Intermediate Object-Oriented Programming for Unity Games
C# Programming for Unity Game Development,
This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling. This course gives you even more tools to help you build great games with C# and Unity! Module 1: Start using files to implement your Unity games Module 2: Learn how inheritance and polymorphism help us write less code for our games Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games Module 4: Explore the complete implementation of a small Unity game Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
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Rating | 3.9★ based on 22 ratings |
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Length | 6 weeks |
Effort | 5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week) |
Starts | Jun 26 (45 weeks ago) |
Cost | $49 |
From | University of Colorado System via Coursera |
Instructor | Dr. Tim "Dr. T" Chamillard |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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What people are saying
hope coursera comes up
I hope Coursera comes up with a better review system in the future.
benefited from general introduction
Workload for week 3 assignment was a bit disproportionate, especially compared to week 4.Concept of events and listeners was not discussed in detail, it would have benefited from general introduction of c# delegates.
most important topic covered
The most important topic covered in this course is the event system, IMHO.
highlighted many important topics
There are highlighted many important topics like Unity events, File Input/Output, Exceptions, Menu system and approach with special Manager classes for gamedevelopment in Unity.
much time explaining things
The teacher goes fast and when giving a new lesson doesn't loose too much time explaining things from previous lessons, which it can be a good or a bad thing.
manager classes for gamedevelopment
forums 4 days before
My game wouldn't build to WebGL properly, and I posted in the forums 4 days before the due date that this was going on.
risk editing your submissions
Because it takes a while for your assignments to get reviewed, you don't have access to the solutions of the previous assignments which you need for next weeks assignments and also because there may not be as many participants around to review your work you can't really risk editing your submissions which I believe is a downside to the current review system.
instructions often lacking
Instructions often lacking, making assignments more difficult than they need to be.
deep end.great coursework
The course moves along at a decent pace, so you won't be twiddling your fingers, but you won't feel lost in the deep end.Great coursework on event handling.
effective feedback through
3 stars so far because the lack of help or effective feedback through this current system.
programming patterns introduced
this course is more useful there are problems in programming patterns introduced in the course.
Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Engine Records Clerk $32k
Line Engine Mechanic $40k
Game Advisor 2 $46k
Game Management $59k
Game Coordinator $61k
Engine quality Auditor $63k
Search Engine developer $63k
Engine Mechanic $67k
Jet Engine Mechanic 3 $68k
Engine Builder $78k
Game Developer 1 $92k
Diesel Engine Engineer $92k
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Rating | 3.9★ based on 22 ratings |
---|---|
Length | 6 weeks |
Effort | 5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week) |
Starts | Jun 26 (45 weeks ago) |
Cost | $49 |
From | University of Colorado System via Coursera |
Instructor | Dr. Tim "Dr. T" Chamillard |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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