2D Game Development with libGDX
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from the top of the screen, and the player must dodge them using the arrow keys or by tilting their phone.
Prerequisites and Requirements: This course assumes basic proficiency with Java, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code.Proficiency with Git and Android Studio is helpful, but not required.To brush up on these skills, consider taking , and .See the for using Udacity.Get a Reminder
Rating | Not enough ratings |
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Length | Approx. 8 weeks |
Starts | On Demand (Start anytime) |
Cost | $0 |
From | Udacity |
Instructors | Peter Heinrich, Jeremy Silver |
Download Videos | Only via web browser |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
2D Production Artist $60k
2D Image Analyst $64k
3D/ 2D Artist $74k
Character Artist (2D) $77k
2D and Illustration Artist $77k
Concept / 2D Artist $83k
2D / 3D Animator $84k
IT Build Coordinator $86k
Junior 2D Artist $88k
2D Paint $102k
2D / UI Artist $151k
Build & Release $151k
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Rating | Not enough ratings |
---|---|
Length | Approx. 8 weeks |
Starts | On Demand (Start anytime) |
Cost | $0 |
From | Udacity |
Instructors | Peter Heinrich, Jeremy Silver |
Download Videos | Only via web browser |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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