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Canopy Games and Michael Bridges

Part of Godot Getaway: The Blender CourseIf you want to create modular models in Blender for use in-game engines then this is the course for you.

Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine- in this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable with other game engines as well. Here are just a few of the things you’ll learn during this course:

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Part of Godot Getaway: The Blender CourseIf you want to create modular models in Blender for use in-game engines then this is the course for you.

Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine- in this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable with other game engines as well. Here are just a few of the things you’ll learn during this course:

  • Learn a non-destructive modelling workflow.

  • Manage multiple game assets.

  • Learn the material workflow.

  • Bring your assets alive in the Godot game engine.

This is an intermediate course- but wait. What does that really mean?

I always start my courses in an easy to understand manner and talk through all of my steps, however, if you are completely new to Blender or 3D modelling, you might struggle to keep up. If you have some existing Blender knowledge you will be able to jump straight in and follow along.

Learn how to create LowPoly 3D models and assets for games using Blender, the free-to-use 3D production suite. I have labelled the course as intermediate, however, if you have a basic knowledge of Blender you’ll be good to go.

You'll be ok with little or no experience. With our online tutorials, you'll be amazed by what you can achieve, with instructor support and online help.

Michael Bridges is an experienced 3D artist and has teamed up with Yann Burrett who teaches Godot. Together Michael and Yann will provide support, encouragement and plenty of challenges along the way.

The course starts with basic props so we can focus on the non-destructive modelling techniques. You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos along with the screencasts for you to follow along.

For each of the models that you build you will follow this process:

  • Be taught a new technique.

  • Challenged to apply the lessons to your own work.

  • Be shown step-by-step how to build it.

  • Apply your previous knowledge regularly.

You will get lifetime access to the course. The creators are qualified and experienced professionals who are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident making 3D assets ready for export to Godot.

Access to this course comes with an optional, free community site where you can share games and 3D models and as well as Discord, where you can connect with other students.

Let’s hop on over, into Blender.

Enroll now

What's inside

Learning objectives

  • Low-poly 3d models.
  • Generative modelling.
  • Non-destructive workflow.
  • Making environmental props.
  • Parametric modelling.
  • Exporting assets.
  • Importing mesh into godot.
  • Custom collision shapes.
  • Material pipeline.
  • Modifier stacking.
  • Multi part modelling

