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GameDev.tv Team, Rick Davidson, and Grant Abbitt

This course is in the process of being completely remastered in Blender 3.2. Currently both the new and original content are in this course, once the remaster is complete students will be able to access the original 2.8 content in a separate archive course.

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This course is in the process of being completely remastered in Blender 3.2. Currently both the new and original content are in this course, once the remaster is complete students will be able to access the original 2.8 content in a separate archive course.

Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial...

  • Create assets for video games.

  • Make unique 3D printed gifts.

  • Design your dream house, car, etc

  • Express yourself through 3D artwork.

Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.

The GameDevtv team has created some of the world's most popular online game development training courses. This Blender course has been enjoyed by hundreds of thousands of students and, with more than 

The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each of the models that you build you will follow this process... 

  • Be challenged to build the entire model yourself.

  • Be shown step-by-step how to build it.

  • Apply your knowledge regularly.

Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo - a sign of passion & quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.

If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.

Get plugged into our communities of amazing developers on Facebook (around 20k), in our own Community curated by our supportive and knowledgeable Teaching Assistants (17k views/day), and our student Discord chat group (10k live at any one time).

Dive in now, you won't be disappointed.

Enroll now

What's inside

Learning objectives

  • Use blender and understand it's interface
  • Understand the principles of modelling
  • Create 3d models with simple colors
  • Learn the basics of animation
  • Create your own materials
  • Uv map and unwrap your models
  • Create animations for your objects & characters

Syllabus

Learn the basics of the Blender interface, add objects, and make your first model. (Our Section Reference: IS_BC3)
New Updated Content

In this video (objectives)…

  1. An intro to the course and section 1

Read more

In this video (objectives)…

  1. Where, how and which version of Blender to download

In this video (objectives)…

  1. Lucy invites you to join us in our various community support forums in order to ask questions, connect with other students and share your progress.

