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Penny de Byl and Penny Holistic3D

Welcome to "Mastering Unity Muse," an in-depth course designed to guide you through Unity’s powerful new Muse Generative AI tool, enabling you to create stunning textures, sprites, animations, and more, all within the Unity ecosystem. Unity Muse is available as a 15 day free trial - plenty enough time to get through this course and gain a thorough understanding of how AI is revolutionising game development.

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Welcome to "Mastering Unity Muse," an in-depth course designed to guide you through Unity’s powerful new Muse Generative AI tool, enabling you to create stunning textures, sprites, animations, and more, all within the Unity ecosystem. Unity Muse is available as a 15 day free trial - plenty enough time to get through this course and gain a thorough understanding of how AI is revolutionising game development.

In this course, you’ll explore the cutting-edge concept of latent diffusion, gaining a deep understanding of how this AI model is trained to generate high-quality images. Whether you’re new to generative AI or an experienced developer looking to integrate AI into your Unity projects, this course offers something for everyone.

With hands-on tutorials, challenges, and walkthroughs, this course provides a thorough grounding in using Muse for creating textures, sprites, and animations. You’ll begin by learning how to use the Muse Texture tool, where you’ll start writing prompts to guide the creation of textures, utilize reference images and patterns, and refine your generated textures using various editing options.

Throughout the course, you’ll be challenged to create your own set of textures, transforming non-seamless textures into seamless ones and applying these to 3D game objects. You’ll also delve into creating PBR materials from these textures to decorate rooms and furniture in Unity.

In the sprite generation section, you’ll learn to install and use the Muse Sprite Generator, explore adding extra characteristics to your prompts, and create your own sprite styles using the Style Trainer. By the end of this section, you’ll have the skills to generate and refine 2D backgrounds, and edit sprites to meet your desired outcomes.

The course also covers the Muse Animate module, where you’ll gain a quick overview of its features, set up characters, and use Muse-generated animations. You’ll get a crash course in walk cycles, explore animation curves, and learn how to manipulate and manually adjust animation keyframes to add custom actions.

Finally, you’ll dive into the Muse Behavior Tree tool, where you’ll create and debug behavior trees, learn how to script custom actions using generative AI and use Muse Chat to create simple scripts, modify code, and even develop procedural terrain.

This course concludes with advanced techniques for improving your AI prompts, ensuring you get the most out of Muse Chat.

Course Highlights:

  • Latent Diffusion & Texture Generation: Understand the fundamentals of generative AI and create seamless textures for your game objects.

  • Sprite & Animation Creation: Learn to generate and refine sprites, set up character animations, and control animation curves for smooth, lifelike motions.

  • Behavior Trees & AI Programming: Build complex behavior trees, script actions using AI, and learn to debug and optimize your code.

  • Muse Chat Integration: Create scripts and procedural content with AI assistance, enhancing your coding capabilities and learning how to modify and expand AI-generated code.

By the end of "Mastering Unity Muse," you’ll be equipped with the skills to harness the Muse Generative AI tool, bringing your creative visions to life with ease and precision. Join us on this exciting journey into the future of game development with AI.

What others are saying about Penny's courses:

  • Andrew C:  Another amazing course. Goes into a lot of depth without feeling overwhelming. Very step by step and easy to follow. The course gives a lot of insight into the math underlying common operations. I will definitely be able to use this to understand what happened when things go wrong, and also build my own lower level code. A+.

  • Pierce K: Penny's courses are great I keep going back for more.

  • Bertan Ç: As a game developer with 3+ years experience under his belt, I would like to say that I have learned a lot, and also improved on what I knew already before the course. The instructor and the course is very easy to follow, and I believe people from all experience levels could learn something from this course. Thank you.

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What's inside

Syllabus

In this section students will be introduced to the course and gain an understanding of what generative AI in games development can achieve.

In this video, Penny will welcome you to the course, discuss the content and speak about how AI is transforming the game development landscape.

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In this video students will gain an overview of the Muse Tool and what it can be used for.

