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Alex Cordebard

Fully compatible with Blender 4.3 & above.

All the new Blender 4.3 nodes have been added to the course.

Have you ever wanted to learn geometry nodes but didn't know where to start or were overwhelmed by them? Well look no further. This course will go from A-Z of geometry nodes. We will cover ALL geometry nodes and ALL their options and along the way create some awesome scenes.

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Fully compatible with Blender 4.3 & above.

All the new Blender 4.3 nodes have been added to the course.

Have you ever wanted to learn geometry nodes but didn't know where to start or were overwhelmed by them? Well look no further. This course will go from A-Z of geometry nodes. We will cover ALL geometry nodes and ALL their options and along the way create some awesome scenes.

This course is structed so that every video introduces a new geometry node. With every new node we learn, we will build on the previous knowledge of what we learned. Each section of the course will introduce between 10 to 15 new nodes and by the end of each section you will have created an awesome geometry nodes scene.

This course is project based so we will be making an awesome project with each section.

We will learn how to make things such as:

  • Buildings & Villages

  • Trees

  • Clouds

  • Grass

  • A road With Cars on It

  • Vines

  • Lighting

  • Dragons

  • A Candyland Scene

  • A Sci-fi Corridor

  • Rivers With Boats on Them.

  • A Donut

  • A Strategy Game

  • How to Create Hair Using the Hair Nodes

  • AND 

3 Different Ways to Do the Course.

Because of how the course is structed, you can do the course 3 different ways:

Again we are going to learn every single geometry node, their options and how to use them. Because of this there 3 ways you can do this course.

For options 2 and 3 I recommend knowing a little bit about geometry nodes first. If you are not familiar with geometry nodes at all it is best to go with option 1 or do the first couple sections of the course so that you understand the basics of geometry nodes before going for option 2 or 3.

  1. Option 1 is to do the course from start to finish. If you are new to geometry nodes or would like to learn every geometry node, this is the best option. Every video we will learn a new geometry node and each video will build on the last one

  2. The second option is to skip to any project or section and do just that section. Each section we start a brand new project so if you want to do a particular project or learn some particular nodes you can just skip to that section.

  3. The third option is if you want to learn or go over a particular node you can go to just that node and learn about that node or refresh your memory on that node.

What will you have gained by the end of this course?

By the end of this course you will have learned every single geometry node, their options and HOW to use them. Not only that but you will have created some awesome projects along the way. The best part? you will now be equipped with the knowledge and understanding to create your own geometry node based scenes. This course will empower you so that you no longer are in confusion about geometry nodes but you have mastery over them like a pro.

So get the course & let's learn about geometry nodes.

Enroll now

What's inside

Learning objectives

  • Learn every single geometry node and all their settings
  • How to practically use geometry nodes to create what you want
  • Learn how to create scenes using geometry nodes
  • Create procedural assets so that you can quickly fill your scene

