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Edward Falzon

In this one-hour, project-based course, you'll learn some basic elements of Unity's Cinemachine, an extremely powerful camera-control system. You'll learn how to set up different types of cameras and configure them for a variety of visual results. You'll also learn how to adjust the on-screen framing of the virtual camera to maintain a central view of the target subject.

The guided project will introduce you to the following Unity concepts:

- Cinemachine

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In this one-hour, project-based course, you'll learn some basic elements of Unity's Cinemachine, an extremely powerful camera-control system. You'll learn how to set up different types of cameras and configure them for a variety of visual results. You'll also learn how to adjust the on-screen framing of the virtual camera to maintain a central view of the target subject.

The guided project will introduce you to the following Unity concepts:

- Cinemachine

This series also makes use of the robot-themed Unity project created in Create Simple Enemy Behaviour with C# in Unity (Introduction to AI). If you would like to understand how the robots in this Cinemachine project have been made to patrol and chase the player, the AI project is recommended.

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn some basic elements of Unity's Cinemachine, an extremely powerful camera-control system. You'll learn how to set up different types of cameras and configure them for a variety of visual results. You'll also learn how to adjust the on-screen framing of the virtual camera to maintain a central view of the target subject.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides a comprehensive overview of virtual camera management in Unity, building a foundation for intermediate learners
Teaches essential camera techniques and concepts that are highly relevant in game and film industries
Guided project with hands-on approach allows learners to actively apply the skills and immediately observe results
Leverages Unity's industry-standard Cinemachine system, ensuring learners are equipped with knowledge of widely adopted tools
Suitable for learners who have a basic understanding of Unity and C# programming

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Introduction to Unity Cinemachine with these activities:
Review principles of camera control
Completing this activity will ensure that you are able to recall camera control principles and prepare you for the complexities of Cinemachine.
Browse courses on Camera Control
Show steps
  • Review documentation on basic camera control in Unity.
  • Complete a few beginner-level tutorials on camera control.
Camera angles and transitions
Get additional practice on how to effectively frame virtual camera shots.
Browse courses on Camera Angles
Show steps
  • Follow a tutorial on different camera angles.
  • Follow a tutorial on camera transitions.
Set up different types of virtual cameras in a scene
Practice your skills in setting up virtual cameras.
Show steps
  • Follow the lecture on setting up virtual cameras.
  • Experiment setting up different cameras for different scenarios.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Configure different virtual camera properties
Practice your skills practicing configuring virtual camera properties.
Browse courses on Camera Settings
Show steps
  • Follow the lecture on setting virtual camera properties.
  • Experiment setting different virtual camera properties for different scenarios.
Build a simple game that utilizes virtual cameras
Develop a deeper understanding of the complexities of game development by working on a project that integrates the concepts taught in this course.
Browse courses on Game Development
Show steps
  • Design a game and storyboard for your game.
  • Set up the necessary virtual cameras and configure their properties.
  • AI programming
  • Game testing
Attend industry events or meet-ups focused on game development
Network with professionals in the field to expand your knowledge of virtual camera techniques.
Browse courses on Game Development
Show steps
  • Research upcoming industry events or meet-ups in your area.
  • Attend the event and introduce yourself to other attendees.
  • Participate in discussions and ask questions about virtual camera techniques.
Create a scene with multiple virtual cameras
Develop a deeper understanding of Cinemachine by completing a project that utilizes the concepts taught in this course.
Browse courses on Game Development
Show steps
  • Design a game scene and storyboard for your game.
  • Set up the necessary virtual cameras and configure their properties.
  • Test and refine your scene.

