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2D Game Development with libGDX

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from the top of the screen, and the player must dodge them using the arrow keys or by tilting their phone.

Prerequisites and Requirements: This course assumes basic proficiency with Java, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code.Proficiency with Git and Android Studio is helpful, but not required.To brush up on these skills, consider taking , and .See the for using Udacity.
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Rating Not enough ratings
Length Approx. 8 weeks
Starts On Demand (Start anytime)
Cost $0
From Udacity
Instructors Peter Heinrich, Jeremy Silver
Download Videos Only via web browser
Language English
Subjects Programming
Tags Computer Science Software Development

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Careers

An overview of related careers and their average salaries in the US. Bars indicate income percentile.

2D Production Artist $60k

2D Image Analyst $64k

3D/ 2D Artist $74k

Character Artist (2D) $77k

2D and Illustration Artist $77k

Concept / 2D Artist $83k

2D / 3D Animator $84k

IT Build Coordinator $86k

Junior 2D Artist $88k

2D Paint $102k

2D / UI Artist $151k

Build & Release $151k

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Rating Not enough ratings
Length Approx. 8 weeks
Starts On Demand (Start anytime)
Cost $0
From Udacity
Instructors Peter Heinrich, Jeremy Silver
Download Videos Only via web browser
Language English
Subjects Programming
Tags Computer Science Software Development

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