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Gabriel Aguiar

Get ready to create Stylized Explosions in Unity with the Particle System.

What a great adventure this is, being able to create cool explosions for games. Not only explosions, you will dive into the creation of stylized special effects for games.  With this techniques you can create so many cool effects.

We will have quick overview of the Particle System by creating some sparks. Then we move on to the epic process of creating a Stylized Explosion area of effect.

With this course you will also learn:

Read more

Get ready to create Stylized Explosions in Unity with the Particle System.

What a great adventure this is, being able to create cool explosions for games. Not only explosions, you will dive into the creation of stylized special effects for games.  With this techniques you can create so many cool effects.

We will have quick overview of the Particle System by creating some sparks. Then we move on to the epic process of creating a Stylized Explosion area of effect.

With this course you will also learn:

1) How to create simple and advanced Shader Graphs like Pan, Masks, Distortions, Erosions, Parallax Occlusion and more;

2) Create original Textures from scratch and 3D Meshes;

3) How to use Material Maker to create unique procedural node-based textures;

4) How to create hand-painted Flipbook animations;

5) VFX techniques that work in VR;

6) Create Stylized Smoke;

7) And more.

We will have a look at the workflow of Shader Graph and see how to combine with the Particle System to create fantastic Real-Time visual effects for games.

What are you waiting for? You can learn Stylized VFX for games right now. It will take you from a Beginner standpoint to an Intermediate level in Unity Visual Effects. Plus you will watch some cool tips & tricks and get familiar with the Unity Particle System, a tool used in all the games made with Unity.

Course made with Unity URP in 2021.2.11. Compatible with

A great addition to your portfolio or a great start. Join now.

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What's inside

Syllabus

Ring of Smoke - Texture
Introduction
Try to create another seamless texture for the Ring of Smoke!
Project & Particle System Overview
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A few questions about Material Maker and the Ground Crack texture.

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Read about what's good
what should give you pause
and possible dealbreakers
Explores the creation of stylized special effects, which allows learners to create visually appealing and unique elements for their games
Covers the creation of original textures from scratch and 3D meshes, which are essential skills for creating custom visual effects
Includes VFX techniques that work in VR, which is useful for developers targeting virtual reality platforms
Uses Unity URP version 2021.2.11, so learners may need to adjust their workflow if using significantly different versions of Unity
Teaches the creation of simple and advanced Shader Graphs, which are essential for creating custom visual effects in Unity
Features the use of Material Maker to create unique procedural node-based textures, which can be a valuable tool for generating diverse visual effects

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Reviews summary

Stylized explosion vfx in unity

According to learners, this course provides a solid introduction to creating stylized visual effects for games using Unity's Particle System and Shader Graph. Students frequently highlighted the hands-on approach and clear explanations as major strengths. The course focuses on building specific effects like explosions, smoke rings, and ground cracks, offering practical skills applicable to real projects. Learners also appreciated the inclusion of topics like using Material Maker for textures. While some noted it might be challenging for absolute beginners with no prior Unity experience, the consensus is that it offers a great foundation for aspiring VFX artists and game developers.
Useful overview of an external texture tool.
"The section on Material Maker was a nice bonus and opened my eyes to a new texture creation tool."
"Appreciated learning how to use an external tool like Material Maker for creating textures for my effects."
"Learning the basics of Material Maker within the VFX workflow was a valuable addition."
Techniques tailored for creating stylized effects.
"Loved learning how to create stylized effects, which is exactly what I needed for my game project."
"The techniques taught are perfectly suited for achieving a stylized look in Unity."
"The course delivered exactly on its promise for creating stylized visual effects for games."
Core Unity VFX tools explained effectively.
"The instructor explained the Unity Particle System and its various modules very clearly."
"Gained a much better understanding of Shader Graph and how to use it for VFX through this course."
"Found the explanations of the fundamental Unity VFX tools easy to follow and apply."
Learning by doing, building effects step-by-step.
"I really enjoyed the step-by-step process of building the explosion effect. It made complex ideas much easier to grasp."
"The course's hands-on nature, breaking down effects piece by piece, was incredibly effective for learning."
"Loved following along and creating specific effects like the smoke trails and ground cracks from scratch."
May be fast-paced for complete beginners.
"Found it moved a bit fast initially; I think having some basic Unity experience is helpful."
"Would recommend having a little prior experience with the Unity interface before starting this course."
"While aimed at beginners to intermediate VFX, it's not for absolute game dev beginners."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Visual Effects for Games in Unity - Stylized Explosion with these activities:
Review Unity Particle System Basics
Review the fundamentals of the Unity Particle System to better understand the course's advanced techniques.
Show steps
  • Create a simple particle effect, such as sparks or smoke.
  • Experiment with different particle properties like size, color, and velocity.
  • Explore the various modules within the Particle System.
Practice Shader Graph Fundamentals
Practice creating basic shaders in Shader Graph to prepare for the course's more complex shader creation.
Browse courses on Shader Graph
Show steps
  • Create a simple shader that changes the color of an object.
  • Implement basic lighting effects using Shader Graph nodes.
  • Experiment with different input parameters and textures.
The Unity Shaders and Effects Cookbook
Reference this book to gain a deeper understanding of shader techniques used in creating visual effects.
Show steps
  • Read the chapters related to particle shaders and visual effects.
  • Try to recreate some of the effects described in the book within Unity.
  • Adapt the techniques to create your own unique explosion effects.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Simple Explosion Effect
Start a small project to create a basic explosion effect using the Unity Particle System and Shader Graph.
Show steps
  • Create a new Unity project with the URP template.
  • Set up a basic particle system with initial explosion parameters.
  • Create a simple shader to control the appearance of the particles.
  • Iterate on the effect, adding more details and refining the look.
Document Your Explosion Creation Process
Create a blog post or video tutorial documenting your process of creating a stylized explosion effect.
Show steps
  • Record your screen while creating the explosion effect.
  • Explain the steps you took and the reasoning behind your choices.
  • Share your content online and gather feedback from others.
Explore Advanced VFX Tutorials
Seek out and follow advanced tutorials on creating visual effects in Unity to further refine your skills.
Show steps
  • Search for tutorials on specific VFX techniques, such as fluid simulations or volumetric effects.
  • Follow along with the tutorials and try to adapt the techniques to your own projects.
  • Take notes on the key concepts and techniques learned.
Portfolio: Stylized Explosion Reel
Create a portfolio reel showcasing your stylized explosion effects and other VFX work.
Show steps
  • Gather your best explosion effects and other VFX creations.
  • Edit the footage together into a cohesive reel.
  • Add music and sound effects to enhance the presentation.
  • Share your reel online and use it to showcase your skills to potential employers.

