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Technical Artist

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Salaries for Technical Artist

City
Median
New York
$146,000
San Francisco
$143,000
Seattle
$105,000
See all salaries
City
Median
New York
$146,000
San Francisco
$143,000
Seattle
$105,000
Austin
$92,000
Toronto
$79,000
London
£87,000
Paris
€61,000
Berlin
€58,000
Tel Aviv
₪772,000
Singapore
S$133,000
Beijing
¥156,000
Shanghai
¥220,000
Shenzhen
¥421,000
Bengalaru
₹738,000
Delhi
₹569,000
Bars indicate relevance. All salaries presented are estimates. Completion of this course does not guarantee or imply job placement or career outcomes.

Path to Technical Artist

Take the first step.
We've curated 24 courses to help you on your path to Technical Artist. Use these to develop your skills, build background knowledge, and put what you learn to practice.
Sorted from most relevant to least relevant:

Reading list

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Provides a unique perspective on game design. It introduces a set of lenses that can be used to analyze and evaluate games.
Great introduction to game development. It covers topics such as game design, programming, and art. It is an excellent resource for anyone who wants to learn the basics of game creation.
Provides a comprehensive overview of 3D imaging, covering the principles, techniques, and applications of this technology. It is suitable for both beginners and experienced professionals in the field.
Explores the applications of 3D imaging in medicine, covering topics such as medical imaging, image processing, and visualization. It provides valuable insights for medical professionals and researchers interested in using 3D imaging for diagnostic and therapeutic purposes.
Covers the entire game development pipeline using UE4, from concept to deployment, making it a valuable resource for aspiring game developers.
Provides an in-depth overview of game engine architecture, covering topics such as rendering, physics, and AI.
Focuses on the use of 3D imaging in archaeology, providing a detailed exploration of the techniques and applications of this technology in the field. It is an excellent resource for archaeologists and researchers interested in using 3D imaging for their work.
Is tailored towards engineers, providing a comprehensive overview of 3D imaging principles and techniques. It covers a wide range of topics related to 3D imaging, making it a valuable resource for engineers working in various fields.
Provides a comprehensive overview of the principles and applications of 3D imaging. It covers a wide range of topics, including image acquisition, processing, and reconstruction.
Provides a comprehensive overview of the use of 3D imaging in archaeology. It covers a wide range of topics, including 3D scanning, photogrammetry, and virtual reality.
Focuses on the applications of 3D imaging in manufacturing, providing a detailed exploration of the techniques and applications of this technology in the industry. It is an excellent resource for engineers and researchers interested in using 3D imaging for their work.
Provides a comprehensive overview of game AI, covering topics such as pathfinding, decision-making, and machine learning. It is an excellent resource for anyone who wants to learn more about the process of developing AI for video games.
Teaches you how to write clean and efficient code for video games. It covers topics such as object-oriented programming, design patterns, and performance optimization.
Provides a comprehensive overview of the systems and applications of 3D imaging. It covers a wide range of topics, including 3D imaging systems, 3D image processing, and 3D visualization.
Takes a project-based approach to teaching UE4, guiding readers through the creation of a complete 2D platformer game.
Provides a comprehensive overview of game testing, covering topics such as test planning, test execution, and bug reporting. It is an excellent resource for anyone who wants to learn more about the process of testing video games.
Provides a comprehensive overview of level design, covering topics such as level layout, pacing, and atmosphere. It is an excellent resource for anyone who wants to learn more about the process of designing levels for video games.
Explores the psychological principles that underlie game design. It covers topics such as motivation, emotion, and learning.
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