Syllabus

You will be setup and ready to go!
Welcome To The Course
Working With External Constraints
Gathering References
Read more
Blender 2.8 Onwards
Getting Setup Wrap Up
You will learn about generative modelling, intermediate modelling techniques and more advanced use of the modifier stack.
What’s Coming Up In Section 2
What Are Props
The Game Asset Pipeline
The Importance Of Origins
A Simple Crate
Your First Export
Adding A Second Material
Changing Materials
MidSection What's Coming Up
Manual Work
Randomize Transform
Auto Mirror and The Mirror Modifier
Solidifying Our Mesh
The Array Modifier
Adding Some Imperfections Using Displacement
Solving Common Problems With Shading And Scale
Controlling Texture Coordinates And More Complex Arrays
Mid Section Crate Challenge
Exporting With Multiple Modifiers And Objects
Introduction To the Hydrant
4 Ways of Importing Reference Images
Spin And Screw Modifier
Problems You May Encounter When Exporting
Using Primitives As A Template
Basic Drivers
Mid Section Hydrant Challenge
Organisation Decisions
Godot Import Settings And Saving Branch As Scene
Fixing Dependancies
Setting Up Godot's Performace Monitors
The Impact Of Mesh And Materials On Draw Calls
Adding Custom Static Collision Mesh
Adding A Custom Rigid Body Mesh
Setting Up A Physics Test Scene in Godot
The Power Of Python Scripting For Automation
Ripping And The Knife Tool
The Order of Physics Nodes Review
Creating A Showcase Scene
Super Simple Single Colour Texturing
Section 2 Wrap Up
Bonus - Cone
Bonus - Street Lamp
Bonus - Cafe Furniture
Bonus - Zeppelin
Solving Physics Issues
An introduction to the rules around producing assets for a Grid Map in Godot using simple modular road pieces
Welcome To Section 3 A Simple Modular Asset
Grid Map Specifications
Creating The Base Mesh And First Pieces
Creating Dead Ends
Creating A Perfect 90 Degree Turn
Using Existing Geometry To Create New Geometry
Exporting Our Road Pieces
Section 3 Wrap Up
A Deep Dive Into Modular Construction
Introduction To The Section
What's Coming Up In This Section
Basic Blocks
Organising Collections
Modular Unit Size
Building Silhouettes
Adding Detail And A 2.9 Extrude Feature
My Building Modular Unit
Adding Detail To The Ground Floor
Challenge Solution and Effective Modifier Use
Managing A Lot Of Repeating Elements Challenge
Using Drivers To Manage Your Models
Starting The Details - Steps
Workflow Considerations With The Barriers
Making The Doors And Optimising The Mesh
So Many Windows
Matching Materials And Finishing The Building
Making One Mesh Object
Exporting The Building
Optimising A Model's Mesh
Fire Escape - Wire Frame Modifier
Panelling From A Block Model
Creating The Base Panel
Assembling In Object Mode
Creating A More Detailed Panel And Dealing With Common Issues
Fleshing Out the Rest Of The Building
Different Selection Methods And Adding More Detail
Finishing Off The Building Main Form
Overlapping Geometry And Handling Corners
Finished Factory
Getting The Factory Export Ready
Weighted Normals
Fixing Errors And Finishing Off
Section Wrap Up
In this section we will use reference material, import it directly into Blender and create a 1930's classic car.
Introduction To Making The Car
Importing The Car Reference
Making A Wheel

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Make Game Assets Easily And Export To Godot / Unity / Unreal with these activities:
Review Blender's Interface and Basic Tools
Familiarize yourself with Blender's interface and basic tools to ensure a smoother learning experience during the course. This will help you keep up with the intermediate pace.
Browse courses on Blender
Show steps
  • Open Blender and explore the different panels and menus.
  • Practice basic operations like selecting, moving, rotating, and scaling objects.
  • Experiment with creating simple shapes like cubes, spheres, and cylinders.
Read 'Blender For Dummies'
Supplement your learning with a comprehensive guide to Blender. This book will help you understand the fundamentals and provide a solid foundation for the course.
Show steps
  • Obtain a copy of 'Blender For Dummies'.
  • Read the chapters covering the Blender interface, basic modeling techniques, and material creation.
  • Follow along with the examples and exercises in the book to reinforce your understanding.
Model a Simple Prop
Practice your modeling skills by creating a simple prop, such as a crate or barrel. This will help you apply the techniques learned in the course and build confidence.
Show steps
  • Choose a simple prop to model, such as a crate, barrel, or table.
  • Gather reference images of your chosen prop.
  • Create a basic model of the prop using Blender's modeling tools.
  • Add details and textures to the model to make it more realistic.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your Modeling Workflow
Create a written or video tutorial documenting your modeling workflow for a specific asset. This will reinforce your understanding and help others learn from your experience.
Show steps
  • Choose a specific asset you've modeled in Blender.
  • Record a video or write a step-by-step guide explaining your modeling process.
  • Share your tutorial on a forum or social media platform.
Read 'Mastering Modular Design'
Deepen your understanding of modular design principles. This book will help you create more efficient and scalable game assets.
Show steps
  • Obtain a copy of 'Mastering Modular Design'.
  • Read the chapters covering design patterns, component-based architecture, and asset management.
  • Apply the principles learned in the book to your own modeling projects.
Export Assets to Godot and Create a Simple Scene
Export your created assets to Godot and create a simple scene to test their functionality. This will help you understand the asset pipeline and how to integrate your models into a game engine.
Show steps
  • Export your models from Blender in a suitable format (e.g., glTF).
  • Import the models into Godot.
  • Create a simple scene in Godot and add your models to it.
  • Add collision shapes and materials to your models.
  • Test the scene to ensure that the models are working correctly.
Contribute to a Blender Add-on
Contribute to an open-source Blender add-on to gain experience with collaborative development and learn from experienced developers. This will deepen your understanding of Blender's capabilities and extend your skills.
Show steps
  • Find an open-source Blender add-on project on GitHub or GitLab.
  • Review the project's documentation and code.
  • Identify a bug or feature that you can contribute to.
  • Submit a pull request with your changes.

