Action bars are more than just a mechanic in a game. They're also quite prominent on the screen and usually contain vivid icons and indicators that provide important feedback to the player. That's why mechanics alone can't create a truly useful action bar.
In this one-hour, project-based course, you'll add artwork and visual effects to your action bar. You'll learn how to add simple particle effects and write C# scripts to play these effects on demand.
The guided project will introduce you to the following Unity concepts:
- UI Toolkit
- Particle Effects
- Basic C# code
Action bars are more than just a mechanic in a game. They're also quite prominent on the screen and usually contain vivid icons and indicators that provide important feedback to the player. That's why mechanics alone can't create a truly useful action bar.
In this one-hour, project-based course, you'll add artwork and visual effects to your action bar. You'll learn how to add simple particle effects and write C# scripts to play these effects on demand.
The guided project will introduce you to the following Unity concepts:
- UI Toolkit
- Particle Effects
- Basic C# code
This is Part 2 of a 2-part series on creating an action bar for a Unity game. Part 1 covers creating the action bar from scratch, concentrating on the functionality, while this part focuses on form.
This series also makes use of the tropical island-themed Unity project created in Create Animation Transitions in Unity (Intro to Animation 2). This compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.
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