We may earn an affiliate commission when you visit our partners.
Course image
Tabsil Makes Games

Wordle took the world by storm, in less than 3 months, people started to talk about it everywhere. Youtube, The news, and especially, the app stores.

The game has made more than $3 million dollars, and has been downloaded more than 19 million times. Amazing .

I had to make a course on this game, so let’s explore behind the scenes of this game, and see how it could’ve been made.

In this course, You will learn how to

Read more

Wordle took the world by storm, in less than 3 months, people started to talk about it everywhere. Youtube, The news, and especially, the app stores.

The game has made more than $3 million dollars, and has been downloaded more than 19 million times. Amazing .

I had to make a course on this game, so let’s explore behind the scenes of this game, and see how it could’ve been made.

In this course, You will learn how to

  • Create a Keyboard Input

  • Add the Word Containers to display the word entered by the player

  • Manage the Player Input

  • Checking the word entered with some simple algorithms

  • Smash Bugs .

  • Colorize the Letters

  • Colorize the keyboard

  • Set the Secret Word From a Large Dictionnary

  • Add a Keyboard Hint System

  • And a Letter Hint System

  • And More . [ Including a Shader Graph mini Lesson ]

This is just a small sneak peek of the content of this course .

Plus, if you have already taken my previous course, this one will be a breeze .

For the new ones of you, everything is explained step by step for you to understand.

If you want to make a word game, this course is for you . We’ll explore all of these points step by step so that you don’t miss anything.

The course if full of checkpoint packages that you can download, and if it’s not enough, I’ll be here to help you understand each and every step of this course =D

So don’t wait anymore, Enroll Now .

Enroll now

What's inside

Syllabus

Introduction
Project Setup
The Keyboard
Keyboard Canvas
Read more

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Teaches how to create keyboard input and manage player input, which are essential skills for developing interactive mobile games
Explains concepts step-by-step and provides downloadable checkpoint packages, making it easier for beginners to follow along and understand the material
Focuses on creating a Wordle-like game, which is a popular hyper-casual game mechanic, and explores the behind-the-scenes development process
Covers creating user interfaces, including game panels, level complete panels, and menu logic, which are important for creating engaging game experiences
Includes topics such as adding vibrations and sounds, which can enhance the user experience and make the game more engaging on mobile devices
Includes a mini-lesson on Shader Graph, which is a visual tool for creating shaders in Unity, and can be used to improve the look of the game

Save this course

Create your own learning path. Save this course to your list so you can find it easily later.
Save

Reviews summary

Building a hyper casual word game

According to learners, this course focuses on building a specific type of game, guiding students through the creation of a hyper-casual word game, similar to Wordle. The course is designed to be step-by-step, covering essential elements like keyboard input, word containers, UI elements, and core game logic including word checking algorithms and a hint system. Students appreciate learning how to implement features such as saving data, sound, and vibrations, resulting in a complete, playable project. While presented as beginner-friendly, some found that a basic understanding of Unity or C# might be helpful. The inclusion of checkpoint packages and the stated availability of instructor support are positive aspects for learners working through the material.
Addresses troubleshooting common issues.
"The inclusion of a bug fixing section was a realistic touch for development."
"It was helpful to see how the instructor approached fixing problems that arose during development."
"Encountering and fixing bugs as part of the process felt like real-world learning."
Designed for newcomers, but prior knowledge helps.
"As a beginner, I could follow along, but sometimes had to pause to look up basic Unity concepts."
"It says 'for the new ones', and while step-by-step, having some C# background is definitely beneficial."
"I appreciated the level of detail, making it accessible even without extensive prior experience."
Includes resources like checkpoint packages.
"The checkpoint packages were incredibly helpful if I got stuck on a step."
"Having project files for each major section made debugging easier if my code didn't match."
"Access to the project at different stages was a great learning aid."
Presented in an easy-to-follow, modular format.
"The course breaks down the development process into manageable steps."
"Each lecture felt like a small, achievable goal towards the final project."
"Following the instructions was easy, even for someone relatively new to game dev."
Teaches how to build a full, playable game.
"It was great to see how to integrate UI, settings, sounds, and hints into one project."
"This course provides all the steps needed to get a complete, functional game at the end."
"Learning how to add saving and other standard mobile features was very useful."
Covers essential mechanics like input and word checking.
"I found the explanations for handling player input and checking the words to be very clear."
"The core algorithms for the game mechanics were explained well."
"Putting together the input system and word containers felt straightforward and logical."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unity Mobile Game - Master Hyper Casual Word Game Mechanics! with these activities:
Review C# Fundamentals
Solidify your understanding of C# scripting, which is essential for working with Unity and implementing game logic.
Browse courses on C# Scripting
Show steps
  • Review basic syntax and data types.
  • Practice writing simple scripts.
  • Familiarize yourself with Unity's API.
Review 'Unity in Action, Third Edition'
Use this book as a reference to deepen your understanding of Unity's features and best practices.
Show steps
  • Read about Unity's UI system.
  • Study the physics engine.
  • Experiment with different components.
Review 'Game Programming Patterns'
Learn common game programming patterns to improve code structure and maintainability in your Unity project.
Show steps
  • Read about the Command pattern.
  • Study the Observer pattern.
  • Implement a simple pattern in Unity.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Practice Debugging Common Unity Errors
Improve your debugging skills by intentionally introducing common errors into your project and practicing fixing them.
Show steps
  • Introduce a null reference exception.
  • Create an infinite loop.
  • Fix the errors using Unity's debugger.
Create a Tutorial on a Specific Game Mechanic
Reinforce your understanding by creating a tutorial (video or written) explaining a specific game mechanic covered in the course.
Show steps
  • Choose a game mechanic to explain.
  • Prepare a clear and concise explanation.
  • Record or write the tutorial.
  • Share your tutorial with others.
Expand the Word Game with New Features
Apply what you've learned by adding new features to the word game, such as different difficulty levels, themes, or multiplayer support.
Show steps
  • Brainstorm new features to add.
  • Plan the implementation of each feature.
  • Implement and test the new features.
Contribute to a Unity Open Source Project
Gain experience and contribute to the community by contributing to an open-source Unity project on GitHub.
Show steps
  • Find a Unity open source project.
  • Identify a bug or feature to work on.
  • Submit a pull request with your changes.

