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Jingtian Li

This tutorial focusses on teaching students the practical solutions in making a house procedurally inside of the award-winning software Sidefx Houdini. Through more than 100 videos, the tutorial walks through the entire process of building a stunningly looking house from scratch to final render inside of Unreal Engine 5.

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This tutorial focusses on teaching students the practical solutions in making a house procedurally inside of the award-winning software Sidefx Houdini. Through more than 100 videos, the tutorial walks through the entire process of building a stunningly looking house from scratch to final render inside of Unreal Engine 5.

Through a divide and conquer approach, the students will learn how to build pillars, doors, windows, and stairs first as Houdini Digital Assets (HDAs), and move on to tackle different body part of the house, from body to roof, decks, and pavements while utilizing the HDAs to construct the final form. In the process, students learn critical knowledge of 3D mathematical concepts including dot and cross product, matrix, and quaternion. The mathematical/geometrical meaning, and various operations of these mathematical terms are explained in dedicated sessions and their usage in spatial calculations and polygon manipulations are practiced.

The VEX scripting language is taught thoroughly in dedicated sessions and used to aid the house build process. Students learn fundamental programming concepts including variables, containers, flow control, and functions first, and will be able to leverage the power of scripting to express their ideas directly and effectively in Houdini.

Finally the tutorial leads to the Houdini Engine integration with Unreal Engine 5, allowing students to import their HDAs directly into Unreal Engine, and connect materials and assets automatically, providing a complete solution to the end product.

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What's inside

Syllabus

Introduction and Setup
Introduction
Houdini and Houdini Engine Setup
Basics of VEX
Read more
Basics of Variable
Arrays
For Loop
05 Foreach Loop and While Loop
The if Statements
The Continue and the Break Keyword
Functions
The Vector Type
Profile Revolver
Create a Profile from a Ramp
Add Revolve and Finish the Network
Create the Profile Revolver Digital Asset
Column Generator
13 Making the End and Bottom Section of the Column
Add The Top Section and the Bevel Control
Finish the Column and Create the Digital Asset
Door
Create the Door Frame
Layout the Internal of the Door
Decorate the Door Panel
Construct the Door and Add Rotation Control
Add Door Knob and the Inner Frame
Unwrap the UV of the Door
Create the Door Digital Asset
Window
Create the Bone of the Window Door
Finish the Window Door
Mirror the Window Door and Create the Outer Frame
Add the Bottom Frame
Add Window Door Rotation Control
Create the UV of the Window
Refine the Window Parameter and Create the HDA
3D Math
Visualizing Dot Product
Visualizing Cross Product
Basics of Matrix
Utilizing Matrix
Plank Generator
Start the Plank Generator HDA
Calculate the Cut Information
Cut the Planks
Finalizing the Plank Generator
Handrail Generator
Setup the Basics of the Handrail Generator
Generate the Pillar Points
Create the Body of the Pillar and Add Controls
Add Pillar Decoration
Create the Side Face of the Horizontal Plank
Add the top Side Plank and Add Thickness
Add top Plank and Offset
Create the Vertical Frame Points
Create the Vertical Frame Side Face
Finalize the Handrail
Stair
Spawn Stair Horizontal Planks
Add Stair Frontal Planks
Start Making the Profile of the Bottom Support
Finish The Bottom Support
Add Handrails
Add Control to Reduce the Amount of the Pillars
Build the Stair Top Platform
Build Top Platform Handrails
Fix Overlapping Pillars and Update the Handrail Generator
Add Stair to Deck Connection
Add Columns to the Top Platform
Create the Stair Generator
House Base Form
60 Create the Base Floor Plan of the House
61 Extend the Overhand of the Roof
Create the Planes for Different Part of the Body
Create the Base Body of the House
Add Single Floor Variant and Finialize the Base Form
Roof
Find Roof Resting Candidate
Find Resting Neighbour and Cut Direction
Caculate Height of Each Roof
Create the Tent Shape of the Roofs
Create the Side and Bottom Face of the Roofs
Finish the Resting of the Roof Pieces and Wrap up the Roof Base Form
Create the Shingle
Spawn Shingle on the Top Ledge
Spawn Shingle on the Rooftop
Clip the Shingles on the Inside
Create Roof Side Planks
Create the Circular Vent Spawn Points
Finish the Side Vent
Create the Bottom of the Roof
Create and Utilize the UV Generator HDA
Finalize the Roof
Body of the House
Populate the Doors
Build the Door Holes on the Wall
Polulate the Windows
Build the Window Holes on the Wall
Finish the Main Body Parts of the Building
Create the Columns

