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Alex Cordebard

Fully Compatible for Blender 4.2+

Have you ever wanted to master simulations, physics and particles? Ever wanted to be able to make explosions? Maybe make fluid simulations? How about simulate clothes on a character? Maybe even simulate the belly of a character moving up and down as he walks? What about being able to know the particle system so well that you can create anything from raindrops, swarms of insects or even hair for a character and animating it? Have I got your attention? Well this course will cover all that and

In this course we will learn everything about:

Read more

Fully Compatible for Blender 4.2+

Have you ever wanted to master simulations, physics and particles? Ever wanted to be able to make explosions? Maybe make fluid simulations? How about simulate clothes on a character? Maybe even simulate the belly of a character moving up and down as he walks? What about being able to know the particle system so well that you can create anything from raindrops, swarms of insects or even hair for a character and animating it? Have I got your attention? Well this course will cover all that and

In this course we will learn everything about:

  • Rigid Body Physics

  • Cloth Physics

  • Particle Systems

  • Forcefields

  • Soft Bodies

  • Dynamic Paint

  • Fire & Smoke Simulation

  • Liquid Simulations

And by everything I mean EVERY...SINGLE...SETTING.

Not only are we learning

Some of the practical scenes & animations we will make include:

  • Creating a Rigid Body Car Rig

  • Creating a Rigid Body Desk Chair That is Thrown Down Some Stairs

  • Creating Clothes on a Dancing Character

  • Create a Swarm of Bees Following A Character

  • Make Snow Falling

  • Create An Awesome Hair Animation

  • Create Grass Blowing in the Wind

  • Use Forcefields to Guide Hair

  • Create Some Jell-o.

  • Make A Characters Belly Bounce as He Moves.

  • Make A Character Create Footsteps in the Mud.

  • Create A Raindrop Effect With Splashes & Puddles

  • Create A Campfire

  • Make A Car Explode & Catch on Fire.

  • Create A Tornado.

  • Simulate Hot Chocolate Being Poured.

  • Make A Sweet Waterfall Animation.

  • &

This course will teach you By the end of this course not only will you have learned all the settings & created some awesome scenes & animations but you will now be equipped with the knowledge and skill to be able to create whatever you want using these different systems.

Enroll now

What's inside

Learning objectives

  • Learn what every single setting & option does for rigid body physics & learn how to use them practically to create awesome scenes & animations!
  • Learn what every single setting & option does cloth physics & learn how to use them practically to create awesome scenes & animations!
  • Learn what every single setting & option does for particle systems & learn how to use them practically to create awesome scenes & animations!
  • Learn what every single setting & option does for forcefields & learn how to use them practically to create awesome scenes & animations!
  • Learn what every single setting & option does for soft body physics & learn how to use them practically to create awesome scenes & animations!
  • Learn what every single setting & option does for dynamic paint & learn how to use them practically to create awesome scenes & animations!
  • Learn what every single setting & option does for fire & smoke simulations & learn how to use them practically to create awesome scenes & animations!
  • Learn what every single setting & option does for liquid simulations & learn how to use them practically to create awesome scenes & animations!

Syllabus

Rendering Out Domino Animation
By the end of this section you will have learned how to download & install Blender & take a look at the basics of Blender so that you are ready for the course!
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Introduction To The Course
Downloading & Installing Blender
Blender’s Interface
Navigating In Blender
Manipulating Objects
Edit & Object Mode

See the knowledge that you remember from section 1!

By the end of this section you will know EVERYTHING about rigid body physics, all their settings and how to practically use them to create awesome scenes & animations such as a car rig & much more!
Free Textures For Course
Blender Shortcut Keys Cheatsheet
Rigidy Body Types & Mass
Collision Shapes
Friction & Bounciness
Collision Margin
Rigid Body Collections
Damping Translation & Rotation
Rigid Body Deactivation
Rigid Body Dominos
Rigid Body World Settings
Rigid Body Constraint Crashes & Fixes
Rigid Body Constraints Fixed
Points Rigid Body Constraint
Hinge Rigid Body Constraint
Slider Rigid Body Constraint
Piston Rigid Body Constraint
Generic Rigid Body Constraint
Generic Spring Rigid Body Constraint
Motor Rigid Body Constraint
Creating Car Rig
Creating Car Drivers
Connect Rigid Bodies to Car
Creating Obstacle Course
Adding Assets To Our Scene
Texturing Our Scene
Rendering Out Our Animation
Exporting to Unreal or Unity

See the knowledge that you remember from section 2!

