This course is in the process of being completely remastered in Blender 3.2. Currently both the new and original content are in this course, once the remaster is complete students will be able to access the original 2.8 content in a separate archive course.
Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial...
This course is in the process of being completely remastered in Blender 3.2. Currently both the new and original content are in this course, once the remaster is complete students will be able to access the original 2.8 content in a separate archive course.
Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial...
Create assets for video games.
Make unique 3D printed gifts.
Design your dream house, car, etc
Express yourself through 3D artwork.
Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.
The GameDevtv team has created some of the world's most popular online game development training courses. This Blender course has been enjoyed by hundreds of thousands of students and, with more than
The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each of the models that you build you will follow this process...
Be challenged to build the entire model yourself.
Be shown step-by-step how to build it.
Apply your knowledge regularly.
Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo - a sign of passion & quality.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.
If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.
Get plugged into our communities of amazing developers on Facebook (around 20k), in our own Community curated by our supportive and knowledgeable Teaching Assistants (17k views/day), and our student Discord chat group (10k live at any one time).
Dive in now, you won't be disappointed.
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An intro to the course and section 1
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Where, how and which version of Blender to download
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Lucy invites you to join us in our various community support forums in order to ask questions, connect with other students and share your progress.
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How to navigate the 3d viewport
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How to add new objects into our scene
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Discovering the different viewport options and information on rendering
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Add materials and colours to our objects
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Understanding material reflection properties and HDRI backgrounds
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Understanding the different types of lights in Blender
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Understanding the difference between edit mode and object mode
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Making small monopoly style houses for a bigger landscape scene
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Creating a lighthouse for our simple landscape
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Using sculpt mode to create a rocky base for our landscape
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Using the decimate modifier to make a “lowpoly” rocky base
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Understanding the basics of snapping
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How to use linked duplicates and why they are useful
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Understanding how to add multiple materials to an object
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Adding materials to the light house and looking at emission materials
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Adding lights and rendering our project
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A wrap up of the section with ideas for extension tasks to practice your skills
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An introduction to modular assets and the advantages and disadvantages of using them
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Making a simple Barrel asset for our modular dungeon
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Making a simple crate asset for our modular dungeon
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Making a simple Pillar asset for the walls in our modular dungeon
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Making the details of the pillar with a closer look at the bevel tools
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Making the details of the pillar with the knife and bisect tools
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Reminding ourselves of the different material options and material slots
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Using our box modelling skills to create walls
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Developing our skills with the mirror modifier
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Completing the walls by joining our objects together
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Making the door surround for our doorway
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Making a cut in our door opening
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Adding colour to our walls and learning about selecting different pieces of an object in edit mode
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Creating a few floor modules with broken tiles to add interest to the floor
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Creating the torch to light our dungeon
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Creating an atmospheric looking dungeon through lighting
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Completing the dungeon building and rendering our scene
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A quick wrap up of what we have achieved and some ideas for extension tasks to push your skills
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A quick intro to the section
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How to put background images into blender so you can use them to guide and build your models
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Creating some curves to our dinosaurs’ shape
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Creating the legs of our dinosaur
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Creating the claws for the dinosaur
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Creating the arms and the face for our dinosaur
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Creating the landscape for our dinosaur with mountains in the background
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Adding trees, adding materials to our objects and adding a lighting setup to add atmosphere
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A look at nodes within the shader editor for adding textures to objects
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Adding a gradient texture and more faces if needed to the mountains
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Making the final edits to finish off the scene
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Some ideas for extension tasks to develop your skills
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Quick intro to the next section
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An introdution to the basics of UV mapping
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Understanding the importance of seams and UV Islands
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Creating a simple wooden barrel using UV mapping
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Understanding different textures when UV mapping
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Start creating a plane and importing references for modelling
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Start the modeling process of the plane by building the body
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Building the wings of the plane developing our modeling skills
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Completing the plane model by creating the propellers and the cockpit
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Unwrapping the main body of the plain so we can place our 2d texture
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Texturing the wings by adding a texture and moving our uv islands
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Texturing the body by using project from view unwrapping
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Getting the plane ready for animation by creating controllers
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Getting z quick intro to animation by animating the plane
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Adjusting the scene to look more exciting and changing the speed of the animation
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A close look at lighting using an HDRI in both Eevee and Cycles
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Learn how to render out animations
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Some extension ideas for developing your skills
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What is a walk cycle?
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A reminder and practice of simple animations
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Learning how to use the record button to make animating faster
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Understanding the graph editor and using curves for animations
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Using bones to influence and animate objects
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animating a simple snake using bones
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Creating a TV using the subdivision surface modifier
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Completing the TV and understanding the modifier stack
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Creating our character mesh “blob man”
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Completing our blob man ready for rigging
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Making the armature or skeleton of our character
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Understanding IK or Inverse Kinematics
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Practice and learn more about weight painting our character
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Animating a walk cycle for our character
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Adding a video file to the tv screen
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Extension task ideas for developing your skills
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Quick intro into the importance of sculpting within 3d programmes
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Reminder of the sculpting tools and sculpting the base mesh of the character
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Sculpting the eyes of the character
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Sculpting the ears of the character
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Useful resources for using reference images
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The first stages of adding details to the features
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Sharpening and polishing the sculpt
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Making the horns and an explanation of the masking brush
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