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Houdini Procedural House with Unreal Engine 5 with these activities:
Review VEX Scripting Fundamentals
Strengthen your understanding of VEX scripting, a core component of Houdini, to better grasp the procedural generation techniques taught in the course.
Show steps
  • Review basic syntax and data types in VEX.
  • Practice writing simple VEX scripts for manipulating geometry.
  • Experiment with VEX functions for creating procedural patterns.
Brush up on Linear Algebra
Revisit linear algebra concepts like vectors, matrices, dot products, and cross products, which are essential for understanding 3D transformations and spatial calculations in Houdini.
Browse courses on Linear Algebra
Show steps
  • Review vector operations and their geometric interpretations.
  • Study matrix transformations and their applications in 3D space.
  • Practice calculating dot and cross products and understanding their uses.
Read 'Mastering Houdini'
Supplement your learning with a comprehensive guide to Houdini, providing a broader context for the specific techniques used in the course.
Show steps
  • Read the chapters related to procedural modeling and VEX scripting.
  • Experiment with the examples provided in the book.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Practice VEX Coding Challenges
Sharpen your VEX scripting skills by tackling coding challenges that involve manipulating geometry and creating procedural effects.
Show steps
  • Find online resources with VEX coding challenges.
  • Attempt to solve the challenges independently.
  • Compare your solutions with others and learn from their approaches.
Document Your Houdini House Building Process
Reinforce your understanding by creating a detailed blog post or video tutorial that explains your approach to building a procedural house in Houdini.
Show steps
  • Outline the key steps involved in the house building process.
  • Document each step with clear explanations and screenshots.
  • Share your content online and gather feedback from others.
Expand the House Generator
Deepen your knowledge by extending the house generator to include additional features, such as interior design elements or different architectural styles.
Show steps
  • Identify areas where the house generator can be improved or expanded.
  • Implement new features using VEX scripting and procedural techniques.
  • Test and refine your additions to ensure they integrate seamlessly.
Optimize the Houdini Digital Asset
Improve the performance and usability of the Houdini Digital Asset by optimizing its parameters and simplifying its internal network.
Show steps
  • Profile the HDA to identify performance bottlenecks.
  • Simplify the network by removing unnecessary nodes and optimizing VEX code.
  • Refine the parameters to make the HDA more user-friendly.

