture

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Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in GPU Architecture.
Provides a comprehensive overview of programming massively parallel processors (MPPs) using GPUs. It covers topics such as GPU programming models, performance optimization, and case studies.
Provides a comprehensive guide to CUDA programming. It covers all aspects of CUDA programming, from the basics to advanced topics such as performance optimization.
Provides a comprehensive overview of advanced computer architecture, including a detailed discussion of GPUs. It is written by two of the leading experts in the field, and it is widely used as a textbook in advanced computer architecture courses.
Provides a comprehensive overview of computer architecture, including a detailed discussion of GPUs. It is written by two of the leading experts in the field, and it is widely used as a textbook in computer architecture courses.
Provides a comprehensive overview of advanced rendering techniques for GPUs. It covers a wide range of topics, including ray tracing, global illumination, and physically based rendering.
Provides a comprehensive overview of real-time rendering techniques. It covers a wide range of topics, including GPU hardware, programming models, and performance optimization.
Provides a comprehensive guide to DirectX 12 game development. It covers all aspects of DirectX 12 game development, from the basics to advanced topics such as performance optimization.
Provides a comprehensive guide to OpenCL programming. It covers all aspects of OpenCL programming, from the basics to advanced topics such as performance optimization.
Provides a comprehensive overview of graphics shaders. It covers a wide range of topics, including shader programming, shader optimization, and shader debugging.
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