Career center

Learners who complete Visual Effects for Games in Unity - Stylized Explosion will develop knowledge and skills that may be useful to these careers:
Visual Effects Artist
A Visual Effects Artist creates special effects and other visual imagery for various media including video games. The creation of stylized special effects for games, as discussed in this course, is central to this role. A Visual Effects Artist uses tools, such as the Particle System, to bring explosions and other effects to life. This course helps one create simple and advanced Shader Graphs, original Textures, hand-painted Flipbook animations and more. As a Visual Effects Artist, you could use skills directly from this course. In particular, the stylized smoke and parallax occlusion shader techniques taught in this course may be useful.
Shader Developer
A Shader Developer specializes in writing shaders, programs that control how objects are rendered on screen. The focus of this course on Shader Graphs makes it an especially good learning opportunity for aspiring Shader Developers. The course provides hands-on experience creating shaders for various visual effects, including explosions, smoke, and ground cracks. The material on erosion shaders, parallax occlusion, and distortion effects is particularly valuable. With this course, a Shader Developer learns to use the Particle System to create fantastic Real-Time visual effects for games. This is a great way to become a Shader Developer.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, developing tools and workflows to make the art creation process more efficient. This course may be helpful for those interested in becoming a Technical Artist. Knowledge of the Particle System, combined with the ability to create Shader Graphs, textures, and animations, helps build a foundation for creating optimized visual effects pipelines. Learning to create stylized special effects for games may be particularly helpful. As a Technical Artist, you may also find the lessons about creating original Textures from scratch and 3D Meshes particularly valuable.
Texture Artist
A Texture Artist creates the surface details and visual appearance of 3D models in video games and other media. The course's emphasis on creating original textures from scratch using tools like Material Maker is directly relevant to the work of a Texture Artist. A Texture Artist can use the techniques taught to create realistic and stylized textures for various game assets. With this course, you will also learn how to create hand-painted Flipbook animations. All this translates into a successful career as a Texture Artist.
Virtual Reality Developer
A Virtual Reality Developer creates immersive experiences for virtual reality platforms. This course specifically mentions visual effects techniques that work in VR, making it an ideal option for Virtual Reality Developers. The ability to create optimized and visually appealing effects is crucial for VR applications, where performance is paramount. As a Virtual Reality Developer, you may be interested in learning how to create stylized smoke and parallax occlusion effects. This course teaches you to use Material Maker to create unique procedural node-based textures.
Cinematic Artist
A Cinematic Artist creates the cutscenes and in-game cinematics for video games. The creation of visually stunning cinematics requires a strong understanding of visual effects, making this course relevant for Cinematic Artists. A Cinematic Artist uses the Particle System to create fantastic Real-Time visual effects for games. The course's coverage of explosions, smoke, and other effects helps build a foundation for creating impactful cinematics. The Cinematic Artist may find the lessons on creating color variations and parallax occlusion effects especially valuable.
Game Designer
A Game Designer is responsible for the overall vision and design of a video game, including its mechanics, gameplay, and story. The visual appeal of a game is a key component of the overall experience, and thus this course may be useful for Game Designers. A Game Designer with an understanding of visual effects may be better equipped to guide the art team and provide feedback on the game's aesthetic. The segment on creating stylized special effects for games should be particularly helpful, allowing a Game Designer to better communicate their vision for explosions and other visual elements. This course helps you create simple and advanced Shader Graphs and more.
Augmented Reality Developer
An Augmented Reality Developer creates applications that overlay digital content onto the real world. This course may be useful for Augmented Reality Developers seeking to enhance their applications with visually compelling effects. The course specifically mentions visual effects techniques that work in virtual reality, which may also be applicable to augmented reality. An Augmented Reality Developer benefits from learning how to create realistic and stylized explosions, smoke, and other effects to make their applications more immersive. This course teaches you to create simple particle shaders, so you can be sure that the effects execute on the device's mobile GPUs.