Career center

Learners who complete Introduction to Unity Cinemachine will develop knowledge and skills that may be useful to these careers:
Cinematographer
A Cinematographer is responsible for the artistic and technical aspects of filmmaking, including camera work, lighting, and composition. This course in Introduction to Unity Cinemachine is particularly relevant for Cinematographers who work with video games, as it provides them with the knowledge and skills to use cameras effectively in a game environment. They can learn how to frame shots, adjust camera settings, and create different types of cameras to enhance the visual appeal and impact of their work.
Technical Artist
A Technical Artist combines technical skills with artistic creativity to create assets and effects for video games. They work with programmers and artists to implement and optimize technical solutions for visual challenges. This course in Introduction to Unity Cinemachine is particularly relevant for Technical Artists who work with cameras, as it provides them with the knowledge and skills to create and configure different types of cameras, adjust camera settings, and frame shots effectively. Understanding these techniques can help them enhance the visual quality and impact of their work.
Camera Operator
A Camera Operator captures video footage for movies, television shows, and other media. They use cameras to frame shots, adjust camera settings, and create different types of camera movements. This course in Introduction to Unity Cinemachine provides Camera Operators with a solid foundation in camera techniques that they can apply in their work. They can learn how to use different types of cameras, adjust camera settings, and frame shots to capture visually appealing and engaging footage.
Game Designer
A Game Designer thinks of video game concepts and designs the gameplay and story to bring those concepts to life. They work with programmers and artists to create game mechanics, levels, and characters. This course in Introduction to Unity Cinemachine can help build a foundation for Game Designers by teaching them camera control techniques that enhance the player experience. Understanding how to frame a shot, adjust camera settings, and create different types of cameras is essential for creating engaging and visually appealing games.
Lighting Artist
A Lighting Artist creates lighting for video games, movies, and other media. They use software to create realistic and visually appealing lighting effects, such as sunlight, moonlight, and firelight. This course in Introduction to Unity Cinemachine can be useful for Lighting Artists by providing them with an understanding of how to use cameras effectively to capture and enhance their lighting effects. They can learn how to frame shots, adjust camera settings, and create different types of cameras to create more impactful and engaging lighting effects.
Game Tester
A Game Tester plays video games to find bugs and errors. They also provide feedback on the game's design, gameplay, and overall quality. This course in Introduction to Unity Cinemachine can be useful for Game Testers by providing them with an understanding of how to use cameras effectively in video games. They can learn how to frame shots, adjust camera settings, and create different types of cameras to get a better view of the game world and identify any potential issues.
3D Animator
A 3D Animator creates 3D models and animations for video games, movies, and other media. They use software to create characters, objects, and environments, and then animate them to bring them to life. This course in Introduction to Unity Cinemachine can be useful for 3D Animators by providing them with an understanding of how to use cameras effectively in their animations. They can learn how to frame shots, adjust camera settings, and create different types of cameras to enhance the visual appeal and impact of their animations.
Visual Effects Artist
A Visual Effects Artist creates visual effects for video games, movies, and other media. They use software to create realistic and visually appealing effects, such as explosions, fire, and smoke. This course in Introduction to Unity Cinemachine can be useful for Visual Effects Artists by providing them with an understanding of how to use cameras effectively to capture and enhance their visual effects. They can learn how to frame shots, adjust camera settings, and create different types of cameras to create more impactful and engaging visual effects.
Game Director
A Game Director is responsible for the creative vision and overall direction of a video game. They work with the development team to ensure that the game meets the creative goals and objectives. This course in Introduction to Unity Cinemachine can be useful for Game Directors by providing them with an understanding of how to use cameras effectively in video games. They can learn how to frame shots, adjust camera settings, and create different types of cameras to enhance the visual appeal and impact of the game.
Software Engineer
A Software Engineer designs, develops, and maintains software applications. They use programming languages to write code that creates and runs software programs. This course in Introduction to Unity Cinemachine can be useful for Software Engineers who work on video games, as it provides them with an understanding of how to use cameras effectively in game development. They can learn how to frame shots, adjust camera settings, and create different types of cameras to enhance the visual appeal and impact of the game.
Computer Programmer
A Computer Programmer writes code to create and maintain software applications. They use programming languages to write code that creates and runs software programs. This course in Introduction to Unity Cinemachine can be useful for Computer Programmers who work on video games, as it provides them with an understanding of how to use cameras effectively in game development. They can learn how to frame shots, adjust camera settings, and create different types of cameras to enhance the visual appeal and impact of the game.
Level Designer
A Level Designer creates the virtual worlds and environments in video games. They are responsible for the layout, design, and aesthetics of the levels, as well as the placement of objects and obstacles. This course in Introduction to Unity Cinemachine can be useful for Level Designers by providing them with an understanding of how to use camera techniques to enhance the visual appeal of their levels. They can also learn how to use cameras to create different perspectives and guide the player's attention.
Mobile Developer
A Mobile Developer creates and maintains mobile applications. They use programming languages to write code that creates and runs mobile applications. This course in Introduction to Unity Cinemachine may be useful for Mobile Developers who work on mobile games, as it provides them with an understanding of how to use cameras effectively in game development. They can learn how to frame shots, adjust camera settings, and create different types of cameras to enhance the visual appeal and impact of the game.
Web Developer
A Web Developer creates and maintains websites and web applications. They use programming languages to write code that creates and runs websites and web applications. This course in Introduction to Unity Cinemachine may be useful for Web Developers who work on web-based games, as it provides them with an understanding of how to use cameras effectively in game development. They can learn how to frame shots, adjust camera settings, and create different types of cameras to enhance the visual appeal and impact of the game.
Game Producer
A Game Producer is responsible for the planning, development, and release of video games. They work with developers, artists, and other team members to ensure that the game is completed on time and within budget. This course in Introduction to Unity Cinemachine can be may be useful for Game Producers by providing them with an understanding of how to use cameras effectively in video games. They can learn how to frame shots, adjust camera settings, and create different types of cameras to enhance the visual appeal and impact of the game.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Introduction to Unity Cinemachine.
Comprehensive guide to using Unity, covering all aspects of game development from start to finish. It includes a chapter on using Cinemachine, providing a good overview of the system and its features.
Provides a collection of recipes for solving common problems in Unity game development. It includes a recipe for using Cinemachine, providing a quick and easy way to get started with the system.
Provides a collection of examples of how to use Unity to create different types of games. It includes an example of using Cinemachine, providing a good way to learn how to use the system in a practical context.
Provides a collection of case studies of how Unity has been used to create successful games. It includes a case study of a game that used Cinemachine, providing a good example of how the system can be used in a real-world project.
Provides a comprehensive overview of camera techniques used in video games, covering topics such as camera placement, movement, and framing. It also discusses the use of different types of cameras and how to create cinematic effects.

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