This short video will introduce you to the ways to get in touch with the Holistic3D team.

Important Reading on Common Issues students have and how to ask for help.

By the end of this section, students will be able to effectively write prompts to get the best seamless textures generated for their game development needs.

In this video students will gain an understanding of the concept of latent diffusion and how it is trained to generate images.

In this lecture students will gain an overview of how the Muse Texture tool can be used to create a texture that can be placed onto a 3D game object and tiled across the surface.

In this lecture students will learn how to start writing prompts to guide the creation of textures.

In this lecture students will learn how to use reference images and patterns to influence the textures being generated.

In this lecture students will learn how to refine a generated texture by examining the options available for editing it.

In this lecture students will learn how to make a PBR material from a generated texture.

Interior Decorating Challenge

In this video students will be challenged to take an existing non-seamless texture and turn it into a seamless texture using Muse.

By the end of this section students will have thoroughly investigated the use of generative AI to create 2D sprites for characters and backgrounds.

In this video students will learn how to install the Muse Sprite Generator and to begin using it with an overview of the controls.

In this video students will learn extra characteristics to put into their prompts to get them closer to the image results they require.

In this video students will learn how to use the Style Trainer to create their own style of sprites to use with the Muse Sprite Generator.

In this video, students be challenged to create a 2d background using the sprite generator.

In this video students will learn how to edit parts of sprites that they would like regenerated to get a better result.

By the end of this section students will have used the generative AI animation generator to create 3D animations and put them on their own characters.

In this video students will learn how to install the Muse Animate module and gain a quick overview of the features.

In this video students will learn how to setup a character and use a Muse generated animation to control the character.

In this video students will get a crash course in walk cycles and learn how to begin creating one with Muse.

In this video students will learn more about animation curves and how they affect how smooth an animation will cycle.

In this video students will learn how to manipulate the animation curves of a Muse animation to make it better fit a walk cycle.

In this video students will learn how to make manual adjustments to the animation key frames within the Muse tool to add extra movements to the character.

In this video students will be shown how to make a modification to a Muse Animation in the middle of the sequence and add their own custom action.

By the end of this section students will have gained an understanding of the power of behaviour trees and investigated how to write their own action code and develop simple trees.
Behaviour Trees

In this video students will learn how to set variable values for the nodes in a behaviour graph.

In this video students will learn how to use a branching node to combine the use of two differing types of behaviours.

In this video students will learn how to investigate the script of a behaviour node and learn how values from the script are shown in the Inspector.

In this video students will learn about the methods inside an Action class and how to control the flow of the program.

In this video students will learn how to build a more complex behaviour tree and use debug statements to determine the flow.

In this video students will learn how to use generative ai to create a simple action node.

In this video students will learn how to use generative ai to create a more complex action node.

In this video students will test out the generated actions produced in the previous video to determine if the code delivers the desired results.

By the end of this section students will have examined the chat functionality in the Muse tool and learned how to work with it to develop programming code.
Installing Muse Chat

In this video students will learn how to get code from the AI and then to modify the code and learn more about it.

In this video students will follow along as Muse Chat is asked to help create a procedural terrain.

In this video students will see how Muse can be used to add extra functionality to code that has already been generated.

In this video students will pick up some tips for creating better prompts to work with the Muse Chat AI

In this video students will learn more techniques for creating using prompts for Muse Chat.

By the end of this section students will have watched the process of working with generative AI to get the desired results from it in putting together a simple project.

In this video students will be introduced to the small project that will be undertaking in this section with the assistance of Muse Chat.

In this video students will start working through the use of Muse to develop a simple project.  Muse will be asked to assist with creating a project that moves spheres around on the screen using the mouse.

In this video students will continue to use Muse Chat to debug the code for moving a game object with the mouse.

In this video students will learn how to prompt Muse Chat to show them how to draw a line on the screen using the Unity GL API.

In this video students will learn how to use Muse Chat to position a textbox at a dynamic location on the screen.