Career center

Learners who complete Unity Mobile Game - Master Hyper Casual Word Game Mechanics! will develop knowledge and skills that may be useful to these careers:
Mobile Game Developer
A Mobile Game Developer creates games for mobile platforms, turning concepts into engaging interactive experiences. This involves coding game logic, designing user interfaces, and optimizing performance for mobile devices. If you aim to become a Mobile Game Developer, this course helps build a foundational understanding of mobile game mechanics. The course focuses on creating a word game and shows you how to handle player input, manage game state, and implement user interfaces, providing practical experience in building a complete mobile game. Further, the course teaches you how to save your data and manage menus. By learning the ins and outs of game development as taught in this course, you gain valuable insights into the development process, helping you to design and build more successful games as a Mobile Game Developer.
Unity Developer
A Unity Developer builds interactive 2D and 3D experiences using the Unity game engine. They work on various projects, from video games to simulations, leveraging Unity's tools to create immersive and engaging content. Aspiring Unity Developers may find value in this course by learning how to create a complete mobile word game from scratch using Unity. The course covers essential aspects such as keyboard input, word container management, player input handling, and algorithm usage for word checking. Because this course also covers shader graphs, user interfaces, and sound implementation, a career as Unity Developer is made more attainable.
Game Designer
A Game Designer conceptualizes and designs the rules, mechanics, and overall experience of a game. They work on defining gameplay, creating game worlds, and ensuring that the game is fun and engaging for players. If you wish to become a Game Designer, this course can help build a practical understanding of game mechanics and design principles. By learning how to implement a word game, a Game Designer gains insights into how design decisions impact player engagement. The course's focus on user interfaces, level design, and feedback mechanisms provides a hands-on approach to game design. The course also provides experience with important elements such as game panels, level completion panels, and game over logic.
Gameplay Programmer
A Gameplay Programmer specializes in implementing the core mechanics and interactions within a game. They work closely with game designers to bring their ideas to life, focusing on coding player controls, game logic, and interactive elements. Becoming a Gameplay Programmer involves writing code that governs how the game behaves and responds to player actions. This course helps you understand the fundamentals of gameplay programming by guiding you through the creation of a word game. You'll learn how to manage player input, check words, and implement game logic. Also, the course's coverage of keyboard management, hint systems, and user interface elements will provide a solid foundation for building more complex gameplay systems. This course may particularly appeal to those who are interested in programming for games.
Indie Game Developer
An Indie Game Developer works independently or as part of a small team to create and publish their own games. They handle all aspects of game development, from design to programming to art and marketing. If you want to become an Indie Game Developer, this course provides a comprehensive introduction to the game development process. By guiding you through the creation of a word game, you gain experience in coding, user interface design, and game logic implementation. You'll learn how to create keyboard input, manage player input, and implement hint systems. Plus, the course covers user interface elements and menu creation which are crucial for indie game development. With the skills learned, a career as Indie Game Developer is within reach.
Interaction Designer
An Interaction Designer focuses on creating intuitive and engaging user interfaces and interactions within digital products. They work on designing how users interact with software, websites, and games, ensuring a seamless and enjoyable experience. For Interaction Designers, this course provides an understanding of user interface design principles within the context of a mobile game. You'll learn how to design and implement keyboard inputs, word containers, and hint systems, all of which contribute to the overall user experience. The course also covers user interface elements and settings panels, enhancing your understanding of interactive design. This course may be particularly helpful for those looking to specialize in game interfaces or interactive applications.
Software Engineer
A Software Engineer, in the context of game development, writes code, develops algorithms, and tests software to create a playable game. They work with programming languages and follow software development principles to implement game features. This course can help you understand how algorithms are used in game creation. You'll learn how to manage player input and implement game logic which are fundamental aspects of software engineering in the gaming industry. Also, the course may provide valuable insights into software development practices used in game development.
Mobile Application Developer
