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Elizabeth Gerber, Scott Klemmer, and Jacob O. Wobbrock

You will learn how to design technologies that bring people joy, rather than frustration. You'll learn how to generate design ideas, techniques for quickly prototyping them, and how to use prototypes to get feedback from other stakeholders like your teammates, clients, and users. You'll also learn principles of visual design, perception, and cognition that inform effective interaction design.

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What's inside

Eight courses

Human-Centered Design: an Introduction

(0 hours)
In this course, you will learn how to design technologies that bring people joy. You'll learn techniques for rapidly prototyping and evaluating interface alternatives. You'll learn how to conduct fieldwork with people to help you get design ideas. Armed with these design-thinking strategies, you’ll be able to do more creative human-centered design in any domain.

Design Principles: an Introduction

(0 hours)
What makes an interface intuitive? How can I tell whether one design works better than another? This course will teach you fundamental principles of design and how to effectively evaluate your work with users.

Social Computing

(0 hours)
People are social creatures, and the modern Internet reflects that. Technology has made collaboration at a distance possible in new ways that present their own set of challenges. This course will introduce you to the major challenges and opportunities for creating online communities.

Input and Interaction

(0 hours)
In this course, you will learn the fundamentals of human motor performance, perception, and cognition that inform effective interaction design. You will use these models to design more effective input and interaction techniques for both traditional graphic and gestural interfaces.

User Experience: Research & Prototyping

(0 hours)
What makes for a great user experience? This course will teach you the core process of experience design and how to effectively evaluate your work. You'll learn fundamental methods of design research, idea generation, and prototyping.

Information Design

(0 hours)
A blank canvas is full of possibility. This course covers principles of visual design so that you can effectively organize and present information with your interfaces.

Designing, Running, and Analyzing Experiments

(1 hours)
You may never be sure whether you have an effective user experience until you have tested it with users. In this course, you’ll learn how to design user-centered experiments, how to run such experiments, and how to analyze data from these experiments in order to evaluate and validate user experiences. You will work through real-world examples of experiments from the fields of UX, IxD, and HCI, understanding issues in experiment design and analysis.

Interaction Design Capstone Project

(0 hours)
Apply skills learned in needfinding and visual design to redesign an interface, service, or product for your Interaction Design Capstone Project.

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