Want to learn to make characters quickly and easily in Blender, that you can use in your games, animations or graphics?
Want to learn to make characters quickly and easily in Blender, that you can use in your games, animations or graphics?
Maybe you’ve found Blender hard to learn and don’t have the time for a big course? Or you’re more of an intermediate user but finding character modelling tricky?
In this course, you’ll learn how to navigate Blender and the fundamentals of modelling quickly with a simple step by step approach. All while creating fun, stylised characters. You'll use texture grids, pose characters using basic rigs and add animations to characters with Mixamo.
By the end of the course you’ll have built up the skills to create your own characters, with different styles, hair and clothing. You’ll also be able to adapt asset pack characters that you've downloaded, to create new and different characters.
And you'll know how to quickly and simply add animation to them, which you can then use in your game engine or animations.
All the time, you’ll be benefiting from Grant’s years in the industry as he shares helpful tips and tricks to speed up your workflow, enabling you to create low poly artwork quickly.
This course is perfect for complete Blender beginners to intermediate users looking to improve and learn new skills.
The only course prerequisite is that you're able to install Blender 3.0.
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So come and create some cool, fun characters now.
In this video (objectives)…
Intro
In this video (objectives)…
How to download blender and find experimental versions
In this video (objectives)…
Navigating Blender
In this video (objectives)…
Adding objects in Blender
In this video (objectives)…
Adding and moving objects around to make a simple character
In this video (objectives)…
Adding materials to our character
In this video (objectives)…
Changing and adapting our character
In this video (objectives)…
intro
In this video (objectives)…
How to import reference images to use as a guide
In this video (objectives)…
Using edit Mode to edit the shape of objects
In this video (objectives)…
Using the extrude tool to make extra geometry
In this video (objectives)…
Using the mirror modifier to make modeling faster and more precise
In this video (objectives)…
Using the mirror modifier to mirror based on other objects pivot points
In this video (objectives)…
Using collections to organise your work
In this video (objectives)…
Consolidating our skills by creating the block female characters
In this video (objectives)…
Continuing your practice by creating and adapting the characters
In this video (objectives)…
Further practice by creating a cyborg character.
In this video (objectives)…
Adding a metallic material and glow to our cyborg using the shader editor and the render settings
In this video (objectives)…
Section Intro
In this video (objectives)…
Creating the torso of a full character without any gaps
In this video (objectives)…
Creating the head of the character
In this video (objectives)…
An overview of topology and why its important to give it some thought when modelling characters
In this video (objectives)…
Building up our skills in modelling through making hte arms and hand of hte characters
In this video (objectives)…
Continuing your skill development by modifying the shape of the character into a low poly female
In this video (objectives)…
Moving and importing objects from one scene to another
In this video (objectives)…
Creating two unqiue characters of your own
In this video (objectives)…
Adapting the base male character to create a stylized big muscly man
In this video (objectives)…
Using the knife tool to add new geometry and detail
In this video (objectives)…
Learn how to merge vertices using auto merge
In this video (objectives)…
Learn how to texture your more detailed characters to make them easier to adjust and more compatible with game engines
In this video (objectives)…
Learn how to make the smaller details of the character such as the clothing
In this video (objectives)…
section Intro
In this video (objectives)…
Learn the basics of human rigs
In this video (objectives)…
Learn how to use pose mode to pose your characters
In this video (objectives)…
Using weight painting to correct any errors in the parenting
In this video (objectives)…
Creating the base mesh for the female characters
In this video (objectives)…
Creating the detail for the female character
In this video (objectives)…
Adding and downloading Mixamo animations
In this video (objectives)…
Adding textures using UV mapping and a simple colour table
In this video (objectives)…
Congratulations
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.