In this video (objectives)…

  1. How to navigate the 3d viewport

In this video (objectives)…

  1. How to add new objects into our scene

In this video (objectives)…

  1. Discovering the different viewport options and information on rendering

In this video (objectives)…

  1. Add materials and colours to our objects

In this video (objectives)…

  1. Understanding material reflection properties and HDRI backgrounds

In this video (objectives)…

  1. Understanding the different types of lights in Blender

In this video (objectives)…

  1. Understanding the difference between edit mode and object mode

In this video (objectives)…

  1. Making small monopoly style houses for a bigger landscape scene

In this video (objectives)…

  1. Creating a lighthouse for our simple landscape

In this video (objectives)…

  1. Using sculpt mode to create a rocky base for our landscape

In this video (objectives)…

  1. Using the decimate modifier to make a “lowpoly” rocky base

In this video (objectives)…

  1. Understanding the basics of snapping

In this video (objectives)…

  1. How to use linked duplicates and why they are useful

In this video (objectives)…

  1. Understanding how to add multiple materials to an object

In this video (objectives)…

  1. Adding materials to the light house and looking at emission materials

In this video (objectives)…

  1. Adding lights and rendering our project

In this video (objectives)…

  1. A wrap up of the section with ideas for extension tasks to practice your skills

Learn how to create big landscapes and levels using modular asset packs

In this video (objectives)…

  1. An introduction to modular assets and the advantages and disadvantages of using them

In this video (objectives)…

  1. Making a simple Barrel asset for our modular dungeon

In this video (objectives)…

  1. Making a simple crate asset for our modular dungeon

In this video (objectives)…

  1. Making a simple Pillar asset for the walls in our modular dungeon

In this video (objectives)…

  1. Making the details of the pillar with a closer look at the bevel tools

In this video (objectives)…

  1. Making the details of the pillar with the knife and bisect tools

In this video (objectives)…

  1. Reminding ourselves of the different material options and material slots

In this video (objectives)…

  1. Using our box modelling skills to create walls

In this video (objectives)…

  1. Developing our skills with the mirror modifier

In this video (objectives)…

  1. Completing the walls by joining our objects together

In this video (objectives)…

  1. Making the door surround for our doorway

In this video (objectives)…

  1. Making a cut in our door opening

In this video (objectives)…

  1. Adding colour to our walls and learning about selecting different pieces of an object in edit mode

In this video (objectives)…

  1. Creating a few floor modules with broken tiles to add interest to the floor

In this video (objectives)…

  1. Creating the torch to light our dungeon

In this video (objectives)…

  1. Creating an atmospheric looking dungeon through lighting

In this video (objectives)…

  1. Completing the dungeon building and rendering our scene

In this video (objectives)…

  1. A quick wrap up of what we have achieved and some ideas for extension tasks to push your skills

Low-Poly Dinosaur - - New Blender 3.2 Content.

In this video (objectives)…

  1. A quick intro to the section

In this video (objectives)…

  1. How to put background images into blender so you can use them to guide and build your models

The Dinosaur Body

In this video (objectives)…

  1. Creating some curves to our dinosaurs’ shape

In this video (objectives)…

  1. Creating the legs of our dinosaur

In this video (objectives)…

  1. Creating the claws for the dinosaur

In this video (objectives)…

  1. Creating the arms and the face for our dinosaur

In this video (objectives)…

  1. Creating the landscape for our dinosaur with mountains in the background

In this video (objectives)…

  1. Adding trees, adding materials to our objects and adding a lighting setup to add atmosphere

In this video (objectives)…

  1. A look at nodes within the shader editor for adding textures to objects

In this video (objectives)…

  1. Adding a gradient texture and more faces if needed to the mountains

In this video (objectives)…

  1. Making the final edits to finish off the scene

In this video (objectives)…

  1. Some ideas for extension tasks to develop your skills

UV Mapping - New Blender 3.2 Content.

In this video (objectives)…

  1. Quick intro to the next section

In this video (objectives)…

  1. An introdution to the basics of UV mapping

In this video (objectives)…

  1. Understanding the importance of seams and UV Islands

In this video (objectives)…

  1. Creating a simple wooden barrel using UV mapping

In this video (objectives)…

  1. Understanding different textures when UV mapping

In this video (objectives)…

  1. Start creating a plane and importing references for modelling

In this video (objectives)…

  1. Start the modeling process of the plane by building the body

In this video (objectives)…

  1. Building the wings of the plane developing our modeling skills

In this video (objectives)…

  1. Completing the plane model by creating the propellers and the cockpit

In this video (objectives)…

  1. Unwrapping the main body of the plain so we can place our 2d texture

In this video (objectives)…

  1. Texturing the wings by adding a texture and moving our uv islands

In this video (objectives)…

  1. Texturing the body by using project from view unwrapping

In this video (objectives)…

  1. Getting the plane ready for animation by creating controllers

In this video (objectives)…

  1. Getting z quick intro to animation by animating the plane

In this video (objectives)…

  1. Adjusting the scene to look more exciting and changing the speed of the animation

In this video (objectives)…

  1. A close look at lighting using an HDRI in both Eevee and Cycles

In this video (objectives)…

  1. Learn how to render out animations

In this video (objectives)…

  1. Some extension ideas for developing your skills

Rigging & Animation - New Blender 3.2 Content.

In this video (objectives)…

  1. What is a walk cycle?

In this video (objectives)…

  1. A reminder and practice of simple animations

In this video (objectives)…

  1. Learning how to use the record button to make animating faster

In this video (objectives)…

  1. Understanding the graph editor and using curves for animations

In this video (objectives)…

  1. Using bones to influence and animate objects

In this video (objectives)…

  1. animating a simple snake using bones

In this video (objectives)…

  1. Creating a TV using the subdivision surface modifier

In this video (objectives)…

  1. Completing the TV and understanding the modifier stack

In this video (objectives)…

  1. Creating our character mesh “blob man”

In this video (objectives)…

  1. Completing our blob man ready for rigging

In this video (objectives)…

  1. Making the armature or skeleton of our character

In this video (objectives)…

  1. Understanding IK or Inverse Kinematics

In this video (objectives)…

  1. Practice and learn more about weight painting our character

In this video (objectives)…

  1. Animating a walk cycle for our character

In this video (objectives)…

  1. Adding a video file to the tv screen

In this video (objectives)…

  1. Extension task ideas for developing your skills

An introduction to sculpting creating a fun caricature/stylized/cartoon head of a criminal mastermind

