We may earn an affiliate commission when you visit our partners.
Course image
Course image
Coursera logo

Set up Post-Processing in Unity

Edward Falzon

In this one-hour, project-based course, we will install and set up Unity's post-processing stack. We'll cover many different concepts of Post Processing that make a scene more vibrant and polished, such as color-correction, lens distortion and adding a glow effect ("bloom") to lights and bright objects in the scene.

Read more

In this one-hour, project-based course, we will install and set up Unity's post-processing stack. We'll cover many different concepts of Post Processing that make a scene more vibrant and polished, such as color-correction, lens distortion and adding a glow effect ("bloom") to lights and bright objects in the scene.

Post-Processing is an easy and computationally cheap way to greatly improve the visual quality of any game or 3D environment. After this project, you will have the foundational knowledge to explore all of the post-processing effects and configure your own profiles.

The guided project will introduce you to the following Unity concepts:

- Post-Processing

- Camera

Enroll now

What's inside

Syllabus

Project Overview
In this one-hour, project-based course, we will install and set up Unity's post-processing stack. We'll cover many different concepts of Post Processing that make a scene more vibrant and polished, such as color-correction, lens distortion and adding a glow effect ("bloom") to lights and bright objects in the scene.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Examines Post Processing, which is a key component in modern game engines and commonly used across the games industry
Appropriate for students who are interested in developing games or other interactive 3D projects using Unity

Save this course

Save Set up Post-Processing in Unity to your list so you can find it easily later:
Save

Activities

Coming soon We're preparing activities for Set up Post-Processing in Unity. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Set up Post-Processing in Unity will develop knowledge and skills that may be useful to these careers:
Lighting Artist
Lighting Artists design and implement the lighting for a video game or movie. This can involve setting up the lighting in a scene, as well as tweaking the post-processing effects to match the game's overall aesthetic. This course will teach you the basics of lighting and how to use post-processing to enhance it.
Shader Programmer
Shader Programmers write the code that controls the look and behavior of objects in a video game. They can use post-processing effects to create realistic effects such as reflections, shadows, and depth of field. This course will teach you the basics of shader programming and how to use it to create your own post-processing effects.
Graphics Programmer
Graphics Programmers use computer graphics to create realistic visuals for video games and other applications. One important aspect of this role is managing and customizing post-processing effects. This course will give you the knowledge to work with the Unity Post-Processing Stack.
Visual Effects Artist
Visual Effects Artists create and design visual effects for film, TV, and video games. They often use post-processing effects to add realistic touches to their work, such as color correction, lens flares, and depth of field. This course will teach you how to create high-quality, real-time visual effects.
Technical Artist
Technical Artists work with programmers and designers to implement creative solutions for visual effects in the game engine. If you want to become a Technical Artist, one of the most useful skills you can learn is how to implement post-processing effects in Unity. This course will teach you how to customize, optimize, and troubleshoot the Unity Post-Processing Stack.
3D Artist
3D Artists are responsible for creating three-dimensional models and textures for video games, movies, and other media. These artists can use post-processing effects in their work to enhance the quality of their models. This course can help you learn the fundamentals of post-processing and how to use it to create more realistic and engaging 3D models.
Game Developer
Game Developers are responsible for programming and developing the game's mechanics. They may also need to work with artists and designers to create the game's visuals and level design. This course will teach you the basics of game development and how to use post-processing to improve the quality of your games.
Level Designer
Level Designers create the physical spaces that players explore in video games. They use various techniques to create immersive and engaging environments. This course will teach you how to use post-processing effects to alter the look and feel of a game's environment, enhancing its atmosphere and immersion.
Game Designer
As a Game Designer, you will work with artists to create the look and feel of a game. You may also need to manage a team or work with game developers to create the game's mechanics. The Set up Post-Processing in Unity course will be useful for you as it will teach you how to create custom effects, add real-time effects, and better create interesting environments.
Software Engineer
Software Engineers design, develop, test, and maintain software systems. They can work in a variety of industries, including gaming. This course will teach you the basics of software engineering and how to use post-processing to improve the performance and quality of your software.
Mobile Developer
Mobile Developers design, develop, and maintain mobile applications. They can work in a variety of industries, including gaming. This course may be useful in learning how to create engaging and functional mobile apps.
Web Developer
Web Developers design, develop, and maintain websites and web applications. They can work in a variety of industries, including gaming. This course may be useful in learning how to create dynamic and immersive web experiences.
Product Manager
Product Managers are responsible for the overall planning, development, and execution of a product. They can work in a variety of industries, including gaming. This course may be useful in learning how to manage and develop a successful product.
Computer Scientist
Computer Scientists study the theory and design of computers and computational systems. They can work in a variety of industries, including gaming. This course may help build a foundation in graphics processing and provide knowledge that can be applied to developing post-processing effects.
Data Scientist
Data Scientists use data to solve problems and make predictions. They can work in a variety of industries, including gaming. This course may be useful to build a foundation in data analysis and visualization.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Set up Post-Processing in Unity.
It covers the mathematical and algorithmic foundations of modern real-time rendering. It valuable reference for anyone interested in computer graphics, especially those interested in developing real-time rendering systems.
It provides a comprehensive overview of computer graphics. It good reference for those who want to understand the mathematical and algorithmic foundations of computer graphics.
It covers the foundational concepts of game engine development, including graphics, physics, and audio. It good reference for those who want to understand how game engines work.
It provides a collection of proven design patterns for game development. It useful reference for those who want to learn how to write clean and maintainable game code.
It provides a comprehensive overview of physically based rendering. It good reference for those who want to learn how to create realistic images using computer graphics.
It provides a comprehensive overview of game engine architecture. It good reference for those who want to understand how game engines are designed and implemented.
It provides a detailed overview of networking programming in Unity. It good reference for those who want to learn how to create multiplayer games.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Here are nine courses similar to Set up Post-Processing in Unity.
OpenAI: Consistent Response Strategies
Finite Element Analysis Convergence and Mesh Independence
SimScale for Engineering Simulations - FEA for Beginners
FEM - Linear, Nonlinear Analysis & Post-Processing
Computational Fluid Mechanics - Airflow Around a Spoiler
CFD Simulation Through a Centrifugal Pump
Photoshop for Arch Viz: Project Based Post-Processing...
Unsafe Code in .NET: Memory Management and Optimization
Using Sensors With Your Raspberry Pi
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2024 OpenCourser