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Vince Petrelli

Learn everything you need to know for creating and upstanding what's going on in materials for Unreal Engine 5.

We will first learn the most basic stuff for creating materials in the first section, such as data types, lerp, UV to get you right on track for materials.

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Learn everything you need to know for creating and upstanding what's going on in materials for Unreal Engine 5.

We will first learn the most basic stuff for creating materials in the first section, such as data types, lerp, UV to get you right on track for materials.

After the first section, with everything we learned, we'll dive deeper into materials to create our first master material. Understanding how a master material works is essential for working inside of Unreal Engine. And we do it completely from scratch. We'll also be going over usage of different maps like base color, normal, roughness and etc.

In the third section, we'll start create a scene using vertex painting from scratch. You'll learn the entire process from planning to rendering. After this section, you should be able to create any scene that you want.

In the final section, we'll be creating an auto landscape material right from scratch. In this section, not only will you apply all the things you learned previously, but you'll also learn how to create different masks for blending materials, auto foliage, runtime virtual texture, tiling break up techniques and all the other cool stuff.

After this course, you should able to read most of the complicated graphs and follow any tutorials about materials you like.

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What's inside

Learning objectives

  • Use different nodes to create complicated materials
  • Uv/sine/component mask/panner/saturate/lerp/world position offset and more
  • Create a master material that can be used in any project
  • Understand how bit maps like base color/roughness/normal/ambient occulusion work
  • Create a scene from scratch
  • Material blend/vertex painting/decals/paint puddles
  • Create a landscape from scratch
  • Slope blend/height blend/auto foliage/run time virtual texture
  • Dot product/vertex normal/texture bombing/triplanar projection and more
  • Create an auto landscape material from scratch

Syllabus

Introduction
How to get help?
Create First Project
Why Don't I Understand Material
Read more
Material Graph Basic
Material Graph Basic Section Overview
Basic Data Types
Roughness
How to use lerp
UV
Component Mask
Import A Texture
Make Your Texture Move
Panner
Material Instance
Writing Comments
Section Challenge: Create A Fire Material
Share Task: Share Your Fire
Sine
Manipulate Sine
Create A Floating Rock
Create A Dissolve Material
Add Glow To Edges
Interact With The Dirty Platform
Interact With The Dissolve Mateiral
Share Task: Share What You've Created
Section Wrap Up
Create A Master Material
Create A Master Material Section Overview
Intro To Master Material
Full UV Control
Static Switch Paramater
Full Color Control
Organize Paramaters
Metalic Control
Specular Control
Roughness Control
Texture Compression Settings
Normal
Ambient Occlusion
Section Challenge1:Review
Channel Packing
Share Task: Share your thoughts
Channel Unpacking
Section Challenge2:Channel Packed Texture In Master Material
Displacement
Create A Project Template
Share Task: Share Your Master Material
Create A Scene
Create A Scene Section Overview
Planning A Scene
Lightning Our Scene
Emissive Material
Material Blend
Vertex Painting
Vertex Painting For Walls
Vertex Painting For Road
Paint Puddles
Section Challenge-Vertex Painting For Side Walk
Decals
Fill In Static Meshes
Foliage Mode
Set Up Level Sequence
Camera Movement
Render Our Scene
Share Task:Share Your Render Result
Create An Auto Landscape Material
Create An Auto Landscape Material Section Overview
Set Up Landscape Project
Basic Lighting Set Up
Simple Sculpting
Material Function
Base Color Control In Material Function
Camera Depth Fade
Texture Bombing
Macro Variation
Specular In Landscape
Normal In Landscape
Section Challenge: ORD In Landscape
Share Task: Share Your Material Graph
Specular and Macro Variation Control
Landscape Layer Blend
Make A Landscape In Gaea
Output Landscape From Gaea
Import Landscape Maps To Unreal
Section Challenge 1 - Slope Layer
What does "Auto Landscape" mean?
Create A Slope Mask
Use Slope Mask In Landscape Material
Transition Slope Blend
Triplanar Projection
Use Triplanar Projection For Slope Layer
Section Challenge 2 - Review
Create A Height Mask
Use Height Mask In Landscape Material
More Adjustment For Height Mask
Section Challenge 3-Use Height Mask With Slope Layer

