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Retopologizing Game Characters in Maya

Unity Game Dev: Art,

Once you've designed your highly detailed, sculpted game character, there's still one more step that needs to be done - retopology. In this course, Retopologizing Game Characters in Maya, you'll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You'll start by learning the basics of getting a reference model created. Then, you'll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you'll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you'll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya.
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Length 2.8 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Justin Marshall
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Creative Professional Game Art 3D Modeling

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Rating Not enough ratings
Length 2.8 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Justin Marshall
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Creative Professional Game Art 3D Modeling

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