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Unity
Scripting with C#
Unity games can be scripted in several languages, but the most popular and powerful choice is C#. In this course, game development engineer Kelley Hecker walks through the process of creating and attaching C# scripts to your game objects in order to customize their appearance and control their behavior. The course includes an in-depth exploration of the MonoDevelop scripting environment; MonoBehaviour, the base class for almost every script; and Unity's built-in classes, which prime your scripts for success. Plus, get an introduction to using the singleton pattern to manage game states and using events to respond to user input (for example, to deal damage when a player makes a mistake).
Topics include:
- Defining classes and variables
- Attaching scripts to objects
- Understanding MonoBehaviour class
- Using the Unity Scripting API
- Importing assets
- Using a singleton pattern to manage game state
- Creating an event
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Rating | Not enough ratings |
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Length | 1h 19m |
Starts | On Demand (Start anytime) |
Cost | $0/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Kelley Hecker |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Programming |
Tags | Developer Unity Programming Languages Games |
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Rating | Not enough ratings |
---|---|
Length | 1h 19m |
Starts | On Demand (Start anytime) |
Cost | $0/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Kelley Hecker |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Programming |
Tags | Developer Unity Programming Languages Games |
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