In this video (objectives)…

  1. Quick intro into the importance of sculpting within 3d programmes

In this video (objectives)…

  1. Reminder of the sculpting tools and sculpting the base mesh of the character

In this video (objectives)…

  1. Sculpting the eyes of the character

In this video (objectives)…

  1. Sculpting the ears of the character

In this video (objectives)…

  1. Useful resources for using reference images

In this video (objectives)…

  1. The first stages of adding details to the features

In this video (objectives)…

  1. Sharpening and polishing the sculpt

In this video (objectives)…

  1. Making the horns and an explanation of the masking brush

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Focuses on game development for both beginners and experienced learners
Emphasizes practical application with multiple projects and hands-on exercises
Covers industry-standard skills and software, including Blender, a widely used 3D modeling and animation tool
Led by experienced instructors known for their expertise in game development and 3D modeling
Provides a comprehensive curriculum that covers a wide range of topics from beginner to advanced levels
Offers lifetime access to course materials and ongoing support from the instructors and community

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Complete Blender Creator: Learn 3D Modelling for Beginners with these activities:
Read "The Blender Manual"
Gain a comprehensive understanding of Blender's features and capabilities by reading the official manual.
Show steps
  • Find a copy of the Blender Manual
  • Read the manual and take notes
  • Refer back to the manual as needed
Join an online Blender community and participate in discussions
Connect with other Blender users to share knowledge, ask questions, and get feedback on your work.
Show steps
  • Find an online Blender community
  • Create an account and join the community
  • Participate in discussions and ask questions
  • Share your work and get feedback
Practice your 3D modeling skills
Get more hands-on practice to improve your proficiency and accuracy when modeling objects.
Browse courses on 3D Modeling
Show steps
  • Choose a simple object to model
  • Break the object down into simple shapes
  • Create the model in Blender
  • Texture and light the model
  • Render the model
Show all three activities

