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Benny Lo

This course will cover the fundamentals of OpenGL and OpenGL ES in Android. This course is unique because it covers the mechanics of how OpenGL works and also more practical applications to draw 2D and 3D objects. This is an ideal primer for more complex courses on VR and AR within Android.

We'll begin by covering the OpenGL Pipeline and Shading Language. Then we'll look at drawing simple 2D objects and increasingly complicated 3D objects in OpenGL and OpenGL ES.

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This course will cover the fundamentals of OpenGL and OpenGL ES in Android. This course is unique because it covers the mechanics of how OpenGL works and also more practical applications to draw 2D and 3D objects. This is an ideal primer for more complex courses on VR and AR within Android.

We'll begin by covering the OpenGL Pipeline and Shading Language. Then we'll look at drawing simple 2D objects and increasingly complicated 3D objects in OpenGL and OpenGL ES.

There are practical exercises throughout the course to apply your understanding, and there is a summative project which can form part of your professional portfolio.

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What's inside

Syllabus

Fundamentals of OpenGL in Android
In this first module, we're going to cover the basics of OpenGL in Android. We'll start by outlining the OpenGL Pipeline where you'll learn how OpenGL renders graphics. We'll then look at a programming language used to work with the pipeline called the OpenGL Shading Language. Following this, I'll give a brief overview of OpenGL ES, which is a variant of OpenGL for portable devices. We'll close the module by covering basic primitive types in OpenGL.
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2D and 3D Objects
This module focuses on the practical implementation of OpenGL in Android. We'll begin by looking at how to draw simple 2D objects, and then look at increasingly complicated 3D objects. We'll also look at using the Index Buffer in OpenGL to optimise the efficiency of our apps. There are two practical exercises within this module to apply your understanding, which I hope you enjoy!
Complex 3D objects
In this module, we're going to look at more complicated 3D shapes like letters, spheres and arbitrary shapes. There are several practice programming exercises to apply your understanding, and there is also a short quiz at the end.
Creating a 3D Logo in OpenGL ES
In this final module, you will apply everything you have learned into a summative assignment by creating some 3D Logos.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Suitable for professionals and developers in mobile app technologies, computer science, game development, and related fields
Taught by Benny Lo, who is an expert in mobile app development
Covers essential concepts to understand how OpenGL works and how to apply it practically
Provides guidance on optimizing efficiency in OpenGL apps using the Index Buffer
Includes practical exercises and a summative project to apply understanding
Covers advanced topics like creating complex 3D shapes, including spheres and arbitrary shapes

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Reviews summary

Informative android graphics course

Learners largely praise this course for providing very informative content on Android Graphics with OpenGL ES.
Learners find content very informative.
"good"
"very informative"

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Android Graphics with OpenGL ES with these activities:
Review fundamental concepts of computer graphics
Refresh understanding of foundational concepts in computer graphics, such as linear algebra, transformations, and lighting, to enhance comprehension of OpenGL principles.
Browse courses on Computer Graphics
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  • Review concepts from linear algebra, including vectors and matrices
  • Explore the basics of computer graphics pipelines and rendering techniques
  • Practice applying transformations and lighting effects to 3D objects
Learn the basics of 3D modeling and animation
Enhance understanding and visualization of 3D graphics by exploring the basics of 3D modeling and animation, providing a foundation for creating and manipulating 3D objects in OpenGL ES.
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  • Identify resources and tutorials for learning 3D modeling software
  • Create simple 3D models and experiment with different techniques
  • Learn basic animation principles and apply them to 3D objects
Form a study group with peers
Collaborate with peers to reinforce understanding, discuss concepts, and tackle challenges together, promoting a deeper grasp of the subject matter.
Browse courses on OpenGL
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  • Identify peers with similar interests and skill levels
  • Establish a regular meeting schedule and set goals
  • Take turns presenting concepts, leading discussions, and sharing resources
  • Work together on projects and provide constructive feedback
Five other activities
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Create and solve OpenGL ES coding challenges
Engage in repetitive exercises to reinforce understanding of OpenGL ES concepts and improve coding skills through practical application.
Browse courses on OpenGL ES
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  • Identify specific areas or concepts that need further practice
  • Design coding challenges that focus on those areas
  • Implement solutions in Android applications using OpenGL ES
  • Test and debug code, optimizing for efficiency and correctness
  • Review solutions and identify areas for improvement
Create a visual presentation on OpenGL ES best practices
Solidify knowledge of OpenGL ES best practices by creating a presentation that explains and demonstrates techniques for optimizing performance and improving the user experience of graphics applications.
Browse courses on OpenGL ES
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  • Research and gather information on OpenGL ES best practices
  • Design and create a visually engaging presentation
  • Explain and demonstrate techniques for optimizing graphics performance
  • Include tips and tricks for improving user experience
Explore advanced OpenGL ES tutorials
Seek out and complete tutorials that delve deeper into specific aspects of OpenGL ES, such as advanced shader programming or performance optimization, to enhance understanding and skills.
Browse courses on OpenGL ES
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  • Identify areas for improvement or specific topics of interest
  • Search for tutorials and resources from reputable sources
  • Follow tutorials step-by-step, implementing concepts in your own projects
  • Experiment with different approaches and troubleshoot any issues encountered
Create a reference guide
Compile resources and examples from the course into a single, easy-to-access document for future reference and reinforcement of key concepts.
Browse courses on OpenGL
Show steps
  • Gather materials from course modules, lectures, and exercises
  • Organize materials by topic and subtopic
  • Summarize and rewrite key concepts in your own words
  • Include code snippets, diagrams, and examples for clarity
Develop an Android app using advanced OpenGL ES techniques
Apply knowledge and skills acquired in the course to create a substantial project that demonstrates proficiency in advanced OpenGL ES concepts and Android development.
Browse courses on OpenGL ES
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  • Brainstorm and design an app that showcases advanced OpenGL ES techniques
  • Implement the app's functionality and user interface in Android
  • Optimize graphics and performance using advanced OpenGL ES techniques
  • Test and debug the app thoroughly to ensure stability and user experience
  • Publish the app on the Google Play Store or other platforms