Career center

Learners who complete Houdini Procedural House with Unreal Engine 5 will develop knowledge and skills that may be useful to these careers:
Houdini Artist
Houdini Artists are experts in using Side Effects Software's Houdini for visual effects, motion graphics, and procedural generation. This course is directly beneficial to a Houdini Artist since it focuses on using Houdini to create a procedural house, covering essential techniques and workflows within the software. This course also provides knowledge using VEX scripting for expressing ideas directly and effectively in Houdini. This course provides a focused project that enhances a Houdini Artist's proficiency.
Procedural Content Generator
Procedural Content Generators develop algorithms and tools to automatically create game content. This course primes you for such work by teaching the practical applications of Houdini for procedural house generation. The course's detailed walkthrough of building a house procedurally, from pillars to roof, gives you a strong understanding of the complete process. The focus on creating Houdini Digital Assets, mastering VEX scripting, and integrating with Unreal Engine 5 are all directly applicable to generating diverse and dynamic game worlds. Those who seek to be a Procedural Content Generator must know how to implement these mathematical concepts.
Unreal Engine Developer
An Unreal Engine Developer specializes in creating games and other interactive experiences using the Unreal Engine. The course is beneficial to an Unreal Engine Developer because it directly teaches how to integrate Houdini Digital Assets into Unreal Engine 5, a critical skill for creating dynamic and procedurally generated environments. The course also helps the candidate learn fundamental programming concepts including variables, containers, flow control, and functions. This course provides a practical, end-to-end solution applicable to the daily tasks of an Unreal Engine Developer.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, developing tools and workflows to enhance game development. This course helps those aspiring to be a Technical Artist by providing a solid foundation in procedural content generation using Houdini. The course's focus on creating Houdini Digital Assets and integrating them within Unreal Engine 5 directly relates to the responsibilities of a Technical Artist who seeks to optimize art pipelines. Using VEX scripting for expressing ideas directly and effectively also improves the ability of a potential Technical Artist. The course will also help the candidate learn the fundamentals of 3D geometry and math, which can be leveraged to create unique and interactive experiences.
Architectural Visualization Artist
Architectural Visualization Artists create realistic renderings and animations of architectural designs. This course would be very helpful because it focuses on procedurally generating a house within Houdini and rendering it in Unreal Engine 5. The course may also benefit any Architectural Visualization Artist with the ability to leverage the power of scripting to express their ideas directly and effectively in Houdini. This course also provides a complete solution to the end product, which allows students to import their HDAs directly into Unreal Engine, and connect materials and assets automatically.
Level Designer
Level Designers craft the environments and layouts within video games. This course will help a candidate become a Level Designer, as it covers procedural content generation in Houdini and integration with Unreal Engine 5, a common workflow for creating dynamic game levels. The hands-on experience in building a house procedurally may benefit any Level Designer, providing them with tools to create architectural assets efficiently. Level Designers who master the skills in this course will be able to build better levels for their games.
Game Developer
Game Developers are involved in all aspects of game creation, from design to programming and testing. This course is beneficial to a prospective Game Developer because it teaches practical solutions for procedural content generation in Houdini and integration with Unreal Engine 5, a popular game engine. This course also will help a Game Developer to learn critical knowledge of 3D mathematical concepts including dot and cross product, matrix, and quaternion. Understanding these mathematical concepts will help the Game Developer to create better games.
3D Modeler
3D Modelers create three-dimensional models of objects and environments for various applications. This course is beneficial to 3D Modelers because it provides hands-on experience in building a house procedurally using Houdini, covering essential techniques for modeling architectural elements. This course may also benefit any 3D Modeler with the ability to leverage the power of scripting to express their ideas directly and effectively in Houdini. The skills gained directly translate to creating efficient and adaptable 3D models for games, films, or visualizations.
Technical Director
A Technical Director oversees the technical aspects of production in film, animation, or games. This course may be useful for those with the skills and experience to be a Technical Director, as it provides a deep dive into procedural content generation using Houdini. A Technical Director must know how to integrate the Houdini Engine with Unreal Engine 5, allowing for the import of HDAs and automatic connection of materials and assets. This course also provides a complete solution to the end product.
Visual Effects Artist
Visual Effects Artists create special effects and animations for film, television, and games. This course may be useful to a Visual Effects Artist as it covers procedural content generation in Houdini, which is frequently used in visual effects pipelines. The course's focus on mathematical concepts improves any Visual Effects Artist's ability to create realistic and complex effects. The skills gained in the course may assist in creating visual effects.
Simulation Specialist
Simulation Specialists create realistic simulations for training, research, or entertainment purposes. This course may be useful to a Simulation Specialist as it teaches procedural content generation in Houdini. The focus on mathematical and geometrical concepts may also benefit any Simulation Specialist, offering valuable skills for creating accurate and dynamic simulations. The skills gained will allow Simulation Specialists to create better simulations.
Motion Graphics Artist
Motion Graphics Artists create animated graphics and visual effects for various media. This course may be helpful to Motion Graphics Artists as it covers the fundamentals of VEX scripting and 3D math within Houdini, which are valuable tools for creating complex animations. This course may also help any Motion Graphics Artist to learn critical knowledge of 3D mathematical concepts including dot and cross product, matrix, and quaternion. Motion Graphics Artists can make use of these concepts to create visual effects.
Virtual Reality Developer
Virtual Reality Developers create immersive experiences for VR platforms. This course may be useful to Virtual Reality Developers as it covers procedural content generation in Houdini and its integration with Unreal Engine 5, which is commonly used for VR development. This course may also help a Virtual Reality Developer to learn critical knowledge of 3D mathematical concepts including dot and cross product, matrix, and quaternion. This course may lead to more advanced Virtual Reality projects that take advantage of the lessons in this course.
Software Developer
Software Developers design, develop, and test software applications. This course may be useful to Software Developers as it teaches VEX scripting and fundamental programming concepts within Houdini. Software Developers may benefit from learning how to leverage the power of scripting to express their ideas directly and effectively in Houdini. Software Developers may want to take this course to learn about a practical integration case.
Data Scientist
Data Scientists analyze large datasets to extract meaningful insights and develop data-driven solutions. While seemingly unrelated, this course may be suitable for a Data Scientist wanting to broaden their skill set. Although the course seems unrelated to data science, it is possible to link the course to data science. This course may help teach a Data Scientist critical knowledge of 3D mathematical concepts including dot and cross product, matrix, and quaternion, which are used in the field of data science. The skills gained may be useful to the candidate in the field of data science.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Houdini Procedural House with Unreal Engine 5.
Provides a comprehensive overview of Houdini's features and workflows. It covers topics such as procedural modeling, dynamics, and rendering. While not strictly necessary for the course, it offers a broader understanding of Houdini's capabilities and can serve as a valuable reference for advanced techniques. It is particularly useful for understanding the underlying principles behind the procedural house generation process.

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