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Thomas Harle

Welcome back to part 2 of this Unreal Engine 5 Niagara Course - Advanced Niagara.  In this course we expand upon the topics we covered in Part 1 and start to utilise Data Interfaces to import data into Niagara from elsewhere in the engine. 

By sampling:

Read more

Welcome back to part 2 of this Unreal Engine 5 Niagara Course - Advanced Niagara.  In this course we expand upon the topics we covered in Part 1 and start to utilise Data Interfaces to import data into Niagara from elsewhere in the engine. 

By sampling:

  • Runtime Virtual Textures,

  • Render Targets, Collisions,

  • Textures,

  • Mesh Vertices and UVs,

  • Splines,

  • Player Data,

  • Signed Distance Fields and

  • Mesh Distance Fields

    we're able to create very complex motions and interactions - fully expanding the Niagara Toolkit to create dynamic and interactive Systems. 

Over the course of 7.5 hours, all broken down into bite size 10-15 min videos, we cover everything mentioned above and more in this advanced deep dive into vfx and tech art. 

Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why - so you're learning both the techniques being used and building up a base of  background knowledge of first principal concepts, allowing you to build up your own effects in future.

With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover all various uses of Particle effects and Renderers - this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5. 

Enroll now

What's inside

Learning objectives

  • Learn advanced techniques for working with niagara particles
  • Setup data interfaces to read from collisions, rvts, render targets, sdfs, mesh distance fields and more!
  • Understand how we can process data into useful forms like flowmaps and collisions avoidance
  • Learn to build our own modules using scratch pad to further extend niagara's abilities

Syllabus

Introduction
Course Files
Learn how to work with Collisions, Runtime Virtual Textures and Render Targets to control Rain effects
One Large Rain System
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Spawn Rate By Volume
In Line Spawn Calculations
Attached To Player
Collisions
RVT Heightmap Data
RVT Heightmap Kill Module
GPU Cost Comparison
Landscape Data Interface
Render Target Setup
Render Target Height Kill
Rotate Render Target
Quantised Sampling
Spawn on Depth Buffer
Rain Conclusion
Advanced Sampling
Flowmap from Terrain Height
Align Particles to Z Height
RVT Material
Edge Detection
Align to Landscape
Spline Sampling
Spline Position
Final Position Binding
Spline Conclusion
Mesh Tangents
Mesh Tangents and UVs
Flow from Textures
Textures SDFs
Sign Distance Fields - SDFs
SDF Intro
SDF Shapes
SDF Combine
Wobbly Material
Capture SDF Render Target
SDF Niagara System
Distance Field Avoidance
Scratch Pad Distance Field Sample
Sphere Trace Distance Field
SDF Conculsion
Mesh Distance Fields - MDFs
MDF Introduction
Custom Structs and Enums
Spawn on Distance Field
Projected Forces
Finalise Initial MDF System
MDF Setup Linear Force
MDF Avoid Surfaces
NPC Setup
Player Avoidance
Time Based State Machines
Fade Over Time and Conclusion

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal 5 Niagara - Advanced Niagara with these activities:
Review Unreal Engine Fundamentals
Solidify your understanding of Unreal Engine basics to better grasp advanced Niagara concepts. Refreshing these skills will make learning the course material easier.
Browse courses on Game Development Basics
Show steps
  • Review the Unreal Engine interface and basic tools.
  • Practice creating a simple scene with basic lighting and materials.
  • Familiarize yourself with the Unreal Engine documentation.
Read 'Learning Unreal Engine'
Gain a broader understanding of Unreal Engine to better contextualize Niagara's role. Reading this book will provide a solid foundation for the course.
Show steps
  • Read the chapters covering the Unreal Engine editor and basic scene creation.
  • Experiment with the examples provided in the book.
  • Take notes on key concepts and terminology.
Experiment with Basic Niagara Systems
Reinforce your understanding of Niagara basics by creating simple particle systems. Practicing these drills will help you internalize the fundamental concepts.
Show steps
  • Create a simple emitter with constant spawn rate and velocity.
  • Modify particle color and size over their lifetime.
  • Add a force to the particles, such as gravity or drag.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Niagara Collision Tutorials
Deepen your understanding of collision data interfaces by following online tutorials. These tutorials will provide practical examples of how to use collisions in Niagara.
Show steps
  • Search for tutorials on using collision data interfaces in Niagara.
  • Follow the steps in the tutorial to create a collision-based effect.
  • Experiment with different collision settings and parameters.
Create a Rain Effect with Collision
Apply your knowledge by creating a rain effect that interacts with the environment using collision data. This project will solidify your understanding of the course material.
Show steps
  • Create a Niagara system that spawns rain particles.
  • Use collision data to detect when the rain particles hit surfaces.
  • Create visual effects, such as splashes, when the rain particles collide.
Document Your Niagara Projects
Improve retention by documenting your Niagara projects and sharing them with others. Explaining your work will reinforce your understanding.
Show steps
  • Write a blog post or create a video tutorial about one of your Niagara projects.
  • Explain the steps you took to create the effect and the challenges you faced.
  • Share your project and documentation with the Unreal Engine community.
Contribute to Niagara Plugins
Deepen your expertise by contributing to open-source Niagara plugins. Working on real-world projects will expose you to advanced techniques and best practices.
Show steps
  • Find an open-source Niagara plugin project on GitHub or GitLab.
  • Identify a bug or feature that you can contribute to.
  • Submit a pull request with your changes.