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Covers material creation best practices prevalent in industry
Provides practical guidance for building complex materials using a variety of nodes
Suitable for beginners with its comprehensive coverage of material creation fundamentals
Emphasizes the creation of master materials for reuse in different projects
Guides learners through the process of creating a scene from scratch using vertex painting
Covers advanced techniques for creating auto landscape materials

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5: One Course Solution For Material with these activities:
Create a Collection of Game Development Resources
Creating a collection of game development resources will help you find the information you need to create your own games.
Show steps
  • Find game development resources
  • Organize your resources
  • Share your resources with others
Volunteer for a Game Development Project
Volunteering for a game development project will help you gain experience and will help you build your portfolio.
Show steps
  • Find a game development project to volunteer for
  • Contact the project leader
  • Start volunteering
Read 'The Art of Game Design'
Reading 'The Art of Game Design' will help you learn the fundamentals of game design and will help you create better games.
Show steps
  • Read the book
  • Take notes
  • Apply what you learn to your own game projects
Six other activities
Expand to see all activities and additional details
Show all nine activities
Attend a Game Development Workshop
Attending a game development workshop will help you learn new skills and will help you network with other game developers.
Show steps
  • Find a game development workshop
  • Register for the workshop
  • Attend the workshop
Follow a Tutorial on Creating a Landscape
Following a tutorial on creating a landscape will help you learn the basics of landscape creation and will help you create your own landscapes.
Browse courses on Unreal Engine
Show steps
  • Find a tutorial on creating a landscape
  • Follow the tutorial
  • Create your own landscape
Practice Using Different Nodes
Practicing using different nodes will help you become more proficient in material creation and will help you create more complex materials.
Browse courses on Material Creation
Show steps
  • Create a new material
  • Add a UV node
  • Add a lerp node
  • Add a sine node
  • Add a panner node
Create a Master Material
Creating a master material from scratch will help you understand the fundamentals of material creation and how to use master materials in Unreal Engine.
Show steps
  • Add a roughness map
  • Add a metallic map
  • Add a normal map
  • Create a new material
  • Add a base color texture
Participate in a Peer Review Session
Participating in a peer review session will help you get feedback on your work and will help you improve your skills.
Show steps
  • Find a peer review session
  • Submit your work for review
  • Review the work of others
Create a Portfolio of Your Work
Creating a portfolio of your work will help you showcase your skills and will help you get hired.
Show steps
  • Decide what to include in your portfolio
  • Create your portfolio website
  • Add your work to your portfolio
  • Promote your portfolio