Syllabus

By the end of this section you will be able to navigate and know how Blender works at a basic level
Course Fully Compatible With Newest Blender
Read more
Downloading & Installing Blender
Blender's Interface
Navigating In Blender
Manipulating Objects
Edit & Object Mode
By the end of this section students will be up to date with the latest Blender version and changes regarding Geometry Nodes
Blender Updates
By the end of this section you will know what geometry nodes are, how to use the spreadsheet, what the different geometry nodes sockets do & learn about some basic geometry nodes
Free Textures For Course
Blender Shortcut Keys Cheatsheet
Geometry Nodes PDF
Geometry Nodes List
.Blends From Course
UPDATE: Spreadsheet Normals Update
Geometry Node Modifier & Spreadsheet
Geometry Node Types & Sockets
Mesh Primitives
Transform Geometry Node
Join Geometry Node
Set Shade Smooth Node
Set Material Node
Node Organization
The New Principled BSDF (Optional Watch)
The New Principled BSDF Part 2 (Optional Watch)
The New Principled BSDF Part 3 (Optional Watch)
By the end of this lesson students will have created a city with geometry nodes & have learned about fields, instances, random values, group input and output and much more!
Extrude Mesh Node
What Are Fields
Instance On Points Node
Group Input & Output Nodes
Combine XYZ Node
Math Node
Random Value Node
Blender 4.1 Musgrave & Noise Texture Update
Index Node
Compare Node
By the end of this section you will have created an awesome landscape & learned about many nodes such as the resample curve, Align Euler to Vector, Curve tangent, Spline Parameter & much, much more
Resample Curve Node
Object Info Node
Align Rotation to Vector Node
Curve Tangent Node
Delete Geometry Node
NEW Different Fence Setup
Set Position Node
Position Node
Noise Texture Node
Distribute Points on Faces Node
Mesh Line Node
Vector Rotate Node
Mesh to Curve Node
Curve to Mesh Node
Curve Line Node
Set Curve Radius Node
Spline Parameter Node
Map Range Node
Mesh Circle Node
Collection Info Node
Input Attribute Toggle
Subdivision Surface Node
Musgrave Texture Node
Duplicate Elements Node
Geometry to Instance Node
Rotate Instances Node
Scale Instances Node
Switch Node
Is Viewport Node
Trim Curve Node
Capture Attribute Node
Finishing Our Scene part 1
Finishing Our Scene part 2
By the end of this section you will have created an awesome procedural house with tiles & a whole scene & learned about the Raycast Node, Boolean Math Node, Volumetric Nodes & much, much more!
Raycast Node
Subdivide Mesh Node
Scale Elements Node
Normal Node
Boolean Math Node
Mesh Boolean Node
Mesh to Points Node
Bounding Box Node
Finishing Our House
Mesh to Volume Node
Distribute Points In Volume Node
Points to Volume Node
Volume Cube Node
Star Node
Fillet Curve Node
Fill Curve Node
Curve Circle Node
Bezier Segment Node
Volume to Mesh Node
Finishing Our Scene Making Trees
ColorRamp Node
Finishing Our Scene Final
Axes to Rotation Node
By the end of this section you will have learned all about the brand NEW matrix nodes, what they are and how to use them!
What Are Matrices - Combine Transform Node
Combine Matrix Node
Transformation Point Node

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Covers every geometry node and their options, providing a comprehensive understanding for users aiming for mastery
Compatible with Blender 4.3 and above, ensuring relevance and applicability for users with the latest software versions
Offers multiple learning paths, allowing users to tailor their experience based on their existing knowledge and goals
Teaches how to create procedural assets, which can help users quickly populate scenes and streamline their workflow
Requires users to download and install Blender, which may pose a barrier for those with limited access to hardware or software
Includes optional content on the Principled BSDF shader, which may be less relevant for users focused solely on geometry nodes

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in The Ultimate Blender 3D Geometry Nodes Course with these activities:
Review Blender's Interface and Navigation
Familiarize yourself with Blender's interface and navigation to ensure a smooth learning experience with Geometry Nodes.
Browse courses on Blender
Show steps
  • Open Blender and identify key interface elements.
  • Practice navigating the 3D viewport using mouse and keyboard shortcuts.
  • Experiment with manipulating objects in the scene.
The Blender Geometry Nodes Beginner's Guide
Read a book to gain a foundational understanding of Geometry Nodes before diving into the course.
Show steps
  • Obtain a copy of 'The Blender Geometry Nodes Beginner's Guide'.
  • Read the introductory chapters covering the basics of Geometry Nodes.
  • Follow along with the examples and exercises in the book.
Experiment with Basic Geometry Node Setups
Practice creating simple Geometry Node setups to reinforce your understanding of fundamental nodes and workflows.
Show steps
  • Create a simple setup that generates a cube and transforms it.
  • Experiment with different input values and node combinations.
  • Try creating a setup that generates a simple pattern or shape.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Tutorials on Specific Geometry Node Effects
Follow online tutorials to learn how to create specific effects using Geometry Nodes, such as procedural textures or animations.
Show steps
  • Search for tutorials on YouTube or Blender-specific websites.
  • Choose a tutorial that covers an effect you're interested in.
  • Follow the tutorial step-by-step, paying attention to the node setup and parameters.
Create a Procedural Building Generator
Start a project to create a procedural building generator using Geometry Nodes, applying the knowledge gained from the course.
Show steps
  • Plan the basic structure and features of the building.
  • Create a Geometry Node setup that generates the building's base shape.
  • Add details such as windows, doors, and roof elements using Geometry Nodes.
  • Implement controls to customize the building's appearance.
Document Your Geometry Node Creations
Create documentation for your Geometry Node setups to reinforce your understanding and share your knowledge with others.
Show steps
  • Choose a Geometry Node setup you've created.
  • Write a description of the setup's purpose and functionality.
  • Create diagrams or screenshots to illustrate the node graph.
  • Explain the key parameters and how they affect the output.
Contribute to a Blender Add-on Using Geometry Nodes
Contribute to an open-source Blender add-on that utilizes Geometry Nodes to gain practical experience and collaborate with other developers.
Show steps
  • Identify an open-source Blender add-on that uses Geometry Nodes.
  • Study the add-on's code and documentation.
  • Identify a feature or improvement you can contribute.
  • Implement your contribution and submit a pull request.