Career center

Learners who complete Make Game Assets Easily And Export To Godot / Unity / Unreal will develop knowledge and skills that may be useful to these careers:
Game Artist
A game artist creates visual assets for video games, and this course is directly relevant to this career. A game artist might be responsible for modeling environmental props or texturing assets, both of which are covered in this course. The course focuses on creating low-poly 3D models and assets for games using Blender and exporting them to the Godot game engine, which are essential skills for a game artist. The material pipeline and modifier stacking techniques covered in the course help a game artist create high-quality assets. If you aspire to be a game artist, this course helps you learn valuable skills and techniques in Blender and Godot, including non-destructive modeling workflows and managing multiple game assets.
3D Modeler
The role of a 3D modeler is to create three-dimensional models of objects or characters. This course helps one become a 3D modeler by teaching how to create modular models in Blender for use in-game engines. It emphasizes a non-destructive modeling workflow, managing multiple game assets, and understanding the material workflow. You'll learn to bring assets to life in the Godot game engine. The course provides practical experience in creating low-poly 3D models and assets, which is crucial for a 3D modeler. By the end of the course, you'll be confident in making 3D assets ready for export to Godot. This course teaches valuable skills for anyone looking to become a 3D modeler.
Level Designer
A Level Designer is responsible for creating the environments and layouts of video games. This course is highly relevant to a career as a level designer, as it teaches you to create modular models in Blender and export them to game engines like Godot. The skills learned, such as non-destructive modeling, managing game assets, and understanding the material workflow, are directly applicable to level design. The course's focus on creating low-poly 3D models for games helps level designers optimize their environments for performance. Moreover, given the details around collision shape implementation, this course helps to avoid common pitfalls. Through the course, prospective level designers gain expertise in building game environments effectively.
Technical Artist
A technical artist bridges the gap between artists and programmers, optimizing art assets for game engines. This course is valuable for aspiring technical artists since it covers essential skills in Blender and Godot. It covers topics like non-destructive modeling workflows, managing game assets, and the material pipeline, all important for optimizing art. The focus on exporting assets and importing meshes into Godot helps technical artists understand how to prepare assets for use in a game engine. The modifier stacking and multi-part modeling techniques equip a technical artist with advanced tools. If you're aiming to be a technical artist, this course will help you understand the technical aspects of game art creation.
Environment Artist
The role of an environment artist is to create the visual surroundings for video games. This course directly supports the skills needed to be an environment artist by teaching how to create modular models in Blender for use in-game engines. The course emphasizes non-destructive modeling workflows and material workflows applicable to environment creation. You will learn to create environmental props and manage multiple game assets, which are typical tasks for an environment artist. By learning how to create low-poly 3D models and export them to Godot, you’ll gain practical skills. For anyone wanting to be an environment artist, this course helps build a foundation for creating engaging game environments.
Prop Artist
A prop artist specializes in creating the smaller, detailed objects within a game environment. This course is tailored for those interested in becoming prop artists, as it focuses on creating environmental props using Blender and exporting them to game engines like Godot. It covers essential skills such as non-destructive modeling techniques, managing multiple game assets, and understanding the material pipeline. Learning how to create low-poly 3D models and apply custom collision shapes are valuable for prop artists. This course helps future prop artists develop the skills and knowledge to create high-quality, game-ready assets.
Indie Game Developer
An indie game developer often wears many hats, including creating art assets. This course is particularly useful for indie game developers who want to create their own 3D models and environments. The course teaches how to create modular models in Blender and export them to game engines like Godot, covering essential skills such as non-destructive modeling, managing game assets, and understanding the material workflow. The focus on low-poly models helps indie developers optimize their games for performance. This course provides practical skills and knowledge to create game-ready assets. By the end of the course, you'll be much better equipped to create and implement your own art.
Game Designer