Career center

Learners who complete Unreal Engine 5: One Course Solution For Material will develop knowledge and skills that may be useful to these careers:
Game Programmer
Creating materials for games is a key skill for Game Programmers. As a Game Programmer, you will be responsible for developing the game's engine, core gameplay mechanics, and other technical aspects. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course will help you to build a strong foundation in material creation for Unreal Engine 5, which will be essential for your success as a Game Programmer.
Technical Artist
Technical Artists are responsible for creating and implementing technical solutions for visual effects and game development. They work closely with artists and engineers to ensure that the game's visuals are both visually appealing and technically sound. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course will help you to build a strong foundation in material creation for Unreal Engine 5, which will be essential for your success as a Technical Artist.
Environment Artist
Environment Artists are responsible for creating the game's world, including the terrain, buildings, and other objects. They work closely with level designers to ensure that the game's environment is both visually appealing and playable. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course will help you to build a strong foundation in material creation for Unreal Engine 5, which will be essential for your success as an Environment Artist.
Material Artist
Material Artists are responsible for creating the textures and materials that are used in games. They work closely with artists and engineers to ensure that the game's visuals are both visually appealing and technically sound. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course will help you to build a strong foundation in material creation for Unreal Engine 5, which will be essential for your success as a Material Artist.
3D Modeler
3D Modelers are responsible for creating the 3D models that are used in games. They work closely with artists and engineers to ensure that the game's models are both visually appealing and technically sound. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course will help you to build a strong foundation in material creation for Unreal Engine 5, which will be essential for your success as a 3D Modeler.
Game Designer
Game Designers are responsible for designing the game's overall gameplay, story, and mechanics. They work closely with artists and engineers to ensure that the game is both fun and playable. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course will help you to build a strong foundation in material creation for Unreal Engine 5, which may be useful for your success as a Game Designer.
Level Designer
Level Designers are responsible for creating the game's levels, including the layout, objects, and lighting. They work closely with artists and engineers to ensure that the game's levels are both visually appealing and playable. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course will help you to build a strong foundation in material creation for Unreal Engine 5, which may be useful for your success as a Level Designer.
Animator
Animators are responsible for creating the game's animations, including the character's movements, facial expressions, and other animations. They work closely with artists and engineers to ensure that the game's animations are both visually appealing and technically sound. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course may be useful for your success as an Animator, as it will help you to understand the technical aspects of material creation in Unreal Engine 5.
Visual Effects Artist
Visual Effects Artists are responsible for creating the game's visual effects, including explosions, smoke, and other effects. They work closely with artists and engineers to ensure that the game's visual effects are both visually appealing and technically sound. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course may be useful for your success as a Visual Effects Artist, as it will help you to understand the technical aspects of material creation in Unreal Engine 5.
Lighting Artist
Lighting Artists are responsible for creating the game's lighting, including the placement of lights, the intensity of the light, and the color of the light. They work closely with artists and engineers to ensure that the game's lighting is both visually appealing and technically sound. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course may be useful for your success as a Lighting Artist, as it will help you to understand the technical aspects of material creation in Unreal Engine 5.
Systems Engineer
Systems Engineers are responsible for designing, developing, and maintaining complex systems. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course may be useful for your success as a Systems Engineer, as it will help you to understand the technical aspects of material creation in Unreal Engine 5.
Concept Artist
Concept Artists are responsible for creating the game's concept art, including the game's characters, environments, and other objects. They work closely with artists and engineers to ensure that the game's visuals are both visually appealing and technically sound. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course may be useful for your success as a Concept Artist, as it will help you to understand the technical aspects of material creation in Unreal Engine 5.
Computer Scientist
Computer Scientists are responsible for developing the theoretical foundations of computing and for designing and implementing new computing technologies. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course may be useful for your success as a Computer Scientist, as it will help you to understand the technical aspects of material creation in Unreal Engine 5.
Data Scientist
Data Scientists are responsible for collecting, analyzing, and interpreting data to solve business problems. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course may be useful for your success as a Data Scientist, as it will help you to understand the technical aspects of material creation in Unreal Engine 5.
Software Engineer
Software Engineers are responsible for developing the game's software, including the game's engine, core gameplay mechanics, and other technical aspects. They work closely with artists and engineers to ensure that the game is both fun and playable. A strong understanding of material creation in Unreal Engine 5 will allow you to create realistic and visually appealing game environments and objects. This course may be useful for your success as a Software Engineer, as it will help you to understand the technical aspects of material creation in Unreal Engine 5.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5: One Course Solution For Material.
Covers the fundamentals of shading and lighting in Unreal Engine 4. Provides a solid understanding of material properties, lighting techniques, and post-processing effects.
Provides a comprehensive overview of game engine design and architecture, including material handling and rendering principles. Offers a deep understanding of the underlying concepts.
Covers the mathematical and algorithmic foundations of computer graphics, including material representation and rendering techniques. Provides a strong theoretical basis for understanding material development.
A comprehensive reference on physically based rendering techniques, including material modeling and shading. Offers a deep understanding of the science behind realistic material creation.
A collection of advanced rendering techniques, including material-related topics. Offers insights into cutting-edge material development practices.
Covers the fundamental concepts of computer graphics, providing a good foundation for understanding material development. Useful as a reference for general graphics knowledge.
A comprehensive reference on real-time rendering techniques, including material representation and shading. Provides a deep understanding of the practical aspects of material development.

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