Career center

Learners who complete Complete Blender Creator: Learn 3D Modelling for Beginners will develop knowledge and skills that may be useful to these careers:
Game Developer
A Game Developer designs, develops, and tests video games. This course may be useful to a Game Developer because it can help build a foundation in 3D modeling and game development. The course covers how to use Blender to create models and assets, as well as how to animate them and create game levels.
Motion Graphics Artist
A Motion Graphics Artist creates animated graphics for films, television shows, video games, and other media. This course may be useful to a Motion Graphics Artist because it can help build a foundation in 3D modeling and animation. The course covers how to use Blender to create models and assets, as well as how to animate them.
Technical Artist
A Technical Artist creates 3D models and textures for a variety of purposes, including films, television shows, video games, and product design. This course may be useful to a Technical Artist because it can help build a foundation in 3D modeling and technical art. The course covers how to use Blender to create models and assets, as well as how to texture and rig them.
Product Designer
A Product Designer designs and develops products for a variety of industries, including consumer products, furniture, and transportation. This course may be useful to a Product Designer because it can help build a foundation in 3D modeling and product design. The course covers how to use Blender to create models and assets, as well as how to texture and render them.
Animator
An Animator brings characters and objects to life in films, television shows, video games, and other media. This course may be useful to an Animator because it can help build a foundation in 3D modeling and animation. The course covers how to use Blender to create models and assets, as well as how to animate them.
Industrial Designer
An Industrial Designer designs and develops products for a variety of industries, including consumer products, furniture, and transportation. This course may be useful to an Industrial Designer because it can help build a foundation in 3D modeling and product design. The course covers how to use Blender to create models and assets, as well as how to texture and render them.
Character Modeler
A Character Modeler creates 3D models of characters for films, television shows, video games, and other media. This course may be useful to a Character Modeler because it can help build a foundation in 3D modeling and character design. The course covers how to use Blender to create models and assets, as well as how to texture and rig them.
Digital Sculptor
A Digital Sculptor uses 3D modeling software to create digital sculptures for a variety of purposes, including films, television shows, video games, and product design. This course may be useful to a Digital Sculptor because it can help build a foundation in 3D modeling and sculpting. The course covers how to use Blender to create models and assets, as well as how to texture and rig them.
Visual Effects Artist
A Visual Effects Artist creates visual effects for films, television shows, video games, and other media. This course may be useful to a Visual Effects Artist because it can help build a foundation in 3D modeling and visual effects. The course covers how to use Blender to create models and assets, as well as how to animate them and create visual effects.
3D Modeler
A 3D Modeler creates 3D models for a variety of purposes, including films, television shows, video games, and product design. This course may be useful to a 3D Modeler because it can help build a foundation in 3D modeling software and principles. The course covers how to use Blender, a free 3D production suite, to create models and assets for games and other projects.
Texture Artist
A Texture Artist creates textures for 3D models for a variety of purposes, including films, television shows, video games, and product design. This course may be useful to a Texture Artist because it can help build a foundation in 3D modeling and texturing. The course covers how to use Blender to create models and assets, as well as how to texture and render them.
Lighting Artist
A Lighting Artist creates lighting for films, television shows, video games, and other media. This course may be useful to a Lighting Artist because it can help build a foundation in 3D modeling and lighting. The course covers how to use Blender to create models and assets, as well as how to light them.
Environmental Artist
An Environmental Artist creates 3D models and textures for the environments in films, television shows, video games, and other media. This course may be useful to an Environmental Artist because it can help build a foundation in 3D modeling and environment design. The course covers how to use Blender to create models and assets, as well as how to texture and light them.
Architectural Drafter
An Architectural Drafter uses computer-aided design (CAD) software to create blueprints and plans for buildings and other structures. This course may be useful to an Architectural Drafter because it can help build a foundation in 3D modeling software and principles. The course covers how to use Blender, a free 3D production suite, to create models and assets for games and other projects.
CAD Drafter
A CAD Drafter uses computer-aided design (CAD) software to create technical drawings and plans for a variety of products and projects. This course may be useful to a CAD Drafter because it can help build a foundation in 3D modeling software and principles. The course covers how to use Blender, a free 3D production suite, to create models and assets for games and other projects.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Complete Blender Creator: Learn 3D Modelling for Beginners.
This is the official manual for Blender. It comprehensive resource for all aspects of the software. The manual is well-written and easy to follow, with plenty of illustrations and examples.
Comprehensive guide to Maya. It covers all aspects of the software, from modeling to animation and rendering. The book is well-written and easy to follow, with plenty of illustrations and examples.
Comprehensive guide to animation. It covers all aspects of the animation process, from storyboarding to post-production. The book is well-written and easy to follow, with plenty of illustrations and examples.
Comprehensive guide to Blender. It covers everything from the basics to more advanced techniques. The book is well-written and easy to follow, with plenty of illustrations and examples.
Beginner-friendly guide to Blender. It covers all the basics of the software, from creating 3D models to rendering and animation. The book is well-written and easy to follow, with plenty of illustrations and examples.
Comprehensive guide to Blender, covering everything from the basics to more advanced techniques. It great resource for beginners who want to learn how to use Blender effectively.
Comprehensive guide to 3D computer animation and effects. It covers all aspects of the animation process, from pre-production to post-production. The book is well-written and easy to follow, with plenty of illustrations and examples.
Provides a comprehensive overview of computer graphics. It covers all the essential concepts, from 3D modeling to rendering and animation. The book is well-written and easy to follow, with plenty of illustrations and examples.
Classic guide to 3D animation. It covers all the essential principles of animation, from character design to rigging and rendering. The book is well-written and easy to follow, with plenty of illustrations and examples.

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