By the end of this section you will learn EVERYTHING about cloth physics! From how to use all the settings to simulating clothes, curtains, a ball inflating & much more!
Cloth Quality Stiffness & More
Internal Springs
Cloth Pressure
Cloth Cache
Cloth Pinning & Sewing
Cloth Collision
Property Weights
Cloth Field Weights
Collision Settings
Animating Cloths
Objects Interacting With Cloth
Making Stage Curtains
Character Cape Cloth Physics
Clothing Simulation
Ball Inflation Animation
Export Cloth to Unreal & Unity

See the knowledge that you remember from section 3!

By the end of this section you will know EVERYTHING about the particle systems! Including how to make & animate hair, using boids to make particles fight, keyed particles to create a sandman & more
Emission Particle System
Particle System Source
Particles Cache
Particle Velocity
Particle Rotation
Newtonian Physics
Keyed Physics
Boid Particles
Boid Particles Battle
Boid Particles Relations
Boid Particles Brain
Boid Particles Brain Part 2
Boid Particles Land
Fluid Particles Part 1
Fluid Particles Part 2
Particles Render Settings
Particles Viewport Display
Particles Force Field Settings
Particles Textures
Hair Particles
Particles Hair Dynamics
Particles Hair Render
Particles Children Simple
Particle Hair Kinks
Particles Children Interpolated
Particles Hair Shape
Sandman Animation
Bee Swarm Animation
Bee Swarm Animation Part 2
Snow Fall Animation
Snow Fall Animation 2
Hair Animation
Export Emission Particles to Unreal & Unity

See the knowledge that you remember from section 4!

By the end of this section you will know EVERYTHING about forcefields, their settings and how to use them practically for simulations!
Force Forcefield
Boids Forcefield
Charge Forcefield
Wind Forcefield
Vortex Forcefield
Magnetic Forcefield
Harmonic Forcefield

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Covers rigid body, cloth, particle, and fluid simulations, which are essential for creating realistic and dynamic 3D scenes
Explores every setting and option for various physics systems in Blender, providing a comprehensive understanding for advanced customization
Includes a section on downloading, installing, and navigating Blender, which helps beginners get started with the software
Teaches how to export simulations to Unreal Engine and Unity, which allows learners to integrate their creations into game development workflows
Uses Blender 4.2+, so users of older versions may need to upgrade to follow along with the course
Requires downloading and installing Blender, which may pose a barrier to students who do not have access to a computer

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in The Ultimate Blender 3D Simulations, Physics & Particles with these activities:
Review Blender's Interface and Navigation
Familiarize yourself with Blender's interface and navigation to ensure a smooth learning experience throughout the course.
Browse courses on Blender
Show steps
  • Open Blender and identify key panels like the viewport, outliner, and properties editor.
  • Practice navigating the 3D viewport using mouse and keyboard shortcuts.
  • Experiment with manipulating objects in the scene (translate, rotate, scale).
Read 'Mastering Blender' by Oliver Villar
Gain a deeper understanding of Blender's capabilities and workflows to enhance your simulation skills.
View Learning Blender on Amazon
Show steps
  • Obtain a copy of 'Mastering Blender' by Oliver Villar.
  • Focus on chapters related to physics simulations, particles, and rendering.
  • Experiment with the techniques described in the book within Blender.
Simulate a Simple Rigid Body Collision
Reinforce your understanding of rigid body physics by creating a basic simulation.
Show steps
  • Create two simple objects (e.g., cubes) in Blender.
  • Apply rigid body physics to both objects.
  • Adjust the collision shapes and mass of the objects.
  • Run the simulation and observe the collision.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Read 'Blender Foundations' by Roland Hess
Strengthen your foundational knowledge of Blender to better understand the simulation tools.
Show steps
  • Obtain a copy of 'Blender Foundations' by Roland Hess.
  • Review chapters covering modeling, animation, and rendering.
  • Pay attention to the sections on modifiers and constraints.
Create a Short Animation of Cloth Physics
Solidify your knowledge of cloth physics by creating a short animation showcasing its properties.
Show steps
  • Create a simple cloth object (e.g., a plane) in Blender.
  • Apply cloth physics to the object.
  • Experiment with different cloth settings (e.g., stiffness, damping).
  • Animate the cloth interacting with another object or force field.
  • Render a short animation of the cloth simulation.
Simulate a Particle System Explosion
Apply your understanding of particle systems to create a visually appealing explosion effect.
Browse courses on Particle Systems
Show steps
  • Create an emitter object in Blender.
  • Configure a particle system to emit particles from the object.
  • Adjust particle settings (e.g., velocity, lifetime, size).
  • Add force fields (e.g., turbulence, gravity) to shape the explosion.
  • Render the explosion animation.
Follow Advanced Blender Simulation Tutorials
Expand your simulation skills by following advanced tutorials on specific techniques or effects.
Browse courses on Physics Simulations
Show steps
  • Search for advanced Blender simulation tutorials on platforms like YouTube or Blender Cloud.
  • Choose a tutorial that covers a specific effect you want to learn (e.g., realistic fire, complex fluid dynamics).
  • Follow the tutorial step-by-step, paying attention to the settings and techniques used.
  • Experiment with modifying the tutorial to create your own unique effect.

