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Building Games with Unity Services
In-app Purchases and Cloud Build
Whether it’s a AAA game studio or indie publisher, funding and build pipelines always come into play. In this course, Building Games with Unity Services: In-app Purchases and Cloud Build, you’ll acquire the skills needed to implement a virtual store, generate real revenue, and increase the efficiency and speed of your build process. First, you’ll learn how to setup the IAP service in the Unity Editor, create purchasable products, and handle transactions. Next, you’ll dive into configuring your virtual store for different platforms and App Stores, and get a quick look at how IAP Promo ties into Unity Ads. Finally, you’ll use Unity Cloud Build to automate your deployment pipeline and get hands-on practice with custom options and the Cloud Build REST API. When you’re finished with this course, you’ll have a foundational understanding of the In-app Purchase and Cloud Build services and how to incorporate them into your own games. Software required: Unity 2018, Visual Studio.
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An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Senior Build Technician $75k
Server Build Coordinator $82k
IT Build Coordinator $86k
Build and Deploy Engineer $92k
Client Build Team $123k
Build Technician Lead $123k
Infrastructure Build Engineer $128k
Software Engineer - Build $140k
Principal Design/Build $142k
Build & Release $151k
Cloud Architect, IT-Cloud Enablement $176k
Embedded Build Engineer $176k
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