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Creating Game-ready Modular Structures in 3ds Max

Game Environment Modeling,

Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you'll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you'll learn how to look at the tools for optimizing a low-poly model. Next, you'll learn how to create a mesh that is easily repurposed. Then, you'll learn how to quickly and easily unwrap a complex asset. Finally, you'll learn how to turn your original structure into a new and unique design. By the end of this course, you'll know how to get a great modular structure into your next game. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.
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Length 3.0 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Dan John Cox
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags 3D Rendering Creative Professional Game Art 3D Modeling 3D Uv Mapping Game Modeling Hard Surface Modeling

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Rating Not enough ratings
Length 3.0 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Dan John Cox
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags 3D Rendering Creative Professional Game Art 3D Modeling 3D Uv Mapping Game Modeling Hard Surface Modeling

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