Career center

Learners who complete The Ultimate Blender 3D Simulations, Physics & Particles will develop knowledge and skills that may be useful to these careers:
Simulation Specialist
A simulation specialist is often called upon to create realistic and accurate models of physical phenomena. This course is highly relevant for a simulation specialist as it dives deep into the settings of physics engines, particle systems, and fluid dynamics within Blender. A simulation specialist will find great value in the fact that the course covers every setting for the tools it presents. This attention to detail allows any simulation specialist using this knowledge to produce sophisticated and refined results. The course even helps the user create practical scenes that they can use as a foundation.
Simulation Engineer
A simulation engineer creates complex simulation models for testing and research. This course is an ideal starting point for a simulation engineer who wants to use Blender. The course dives deep into the settings of physics engines, particle systems, and fluid dynamics. The precision provided by going through every setting of every system allows the simulation engineer to create accurate simulations. The practical scenes that the course guides the user through can act as excellent starting points for any simulation engineer.
3D Animator
A three dimensional animator brings characters, objects, and environments to life through movement and expression. This course enables a three dimensional animator to use Blender's simulation tools to enhance animations. It covers rigid body, cloth, and particle simulations, which are essential for creating realistic and dynamic movement. For example, a three dimensional animator can use the lessons on cloth physics to rig clothes on a character while having them react to movement and the environment. This course is extremely beneficial since it goes deep into the settings which allows the three dimensional animator to produce the exact result that they desire.
Visual Effects Artist
Visual effects artists create imagery for films, television, video games, and other media. A visual effects artist must understand how physical simulations work, and this course offers a thorough exploration of Blender's simulation tools, including rigid body, cloth, particle, and fluid systems. The course covers every setting within these systems, which is precisely what a visual effects artist needs to know. A visual effects artist will benefit greatly from the way this course breaks down each of these complex systems. The practical scenes that the course helps the user create serve as excellent stepping stones for more elaborate effects.
Technical Artist
A technical artist bridges the gap between art and technology in the creation of visual content. This course helps a technical artist greatly because it provides the knowledge to create realistic physical effects within the Blender software suite. This includes topics such as rigid body physics, cloth physics, particle systems, and liquid simulations. A technical artist will find value in understanding how to manipulate every setting in these systems. The practical scenes and animations that the course provides also serve as excellent examples of what can be achieved.
Game Developer
A game developer creates experiences for players of video games. This course is especially helpful for a game developer, as it focuses heavily on physical simulations that are vital for interactive experiences. The course teaches how to create everything from rigid body vehicle rigs to cloth physics. A game developer will also use what this course teaches about particle systems to create effects like rain, snow, and swarms of creatures. The course even includes lessons on exporting to popular game engines like Unreal and Unity, making it a very useful course for any game developer.
Motion Graphics Artist
A motion graphics artist uses visual effects, animation, and other cinematic techniques to create compelling content. This course helps a motion graphics artist by providing in-depth knowledge of Blender's simulation capabilities covering rigid body physics, cloth physics, particle systems, forcefields, soft bodies, dynamic paint, and fire, smoke and liquid simulations. For any motion graphics artist who wants to expand their skill set, this course is ideal in understanding how to create effects that would otherwise require a lot of manual work. The course goes through every single setting and option for each of the physical systems. The course also guides the user through the creation of practical scenes that will be a good starting point for any motion graphics artist.
Digital Compositor
A digital compositor combines different visual elements into a final image or scene. This course is beneficial to a digital compositor because it provides the knowledge to create dynamic simulations using Blender that can be incorporated into their compositions. The course covers topics like fire, smoke, liquid, cloth, and particle effects, which would otherwise have to be created by hand or with other software. This course will also give the digital compositor a leg up by teaching them every setting each simulation system has. The user will also be able to get started quickly with the many practical scenes and animations included.
Digital Artist