Career center

Learners who complete Android Graphics with OpenGL ES will develop knowledge and skills that may be useful to these careers:
Visual Designer
A Visual Designer creates and maintains the visual elements of products and services. They work with a variety of stakeholders to define the visual design and develop solutions to improve it. This course is useful learning about the OpenGL ES graphics platform which is used to create 2D and 3D graphics.
Mobile Developer
A Mobile Developer designs and develops applications for mobile devices such as smartphones and tablets. They work with a variety of programming languages and technologies to create apps for a variety of industries. This course is useful for learning about the OpenGL ES graphics rendering platform which is often used for mobile apps.
Software Engineer
A Software Engineer designs, develops, deploys, and maintains software applications. They work with a variety of programming languages and technologies to create software solutions for a variety of industries. This course may be useful for learning about the OpenGL ES graphics platform which is often used in mobile app development.
Graphics Programmer
A Graphics Programmer writes code that animates and renders computer graphics. They may work on projects such as video games, films, and simulations. This course may be useful for learning about the OpenGL ES graphics rendering platform which is often used for mobile devices.
Game Developer
A Game Developer designs and programs the code needed to create video games. They work on the visuals, the story, the levels and all of the interactive elements in the game. This course may be useful in learning about the OpenGL ES platform which is often used in mobile development.
Web Developer
A Web Developer designs and develops websites and web applications. They work with a variety of programming languages and technologies to create websites for a variety of industries. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create interactive web graphics.
Machine Learning Engineer
A Machine Learning Engineer designs and develops machine learning models. They work with a variety of programming languages and technologies to build models for a variety of applications. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create visualizations for machine learning models.
Data Scientist
A Data Scientist collects, analyzes, and interprets data to extract meaningful insights. They work with a variety of programming languages and technologies to build models and visualizations for data analysis. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create data visualizations.
Product Manager
A Product Manager plans and manages the development of products. They work with a variety of stakeholders to define the product vision and roadmap, and they oversee the development and launch of the product. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create prototypes and mockups for products.
Interaction Designer
An Interaction Designer designs and evaluates the interaction between users and products and services. They work with a variety of stakeholders to define the interaction design and develop solutions to improve it. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create prototypes and mockups for user interfaces.
User Experience Designer
A User Experience Designer designs and evaluates the user experience of products and services. They work with a variety of stakeholders to define the user experience and develop solutions to improve it. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create prototypes and mockups for user interfaces.
Project Manager
A Project Manager plans and manages projects. They work with a variety of stakeholders to define the project scope and timeline, and they oversee the execution of the project. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create visualizations for project plans and timelines.
Information Architect
An Information Architect designs and organizes the structure and content of websites and other digital products. They work with a variety of stakeholders to define the information architecture and develop solutions to improve it. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create visualizations for information architecture.
Business Analyst
A Business Analyst analyzes business processes and systems to identify opportunities for improvement. They work with a variety of stakeholders to define business requirements and develop solutions. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create visualizations for business data.
Technical Writer
A Technical Writer creates and maintains technical documentation. They work with a variety of stakeholders to gather information and create documentation that is clear and concise. This course may be useful for learning about the OpenGL ES graphics platform which can be used to create visualizations for technical documentation.

Reading list

We've selected 12 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Android Graphics with OpenGL ES.
Provides a thorough explanation of the OpenGL ES Shading Language (GLSL) and how to use it to create advanced graphics effects.
Provides an introduction to fundamental concepts in 3D computer graphics, using OpenGL to demonstrate these concepts.
This guide provides a comprehensive view of OpenGL ES 2.0 programming and is commonly used as a reference.
Provides a practical and beginner-friendly introduction to OpenGL.
Provides a practical and comprehensive introduction to Vulkan.
This guide provides a comprehensive overview of Metal, Apple's graphics API.
Provides a comprehensive introduction to computer graphics, covering fundamental concepts and techniques.

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