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Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
Learn how to create and bring your characters to life using motion capture in Maya and MotionBuilder 2016. In this course, Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016, you'll create an animated cut-scene for a cinematic in the sci-fi indie game "Gigadisc", currently in production. First, you'll cover how to create an animatic. Next, you'll discover how to prepare your characters poses and props. Finally, you'll explore the benefits of hybrid animation and how to utilize the story mode and animation layers to build a complex action scene. By the end of this course, you'll have a solid understanding of all the steps required to produce an exciting cinematic using mocap and keyframe animation. Required software: Maya 2016 and MotionBuilder 2016.
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Rating | Not enough ratings |
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Length | 4.0 hours |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | Pluralsight |
Instructor | Mark Butler |
Download Videos | On Windows, MacOS, iOS, and Android Pluralsight app |
Language | English |
Subjects | Art & Design |
Tags | Character Animation 3D Animation Creative Professional 3D Rigging Character Rigging |
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Rating | Not enough ratings |
---|---|
Length | 4.0 hours |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | Pluralsight |
Instructor | Mark Butler |
Download Videos | On Windows, MacOS, iOS, and Android Pluralsight app |
Language | English |
Subjects | Art & Design |
Tags | Character Animation 3D Animation Creative Professional 3D Rigging Character Rigging |
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