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Sculpting a Character for Mobile Games

Characters are an essential part to most games, and their creation process in a fast developing industry, is forever adapting. In this course, Sculpting a Character for Mobile Games, you'll learn how to create a high quality 3D sculpt for a mobile game character. First, you'll explore basic anatomy sculpting, which will be applied to a base mesh, to gain anatomically accurate, but stylized proportions for your character. Next, you'll discover hard surface mesh creation, where you'll create a reference mesh, which you'll retopologize using 3ds Max, to gain a clean mesh to progress with. Finally, you'll learn clothing and asset generation, which you'll create all inside of ZBrush using the character's body mesh. By the end of this course, you'll know the general process for sculpting a character from scratch, with mobile specifications in mind. Software required: ZBrush 4R17, 3ds Max 2015.
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Length 2.0 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Jon Mills
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Creative Professional 3D Sculpting 3D Modeling Character Modeling Game Modeling

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Rating Not enough ratings
Length 2.0 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Jon Mills
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Creative Professional 3D Sculpting 3D Modeling Character Modeling Game Modeling

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