Career center

Learners who complete The Ultimate Blender 3D Geometry Nodes Course will develop knowledge and skills that may be useful to these careers:
Procedural Artist
A procedural artist specializes in using algorithms and procedural techniques to generate content, as opposed to modeling every asset by hand. This role is directly enabled by this course. The procedural artist will use the vast library of knowledge, and skills described in this course to create custom tools and assets. The course's in-depth coverage of every geometry node is of particular benefit for any procedural artist and their workflow. This course provides the necessary skills for a procedural artist to efficiently build environments and assets.
Technical Artist
A technical artist bridges the gap between artistic vision and technical implementation, often focusing on creating tools and pipelines that help artists work more efficiently. This course directly provides a firm understanding of procedural content generation using geometry nodes in Blender, which is a powerful asset in the technical artist's toolkit for creating repeatable and scalable solutions for environmental art, character rigs, or visual effects. A technical artist may use the skills from this course to make systems for rapid content creation. This course is particularly helpful because it focuses on practical application through project-based learning, allowing technical artists to immediately apply their knowledge.
3D Modeler
A 3D modeler creates three-dimensional models of characters, environments, or objects for use in various media, such as games, movies, and product visualization. The practical skills gained from this course in using Blender's geometry nodes are ideal for a 3D modeler. This is because they allow for the creation of complex and detailed models using procedural techniques, which allows them to produce more in less time. The course provides in-depth experience with procedural modeling techniques, which allows a 3D modeler to build assets in a dynamic and flexible way. This will reduce the need for manual modeling.
Visual Effects Artist
A visual effects artist creates the visual elements that cannot be filmed practically, often integrating computer-generated imagery with live action footage. Procedural generation is a core part of VFX. The skills that a visual effects artist will learn in this course will help them create complex effects, such as environmental elements, particle systems, and animated scenes. The course teaches the use of geometry nodes to create sophisticated visual effects. The hands-on experience and projects provide a strong foundation for a visual effects artist.
Game Environment Artist
A game environment artist creates the visual landscapes and surroundings of a video game, and often works with procedural generation systems. This course helps a game environment artist by teaching how to use geometry nodes to create detailed and scalable environments. The course projects for buildings and villages, trees, grass, and rivers are immediately applicable to game development workflows. The course's project-based approach allows a game environment artist to build a strong portfolio.
Motion Graphics Designer
A motion graphics designer creates animated graphics for video, film, and other media. The use of geometry nodes is crucial for creating engaging and dynamic motion graphics. Through this course, a motion graphics designer can master procedural animation and scene creation. The course projects specifically, such as building roads with cars on them, vines, and a sci-fi corridor, are beneficial for a motion graphics designer's portfolio. Further, the course emphasizes the practical application of nodes, and provides a solid understanding of complex animation techniques.
Digital Sculptor
A digital sculptor uses software to create detailed 3D models, often of characters or organic shapes. A digital sculptor may find that tools and assets created in this course help them to rapidly prototype and test new ideas. The course content provides a solid understanding of the available geometry nodes in Blender that can boost a digital sculptor's ability to produce complex meshes. While digital sculpting often emphasizes manual techniques, this course allows a digital sculptor to learn to create tools that speed up their workflow.
Architectural Visualizer
An architectural visualizer creates photorealistic images or videos of architectural designs. This role typically uses 3D modeling software to produce renderings and animations. This course may be useful to an architectural visualizer, as the practical skills gained in using Blender and geometry nodes can be useful to create architectural scenes. The procedural techniques taught in the course for building houses, villages, and even adding details such as trees and grass, are directly applicable to architectural projects. The course's focus on project-based learning may help an architectural visualizer build a portfolio.