In this video students will learn how to use Muse Chat to add text to a textfield as well as how to get it to correct its own code.

In this section Penny will give a summary of the course.

In this video In this video Penny will provide some final words for students. Penny will provide some final words for students.

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Mastering Unity Muse with these activities:
Review Unity Editor Basics
Familiarize yourself with the Unity editor interface to navigate and use Muse tools effectively.
Show steps
  • Open Unity and explore the main panels.
  • Create a new project and import basic assets.
  • Practice navigating the scene and game views.
Review 'AI and Game Development'
Gain a broader understanding of AI in game development to better appreciate the capabilities of Unity Muse.
Show steps
  • Obtain a copy of 'AI and Game Development'.
  • Read the chapters related to procedural content generation and AI-assisted design.
  • Reflect on how the concepts discussed relate to Unity Muse's features.
Prompt Engineering Exercises
Practice writing effective prompts for texture, sprite, and animation generation in Unity Muse.
Show steps
  • Generate textures using different prompts and reference images.
  • Create sprites with varying styles using the Style Trainer.
  • Experiment with prompts for walk cycles and custom animations.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Read 'Generative Design'
Explore the broader concepts of generative design to enhance your understanding of Unity Muse's capabilities.
View Generative Design on Amazon
Show steps
  • Obtain a copy of 'Generative Design'.
  • Read the chapters related to algorithms and design processes.
  • Consider how these concepts apply to generating game assets with Unity Muse.
Document Your Muse Workflow
Create a blog post or video tutorial documenting your experience using Unity Muse to generate game assets.
Show steps
  • Choose a specific aspect of Unity Muse to focus on.
  • Document your workflow, including prompts, settings, and results.
  • Share your content online and gather feedback.
AI-Assisted Game Jam
Participate in a game jam and use Unity Muse to rapidly prototype and generate assets for your game.
Show steps
  • Form a team or work solo on a game jam project.
  • Use Unity Muse to generate textures, sprites, and animations.
  • Integrate the generated assets into your game and iterate on the design.
Muse Chat Scripting Tool
Develop a custom Unity editor tool that leverages Muse Chat to generate and modify C# scripts for game logic.
Show steps
  • Design the interface for your custom editor tool.
  • Implement the functionality to send prompts to Muse Chat and receive code.
  • Integrate the generated code into your Unity project and test its functionality.

