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Creating a Game Character in Blender

Blender has a lot of complex menus, nodes, and processes. But when you combine these with a little imagination, you can create realistic game characters straight out of another world. This course shows how to build a character with Blender's free 3D toolset, while you develop your modeling, sculpting, and texturing skills. Christian Bradley shows how to create a base mesh, sculpt the character, and bake it down into a low-poly version suitable for game play. He also shows how to UV unwrap the figure, apply normal maps, and paint in base colors and other details with Blender's Texture Paint mode.

Contents:

  • Introduction
  • 1. Getting Started in Blender with the Base Mesh
  • 2. Using Retopo to Make a Low-Poly Head
  • 3. Sculpting the Character Forms
  • 4. Creating the Lower Poly Version of the Character
  • 5. UV Unwrapping the Figure and Adding Materials
  • 6. Making the Normal Maps
  • 7. Texture Paint
  • Next Steps

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Length 4h 56m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Christian Bradley
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Programming Art & Design Engineering
Tags Game Development 3D + Animation Character Animation Blender Modeling Textures Materials Game Art Character Designs

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Rating Not enough ratings
Length 4h 56m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Christian Bradley
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Programming Art & Design Engineering
Tags Game Development 3D + Animation Character Animation Blender Modeling Textures Materials Game Art Character Designs

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