Simulation Artist
A simulation artist creates dynamic simulations such as smoke, fire, and fluid effects. Although this course primarily focuses on geometry nodes rather than dynamic simulations, this course may be helpful for a simulation artist, who can use geometry nodes to create a wide variety of assets and tools. The course's project based approach will be particularly useful to build expertise in using Blender. A simulation artist will find value in the practical skills learned in this course.
Product Visualizer
A product visualizer creates photorealistic 3D renderings and animations of products for marketing and advertising purposes. This course may be useful to a product visualizer, as the skills taught can translate into a better workflow when working in Blender. The course's focus on project-based learning allows a product visualizer to master procedural scene creation and asset generation, which are useful for creating product showcases. While not the primary focus, the course's geometry node knowledge could help a product visualizer create complex studio environments.
Virtual Reality Developer
A virtual reality developer creates immersive experiences using virtual reality technology. This course may be helpful as a virtual reality developer will find valuable the skills acquired from this course. They may create assets such as environments, buildings, and natural elements and then apply them within the virtual reality context. The course's focus on procedural generation helps reduce the time spent on creating 3D models, allowing a virtual reality developer to focus on other aspects of the experience. By having a strong grasp of geometry nodes, they may also develop new tools for their workflow.
Augmented Reality Developer
An augmented reality developer creates interactive experiences by overlaying digital content onto the real world. An augmented reality developer can use the skills learned in this course to create the 3D models and environments for their augmented reality applications. This course teaches skills that a developer can use to generate complex assets and scenes that would be useful in augmented reality experiences. Project-based learning helps an augmented reality developer build a useful portfolio. This course may be useful to them as they pursue their career path.
Concept Artist
A concept artist creates visual representations of ideas for use in various creative projects, such as films, video games, and animations. This course may be helpful to a concept artist, in that it provides them with a deeper understanding of how three-dimensional assets are made. A concept artist can use the skills in this course to create complex environments, or to create quick prototypes of an idea they may wish to explore further. The course provides practical skills in Blender that a concept artist may find useful in their workflow.
Animator
An animator brings characters, objects, and environments to life through movement, often relying on 3D software. This course may help an animator, as the skills learned improve the ability to make procedural animations. The knowledge of geometry nodes allows an animator to create complex animations for visual effects, and environments. The focus on practical projects in this course will help an animator master how to get their ideas into Blender.
Instructional Designer
An instructional designer creates educational materials for various subjects, often using multimedia elements. This course may be helpful for an instructional designer who needs to create 3D assets for their educational content. While not a primary focus, the course teaches the skills necessary to produce 3D models, which an instructional designer may be able to use to enhance video lessons. The course's modular structure, which can introduce new geometry nodes, can be helpful in planning out educational videos for students.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in The Ultimate Blender 3D Geometry Nodes Course.
Provides a solid foundation in Blender Geometry Nodes. It covers the basics of node-based workflows and introduces fundamental concepts. It is particularly useful for beginners who are new to both Blender and Geometry Nodes. While the course covers all nodes, this book can serve as a helpful reference for understanding the underlying principles.

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