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Game Environment Texturing Fundamentals
Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you're finished with this texturing course, you'll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Game Advisor 2 $46k
Game Management $59k
Game Coordinator $61k
Living Environment Teacher $66k
Environment/Props Designer $75k
Owner Environment Artist $76k
Environment Artist / Designer $78k
Game Developer 1 $92k
Environment Artist 1 $92k
Sales Environment $116k
Environment Artist 4 $151k
Environment Artist Lead 2 $159k
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