A Mobile Application Developer designs, develops, and maintains mobile applications for various platforms, such as iOS and Android. They work on coding, testing, and deploying applications that meet user needs and business requirements. This course can help you understand the development process behind a mobile application, specifically a game. You'll learn how to design user interfaces, manage user input, and implement game logic. Also, the course may provide valuable insights into mobile app development, which is useful for those looking to expand their skills into mobile gaming.
Quality Assurance Tester
A Quality Assurance Tester is responsible for identifying and documenting software defects through methodical testing. They work to ensure a game is bug-free. This course helps build a strong appreciation for the complexities of software testing. The course content directly references smashing bugs to eliminate them, and creating a bug-free product is the goal of any Quality Assurance Tester. Because the course directly references testing, you should consider this career.
Technical Artist
A Technical Artist bridges the gap between art and programming, creating tools and workflows to optimize the art creation process in game development. They work on shaders, visual effects, and performance optimization. If you are considering becoming a Technical Artist, this course may be useful in understanding the technical aspects of game development. The course includes a mini-lesson on shader graphs, which are essential for creating visual effects in games. You'll also learn how to improve the overall look of a game with icons and background shaders. Because the course covers shader graphs, this is particularly helpful to you.
UI/UX Designer
A User Interface/User Experience Designer focuses on creating intuitive and engaging user interfaces and user experiences for digital products, including games. They work on designing layouts, interactions, and visual elements that are easy to use and enjoyable for players. Considering a career as UI/UX Designer? This course provides an insight into user interface design within the context of a mobile game. You'll learn how to create and implement keyboard inputs, word containers, and user interface elements, all of which are crucial for creating a positive user experience. Also, the course's coverage of menu design and settings panels will help enhance your understanding of interactive design.
Project Manager
Project Managers oversee game development from start to finish. They develop the schedule, budget, and quality control of a game. They work closely with other developers to ensure the game is completed on time and up to expectations. This course may provide valuable insights into the development process. By learning how to implement a word game, you gain insights into how design decisions and bug-fixing impact schedules.
Digital Marketer
Digital Marketers promote video games online. They manage marketing campaigns, and they follow the effectiveness of them. They aim to increase brand awareness and attract players. If you want to become a Digital Marketer, this course may help you understand the appeal of a viral word game, and how that can lead to greater marketing success for future projects. Because this course discusses the popularity of one particular game, you will have a concrete example of what to emulate.
Technical Writer
Technical Writers create documentation and user manuals for software and games. They explain complex concepts in a clear and concise manner to help users understand how to use the product effectively. This course may provide a solid understanding of game development concepts, which is essential for creating accurate and helpful documentation. You'll learn about game mechanics, user interfaces, and game logic, allowing you to effectively communicate these concepts to end-users. With the skills learned, a career as Technical Writer is made more attainable.
Educator
Educators who specialize in teaching game development share their expertise with aspiring developers. They create curricula, teach courses, and mentor students. If you are want to become an Educator, this course provides a structured approach to teaching game development concepts. By learning how to create a word game from scratch, you gain the knowledge and skills to guide others through similar projects. The course's step by step instructions and checkpoint packages make it easier to break down complex topics into manageable learning. Because the course demonstrates how a game can be taught, you have a model for how to teach a game.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unity Mobile Game - Master Hyper Casual Word Game Mechanics!.
Comprehensive guide to Unity development, covering a wide range of topics from basic concepts to advanced techniques. It provides practical examples and step-by-step instructions for building various types of games. It useful reference for understanding the Unity editor, scripting, and game design principles. This book is commonly used as a textbook at academic institutions.
Provides a catalog of useful design patterns specifically tailored for game development. It covers patterns applicable to areas like gameplay, AI, and optimization. Reading this book will help you write cleaner, more maintainable code for your Unity game projects. It valuable resource for understanding common solutions to recurring problems in game development.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser