Mudbox 2013 Essential Training
This course introduces Mudbox, the Autodesk digital sculpting suite, and teaches digital artists how to create realistic assets in Mudbox, including 3D characters, immersive game environments, and product designs. Author Ryan Kittleson focuses on modeling, sculpting, and texturing, as well as topics such as extracting normal maps and exporting assets to Maya and 3ds Max for further rendering and animation. The final chapter covers techniques for showcasing your work in Mudbox.
Contents:
- Introduction
- 1. Getting Started
- 2. Sculpting
- 3. Working with Multiple Objects
- 4. Painting Textures
- 5. Using Texture Channels
- 6. Posing a Character
- 7. Presenting Work
- Conclusion
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