While game designers primarily focus on gameplay and mechanics, understanding asset creation can be beneficial. Although a game designer may not directly create 3D models, this course can help a game designer to better understand the work pipeline. The course covers non-destructive modeling workflows, the material pipeline, and exporting assets to Godot and other game engines. The emphasis on low-poly models and custom collision shapes can help game designers make informed decisions about asset optimization. Through this course, game designers can gain a better understanding of the art creation process.
Virtual Reality Developer
Virtual reality developers create immersive experiences, often requiring custom 3D assets. This course may be beneficial for virtual reality developers, especially those using game engines like Godot or Unity. The course teaches how to create 3D models in Blender and export them, which is helpful for creating custom VR environments. The focus on non-destructive modeling and managing game assets allows VR developers to efficiently create and iterate on their assets. The skills this course imparts are widely applicable to many game engines, so it may be useful for VR developers working outside of Godot.
Augmented Reality Developer
Augmented reality developers create applications that overlay digital content onto the real world, often using 3D models. While augmented reality development has its own requirements, this course may be useful for creating custom 3D assets for AR applications. The course helps developers build a foundation in Blender and Godot, covering topics like non-destructive modeling, material pipelines, and exporting assets. The skills learned in this course, such as creating low-poly models and managing assets, are pertinent to any real-time 3D environment. Taking this course may help AR developers implement custom 3D content.
Motion Graphics Artist
Motion graphics artists create animated graphics for various media. While this course focuses on game assets, the 3D modeling skills learned may still be valuable for a motion graphics artist. The course helps those interested in learning Blender, a tool used by some motion graphics artists. The curriculum teaches non-destructive modeling workflows and the material pipeline, skills useful in creating 3D motion graphics. By learning how to create and manipulate 3D models, motion graphics artists can expand their creative toolkit. Considering this course may open doors to new techniques.
Animator
Animators bring characters and objects to life through movement. While this course focuses on creating static 3D assets, the modeling skills may still be useful for animators, especially those who create their own character models or props. The course helps those interested in learning Blender, a tool used by some animators for 3D modeling. The course covers the basics of non-destructive modeling and the material pipeline, potentially helpful skills for animators who want to customize their models. It may allow animators to gain more control over their assets.
Graphic designer
Graphic designers create visual concepts for various media. While this course focuses on 3D modeling for games, the skills learned may be useful for graphic designers who want to incorporate 3D elements into their work. The course may help those interested in Blender, which is a popular tool for 3D design. The course teaches basic modeling techniques and the material pipeline, which may be useful for creating logos or other visual elements. In taking it, graphic designers may have a better grasp of the third dimension.
Web Developer
Web developers create websites and web applications. While this course focuses on 3D modeling for games, the skills learned may be useful for web developers who want to incorporate 3D elements into their websites. The course may help those interested in using Blender to create 3D graphics for web pages. The course teaches basic modeling techniques and exporting assets, which can be applied to creating interactive 3D elements on the web. Taking this course may let web developers add a new dimension to their websites.
Digital Marketer
Digital marketers promote products and services online. While this course focuses on 3D modeling for games, the skills learned may be useful for digital marketers who want to create 3D product visualizations or interactive content. The course may help those interested in using Blender to create engaging visuals. The course teaches basic modeling techniques and exporting assets, which can be applied to creating marketing materials. A digital marketer may find this course useful in a variety of ways.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Make Game Assets Easily And Export To Godot / Unity / Unreal.
Provides a comprehensive overview of Blender's features and workflows, making it an excellent resource for beginners and intermediate users alike. It covers topics such as modeling, texturing, animation, and rendering. It is particularly helpful for those who want to solidify their understanding of the fundamentals before diving into more advanced techniques. This book can serve as a useful reference throughout the course.

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