Welcome to Part 3 of my complete Unreal Engine 5 Materials Course, here on Udemy. Following on from Part 1 - Environmental Materials and Part 2 - Animated Foliage Materials with World Position Offset, this course looks at Visual Effects Materials - using Textures and Shader Math to replicate real world effects. Over the course of 8.5 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Atmospherics, such as Light Shafts and Fog materials, to Fire and Smoke and Water and Magic.
Welcome to Part 3 of my complete Unreal Engine 5 Materials Course, here on Udemy. Following on from Part 1 - Environmental Materials and Part 2 - Animated Foliage Materials with World Position Offset, this course looks at Visual Effects Materials - using Textures and Shader Math to replicate real world effects. Over the course of 8.5 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Atmospherics, such as Light Shafts and Fog materials, to Fire and Smoke and Water and Magic.
Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why - so you're learning both the techniques and building up a base of background knowledge of first principal concepts, allowing you to build up your own shaders in future.
With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Textures, Shader Maths based off UVs, Parameters, and Animation - this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5.
Welcome to the Course! Project files can be downloaded from https://www.dropbox.com/scl/fi/3ztiaj5ktnijrodongszm/UE5_Mat_VFX_5_3.zip?rlkey=rhw96rzwcclaglcbcaczg3zc2&dl=0
Please use Unreal Engine 5.3
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