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C# Scripting in Unity

Whether you’re making an RPG, or simple endless runner, what do you do when something happens in your game and multiple systems need to respond? Your AI needs to react, your UI needs to be updated; the scenarios are endless. In this course, C# Scripting in Unity: The Observer Pattern, you’ll learn a tried and true design pattern for handling these scenarios, or any situation in which a single event occurs and multiple objects or systems need to respond. First, you’ll review the ways objects communicate directly with each other in C# and Unity. Next, you’ll be introduced to Observer pattern. You’ll learn why it exists and when to use it. Finally, you will get hands-on experience implementing the pattern in a clean and concise way that you can use in any or all of your games. When you’ve finished this course, you’ll have the skills and understanding required to implement this elegant solution to handling events in your games.

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Length 1.1 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Marc Gilbert
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Creative Professional

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Rating Not enough ratings
Length 1.1 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Marc Gilbert
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Creative Professional

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