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Unity Audio Fundamentals

Creating compelling soundscapes for your Unity project can be daunting. In this course, Unity Audio Fundamentals, you'll get to see the basics of Unity's audio engine and C# scripting for audio. You'll start with understanding playing background music, playing ambient sound, and creating event-triggered sound effects (SFX) in Unity. Next, you'll get to cover multi-track background music and Unity's Audio Mixer component, as well as the creation of a Music Controller script in Unity, allowing you to have code triggered audio events. Finally, you'll get to see how to polish your soundscape with audio FX. By the end of this course, you'll understand how to play and control dynamic multi-track background music, add sound effects and trigger them with C# code, utilize Unity's many built-in audio effects, and mix it all together using Unity's convenient Audio Mixer. Software required: Unity 5 or newer, Visual Studio.

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Length 1.1 hours
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From Pluralsight
Instructor Dano Kablamo
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Game Design Creative Professional Digital Audio

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Rating Not enough ratings
Length 1.1 hours
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From Pluralsight
Instructor Dano Kablamo
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Game Design Creative Professional Digital Audio

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