Career center

Learners who complete Mastering Unity Muse will develop knowledge and skills that may be useful to these careers:
Texture Artist
A Texture Artist crafts visually stunning and realistic textures for 3D models and environments, bringing depth and realism to games. This course, with its focus on generating seamless textures using Unity Muse, directly supports this role. By mastering the techniques taught, such as writing effective prompts, utilizing reference images, and refining generated textures, you'll be well-equipped to create high-quality PBR materials. The hands-on experience in transforming non-seamless textures into seamless ones and applying them to 3D objects prepares you for the challenges of a Texture Artist.
Sprite Artist
A Sprite Artist creates 2D images for use in games. Through coverage of generating and refining sprites, setting up character animations, controlling animation curves, and coding with AI assistance, this course readies you for working as a Sprite Artist. The course teaches you how to install and use the Muse Sprite Generator, add characteristics to prompts, and create sprite styles. By the end of this training, you'll possess skills in generating and refining 2D backgrounds and editing sprites, aligning with key responsibilities of a Sprite Artist.
Technical Artist
A Technical Artist bridges the gap between art and programming, optimizing art assets for game engines and creating tools to improve workflows. This course provides value to this work, specifically in the creation of behavior trees and debugging code. The course emphasizes using Muse Chat to modify code and develop procedural terrain that helps one build a foundation as a Technical Artist.
Animator
Animators bring characters and objects to life through movement. Through this course, you receive a crash course in walk cycles, manipulating animation curves, and manually adjusting animation keyframes. A would-be Animator will benefit from learning how to set up characters and using Muse-generated animations. These would allow for a wide range of movements to allow game characters to seem more lifelike.
AI Integration Specialist
An AI Integration Specialist focuses on incorporating artificial intelligence tools and technologies into game development pipelines. This course directly aligns with that role as it covers latent diffusion and texture generation. Learning the fundamentals of generative AI allows one to create seamless textures for game objects. The course will be particularly helpful to an AI Integration Specialist since it includes coverage of the Muse Chat integration.
Game Designer
A Game Designer creates the vision and rules for a game, including gameplay mechanics and level design. This course may be useful as students create and debug behavior trees. The course also focuses on scripting actions using AI. This can create tools that make debugging and testing much more simple, leading to more efficient workflows. As a Game Designer, you are involved in many aspects of the game.
Procedural Content Generator
A Procedural Content Generator develops algorithms and systems to automatically create game content, such as levels, textures, and environments. The integration of Muse Chat for creating scripts and procedural content with AI assistance directly applies to a career as a Procedural Content Generator. Moreover, the course covers advanced techniques for improving AI prompts. This can help one get the most out of Muse Chat.
AI Programmer
An AI Programmer specializes in developing artificial intelligence systems for games, such as character behavior, pathfinding, and decision-making. The course supports this career through sections on building complex behavior trees and debugging them. Moreover, the class teaches how to write custom actions using generative AI. Taking this course may help one begin a career as an AI Programmer.
Software Developer
A Software Developer designs, develops, and tests software applications. Knowledge of how to debug and optimize code is crucial to a Software Developer. This course can help one create scripts and procedural content with AI assistance. Through this, it enhances coding capabilities and teaches how to modify and expand AI generated code.
Game Developer
A Game Developer creates video games for a variety of platforms. By mastering the techniques taught, you'll be well-equipped to create high-quality PBR materials. The hands-on experience available in this course provides a path to transforming non-seamless textures into seamless ones and applying them to 3D objects. This prepares you for the challenges of a Game Developer.
Virtual Reality Developer
A Virtual Reality Developer creates immersive experiences using virtual reality technology. This course with its focus on Unity, gives a foundation for a Virtual Reality Developer. The course also will be useful as it offers insight on creating PBR materials from generated textures, which can then be used to decorate rooms and furniture in Unity.
Augmented Reality Developer
An Augmented Reality Developer develops applications that overlay digital content onto the real world. The skills learned in this course, such as creating textures and sprites, may be transferable when developing augmented reality applications. The skills honed in this course may be helpful in creating seamless and visually appealing AR experiences.
Simulation Developer
A Simulation Developer builds virtual environments for training, education, or research purposes. While this course focuses on game development, the skills in creating textures, sprites, and animations using AI may be relevant to simulation development. The behavior tree tool can also be used to create realistic simulations of agents behaving in a virtual world, which is a core skill for a Simulation Developer.
Digital Artist
A Digital Artist creates artwork using digital tools and software. The course covers AI-assisted creation of textures and sprites. This may be useful for a Digital Artist. The course teaches techniques for refining and editing AI-generated content using Unity Muse so that a Digital Artist can incorporate AI generated content into their workflow.
Creative Director
A Creative Director oversees the artistic and design aspects of a project. While this course is technical, understanding the capabilities of AI tools like Unity Muse for generating textures, sprites, and animations may be helpful for guiding a team of artists. The course also covers how to modify and expand AI-generated code, which demonstrates the use of AI in the creative workflow.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Mastering Unity Muse.
Provides a broad overview of AI techniques used in game development. It covers topics such as pathfinding, decision-making, and procedural content generation. While not specifically about generative AI, it provides a solid foundation for understanding how AI can be integrated into game development workflows, which is helpful context for using Unity Muse. This book is more valuable as additional reading to provide context.
Explores the principles and techniques of generative design, which involves using algorithms to create design solutions. While not specific to game development, it provides a valuable theoretical framework for understanding how Unity Muse's generative AI tools work. It can help you think more creatively about how to use prompts and parameters to achieve desired results. This book is more valuable as additional reading to provide context.

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