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GPU Gems 3

Hubert Nguyen

“The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.”

—Martin Mittring, Lead Graphics Programmer, Crytek This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects. Major topics include Contributors are from the following corporations and 3Dfacto

Adobe Systems

Apple

Budapest University of Technology and Economics

CGGVeritas

The Chinese University of Hong Kong

Cornell University

Crytek

Czech Technical University in Prague

Dartmouth College

Digital Illusions Creative Entertainment

Eindhoven University of Technology

Electronic Arts

Havok

Helsinki University of Technology

Imperial College London

Infinity Ward

Juniper Networks

LaBRI–INRIA, University of Bordeaux

mental images

Microsoft Research

Move Interactive

NCsoft Corporation

NVIDIA Corporation

Perpetual Entertainment

Playlogic Game Factory

Polytime

Rainbow Studios

SEGA Corporation

UFRGS (Brazil)

Ulm University

University of California, Davis

University of Central Florida

University of Copenhagen

University of Girona

University of Illinois at Urbana-Champaign

University of North Carolina Chapel Hill

University of Tokyo

University of Waterloo

Section Editors include NVIDIA Cyril Zeller, Evan Hart, Ignacio Castaño, Kevin Bjorke, Kevin Myers, and Nolan Goodnight. The accompanying DVD includes complementary examples and sample programs.

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