Career center

Learners who complete Unreal 5 Niagara - Advanced Niagara will develop knowledge and skills that may be useful to these careers:
Visual Effects Artist
A Visual Effects Artist creates stunning visual effects for games, film, television, and other media. This often involves designing and implementing particle systems, simulations, and other dynamic effects. This course may equip you with skills in advanced Niagara techniques, including setting up data interfaces to read from collisions, runtime virtual textures, render targets, and signed distance fields. By learning to process data into useful forms like flowmaps and collision avoidance, you will be better able to create unique and compelling visual effects. The course's coverage of industry-standard practices and various uses of particle effects and renderers helps Visual Effects Artists add visual life to real-time scenes in Unreal Engine.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, developing tools and workflows to improve the art creation process. This role requires a strong understanding of both art and technology, as well as the ability to solve technical problems. This course helps build a foundation in advanced Niagara techniques, such as setting up data interfaces to read from collisions, runtime virtual textures, render targets, and mesh distance fields. The course directly explores creating custom modules using Scratch Pad. Studying how to process data into useful forms helps Technical Artists create efficient and visually appealing effects. A course focused on Niagara in Unreal Engine 5 may greatly help Technical Artists thrive.
Realtime Effects Artist
A Realtime Effects Artist specializes in creating visual effects that run in real-time, typically for video games or interactive simulations. Understanding how to optimize effects for performance is key. This course helps build a foundation in advanced Niagara techniques, including data interfaces to read from collisions, runtime virtual textures, render targets, and signed distance fields. The syllabus covers collisions, RVTs, and render targets to control rain effects, and this may allow the Realtime Effects Artist to learn to create dynamic and interactive systems. The discussion of industry-standard practices from a 15-year industry veteran, including 5 years teaching game art at a master's degree level, will certainly equip one to add visual effects life into scenes in Unreal Engine.
Game Artist
A Game Artist creates the visual assets for video games, including characters, environments, and special effects. This position often requires knowledge of 3D modeling, texturing, and animation. This course may allow you to expand abilities in advanced Niagara techniques, including setting up data interfaces to read from collisions, runtime virtual textures, render targets, and signed distance fields. A Game Artist can learn how to process data into useful forms like flowmaps and collision avoidance, which may help them create more realistic and immersive game worlds. The course's instruction from a veteran may equip you to add visual effects life into realtime scenes in Unreal Engine.
Simulation Specialist
A Simulation Specialist develops and implements simulations for various applications, such as training, research, or entertainment. These simulations often involve complex physical systems and require a deep understanding of physics and mathematics. This course helps build a foundation in advanced Niagara techniques, including setting up data interfaces to read from collisions, runtime virtual textures, render targets, and signed distance fields. Learning how to process data into useful forms like flowmaps and collision avoidance may allow the Simulation Specialist to create more accurate and realistic simulations. A Simulation Specialist will find it valuable to be fully equipped to add Visual Effects life into your realtime scenes in Unreal Engine.
Motion Graphics Designer
A Motion Graphics Designer creates animated graphics and visual effects for film, television, and web. This role often involves using software like After Effects or Cinema 4D to create dynamic and engaging animations. This course may be useful in building a foundation in advanced Niagara techniques. The focus on particle effects and renderers, along with the sampling of various data sources, may give a Motion Graphics Designer new tools and techniques to enhance their animations. Learning industry-based practices from an experienced practitioner will help equip you to add Visual Effects life into your realtime scenes.
Virtual Reality Developer
A Virtual Reality Developer designs and develops immersive experiences for virtual reality platforms. This often involves creating 3D environments, interactive objects, and realistic simulations. This course may help equip you to add Visual Effects life into your realtime scenes in Unreal Engine, which is often used in virtual reality development. Learning to set up data interfaces to read from collisions, runtime virtual textures, render targets, and signed distance fields may allow the Virtual Reality Developer to create more realistic and interactive virtual worlds. The course's content dedicated to advanced Niagara techniques may assist any VR developer.
