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Game Prop Modeling Fundamentals
Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping "hero props" like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and Zbrush. Next, you'll try your hand at designing unknown elements of a prop without guidance. Finally, you'll learn to work within the expected game constraints to save time and increase quality. When you're finished with this course, you'll understand what goes into creating a high poly game prop and be able to do it yourself. Software require: 3ds Max 2017, ZBrush.
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Game Advisor 2 $46k
Freelance Prop Stylist $46k
Passing Game Coordinator $53k
Assistant Prop and Set Design $55k
Game Coordinator $61k
Freelance Charactor/BG/Prop Designer $74k
Set Renderer/ Prop Design $80k
Background Artist / Prop Designer $86k
Assistant Game Analyst $93k
Set/Prop Designer & Model Builder $99k
Game Designer and Integrator $107k
Fixed Income Prop Trader Manager $184k
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