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Creating a Low-poly Game Building in Maya
Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.
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An overview of related careers and their average salaries in the US. Bars indicate income percentile.
R & D (Product & Concept) $67k
Director of Concept and Art $73k
Concept Design $76k
Concept Artist/ Illustrator $76k
Acquistions / Concept Engineer $80k
Senior Concept Artist 2 $90k
Advanced Concept Engineer $94k
Associate Designer, Concept $101k
Concept Designer Lead $105k
Concept and Packaging Engineer $109k
Staff Concept Artist $122k
Art Director/Concept Artist $124k
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