A digital artist creates artwork using digital tools and technologies. This course aids the digital artist by enhancing their ability to create dynamic and engaging pieces utilizing Blender's simulation capabilities. The course covers rigid body physics, cloth simulations, particle systems, fire, and liquid simulations, all of which enable a digital artist to add a layer of realism to their creations. A digital artist can also rely on this course's deep coverage of every system setting to fine tune their works. The many practical projects that the course includes can also help develop the digital artist's skillset.
Robotics Engineer
A robotics engineer designs and builds robots. This course is highly relevant for a robotics engineer because it provides hands-on experience simulating physical interactions and movements using Blender. The course helps a robotics engineer by covering topics such as rigid body physics and constraints, fluid simulations, and dynamic paint, all of which can be helpful in modelling and testing robotic systems. A robotics engineer can also rely on this course's detailed coverage of all the settings. The many practical examples in the course can also help them start their own simulations.
Virtual Reality Developer
A virtual reality developer creates immersive experiences for virtual reality platforms. This course helps a virtual reality developer because it provides hands on experience simulating physical effects in Blender, a software the developer will likely use. The course covers topics such as rigid body physics, cloth physics, particle systems, and liquid simulations that the developer can use when creating the interactive environments of their virtual reality experiences. The course's in depth, setting by setting approach, ensures that the virtual reality developer controls every aspect of their simulations. The practical projects throughout the course serve as great working examples to work from.
Product Visualisation Artist
A product visualisation artist creates realistic renderings of products for marketing and presentation purposes. This course may help a product visualisation artist, as it provides the ability to enhance realistic product visualizations with simulations using Blender. Through the course's coverage of rigid body physics, cloth simulations, and liquid simulations, a product visualization artist can create dynamic scenes that bring a product to life.. The course emphasizes every setting within each system. This provides the fine-grained control that a product visualization artist needs to create stunning visualisations.
Architectural Visualisation Artist
An architectural visualisation artist creates renderings and animations of buildings for presentations and marketing. This course may be useful for an architectural visualization artist by helping them enhance their renders through physics and particle systems with Blender. The courses provides valuable instruction on rigid body physics, which can help simulate the destruction of a building for example, and cloth physics, which can show realistic reactions of curtains and other fabrics in architectural scenes. The course also helps the artist understand all of the settings within the systems they cover. The course also guides the artist to make practical scenes that can help them start working.
Instructional Designer
An instructional designer creates learning materials. This course may be useful for an instructional designer because it could help the designer create animations and simulations in Blender, which they can then incorporate into their learning materials. The focus of this course on rigid body, cloth, liquid, fire, and particle systems can give the instructional designer new tools for their educational content. The detailed coverage of all settings within these systems ensures that the instructional designer can customize their simulations. The practical animations that the course walks the user through will directly help the instructional designer.
Data Visualisation Specialist
A data visualisation specialist transforms complex data into visual formats. This course may be useful for a data visualization specialist who want to visually represent some specific data. The course's detailed coverage of particle systems, forcefields, and simulations in Blender could be useful for data representation. The data visualization specialist could use these systems to represent complex data sets. The practical examples that the course guides the user through will allow the data visualization specialist to quickly get started with these ideas. This course is an entry point into this process.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in The Ultimate Blender 3D Simulations, Physics & Particles.
Provides a comprehensive guide to Blender, covering a wide range of topics from basic modeling to advanced simulations. It serves as an excellent reference for understanding the underlying principles behind the simulation tools used in the course. While the course covers specific settings, this book offers broader context and alternative approaches. It is commonly used by both beginners and experienced Blender users.
Provides a solid foundation in Blender's core concepts and workflows. It is particularly helpful for understanding the relationship between different simulation systems and how they interact. While not solely focused on simulations, it offers valuable context for understanding the underlying principles. This book is best used as additional reading to supplement the course materials.

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