Augmented Reality Developer
An Augmented Reality Developer creates interactive experiences that overlay digital content onto the real world. This often involves using computer vision, machine learning, and 3D graphics to create seamless and engaging AR applications. This course may equip you to add Visual Effects life into your realtime scenes in Unreal Engine. Learning to set up data interfaces to read from collisions, runtime virtual textures, render targets, and signed distance fields may allow the Augmented Reality Developer to create more compelling and visually rich AR experiences. The course may provide the developer with advanced Niagara techniques.
Unreal Engine Developer
An Unreal Engine Developer specializes in creating games and other interactive experiences using the Unreal Engine. This role requires a strong understanding of C++, Blueprints, and the Unreal Engine ecosystem. This course may provide you with the skills for advanced Niagara techniques, including setting up data interfaces to read from collisions, runtime virtual textures, render targets, and signed distance fields. By learning to process data into useful forms and extend Niagara's abilities, you will be better equipped to develop complex and visually stunning experiences in Unreal Engine. Being fully equipped to add Visual Effects life into your realtime scenes in Unreal Engine may allow the Unreal Engine Developer to stand out.
Software Engineer
A Software Engineer designs, develops, and tests software applications. While this role may not directly involve visual effects, understanding how to integrate visual effects into software can be a valuable skill. This course may be useful to learn advanced Niagara techniques. The knowledge of data interfaces and particle systems may help the Software Engineer create more visually appealing and engaging software. By learning to process data, a Software Engineer may grow in software fluency.
Full-Stack Developer
A Full Stack Developer works on both the front-end and back-end of web applications. Understanding how to create visually appealing user interfaces can be a valuable skill, especially for front-end development. This course may be helpful to learn advanced Niagara techniques and how to integrate visual effects into web applications. Learning industry-based standard practices from an experienced industry guru will certainly help equip you to add visual flair into your scenes.
Data Scientist
A Data Scientist analyzes large datasets to extract meaningful insights and develop data-driven solutions. While visual effects may not be a primary focus, the data processing and analysis techniques taught in this course may be transferable to data science applications. The course's focus on data interfaces and processing may provide a helpful foundation in data manipulation. Learning about data and how to process data into useful forms like flowmaps may assist one in data manipulation.
Web Developer
A Web Developer builds and maintains websites and web applications. While this role may not directly involve visual effects, understanding how to integrate visual elements and animations can enhance the user experience. The course's instruction may equip you to add Visual Effects life into your realtime scenes. The advanced Niagara techniques taught, especially those involving interactions and dynamic systems, may be useful to an Web Developer.
Animator
An Animator creates moving images, bringing characters and objects to life for video games and film. While this role traditionally focuses on character animation, understanding visual effects can enhance the quality and impact of animations. This course may build a foundation in industry based standard practices. Being fully equipped to add Visual Effects life into your realtime scenes in Unreal Engine may allow you to become a better Animator. The advanced Niagara techniques may be helpful.
Project Manager
A Project Manager plans, organizes, and oversees the completion of projects, ensuring they are delivered on time and within budget. While visual effects knowledge may not be essential, understanding the creative process and technical challenges involved can help manage projects more effectively. This course may be useful in understanding the workflows and techniques used in visual effects development. Learning industry standards from a 15 year veteran will help, as well.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal 5 Niagara - Advanced Niagara.
Provides a comprehensive introduction to Unreal Engine, covering topics from basic scene setup to more advanced scripting. It's particularly useful for those new to Unreal Engine or those who want a refresher on the fundamentals. While not specifically focused on Niagara, it provides essential context for understanding how Niagara integrates with the rest of the engine. This book valuable resource for building a strong foundation before diving into advanced Niagara techniques.

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