Creating PBR Materials with Blender & Quixel
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Physically based rendering (PBR) textures are the newest form of photorealistic game-based materials. Blender and PBR make an exciting combination, and when you add Quixel's suite of texture painting and normal mapping tools to the mix, you get more interesting, life-like textures. In this training course, Christian Bradley shows how to take a model completed in Blender (or any other 3D software) and import the maps into Quixel for texturing. The tutorials will teach artists how to control the NDO toolset, make various PBR-based materials, apply the materials, control masking parameters in DDO, use NDO to make original normal maps, and more.Get a Reminder
Rating | Not enough ratings |
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Length | 2h 20m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Christian Bradley |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design Engineering |
Tags | 3D + Animation Materials |
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Rating | Not enough ratings |
---|---|
Length | 2h 20m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Christian Bradley |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design Engineering |
Tags | 3D + Animation Materials |
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