3D Modeler
A 3D Modeler creates three-dimensional assets for video games, film, and other visual media. This course may be helpful for 3D Modelers who want to expand their skills into visual effects. The course covers the creation of 3D meshes for explosions and other effects, which helps build a foundation for creating more complex visual elements. A 3D Modeler benefits from learning how to create original textures and use Shader Graphs to enhance the look of their models. In particular, the stylized smoke techniques taught on this course can be useful for a 3D Modeler.
Game Programmer
A Game Programmer writes the code that brings a video game to life, implementing gameplay mechanics, artificial intelligence, and other systems. While primarily focused on programming, a basic understanding of visual effects can be beneficial for Game Programmers. This course may be useful for Game Programmers who want to collaborate more effectively with artists and understand how visual effects are created. In particular this course teaches you how to create simple particle shaders. This course also makes you familiar with the Unity Particle System, a tool used in all the games made with Unity.
Motion Graphics Designer
A Motion Graphics Designer creates animated visuals for film, television, and other media. This course may be useful for Motion Graphics Designers who want to incorporate more dynamic and visually stunning effects into their work. The course's coverage of Shader Graphs, textures, and animations helps build a foundation for creating eye-catching motion graphics. Motion Graphics Designers may find the lessons on creating stylized explosions and smoke to be particularly inspiring. The ability to create hand-painted Flipbook animations is a valuable skill for Motion Graphics Designers.
Animator
An Animator creates the illusion of movement by sequencing images together, bringing characters or objects to life in various media. This course may be useful for Animators who want to expand their skillset to include visual effects animation. The course covers creating hand-painted Flipbook animations, as well as using the Particle System in Unity to create dynamic effects such as explosions and smoke. Animators may find the sections on creating ground cracks and smoke trails particularly interesting. This course gets you familiar with the Unity Particle System, a tool used in all of the games made with Unity.
Level Designer
A Level Designer creates the environments and layouts in video games. This course may be useful for Level Designers who want to enhance their levels with dynamic visual effects. While primarily focused on level design, a basic understanding of visual effects can help Level Designers create more immersive and engaging environments. Level Designers may find the sections on creating ground cracks and smoke trails particularly relevant to their work. This course teaches you how to create stylized special effects for games.
Concept Artist
A Concept Artist creates visual representations of ideas for video games, film, and other media. This course may be useful for Concept Artists who want to explore visual effects as part of their concept designs. The course provides inspiration and techniques for creating stylized explosions, smoke, and other effects. Concept Artist can better communicate their vision for visual elements by understanding how they are created in a game engine. This is because this course covers a quick overview of the Particle System.
Game Art Outsourcing Supervisor
A Game Art Outsourcing Supervisor manages and oversees the creation of game art assets by external vendors or studios. While not directly involved in art creation, a fundamental understanding of visual effects is helpful, and therefore this course may be useful. This course covers the creation of textures, Shader Graphs, and animations. As a Game Art Outsourcing Supervisor, you'll be better able to understand the challenges and complexities involved in creating visual effects and provide more effective feedback. The fact that this course teaches you how to create stylized special effects for games means that you can better manage external vendors.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Visual Effects for Games in Unity - Stylized Explosion:

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Visual Effects for Games in Unity - Stylized Explosion.
Provides a practical guide to creating various visual effects using shaders in Unity. It covers a wide range of techniques, including those relevant to stylized explosions. While not strictly necessary, it serves as a valuable reference for expanding your knowledge of shader creation and optimization. It is commonly used by intermediate Unity developers.

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