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Ravi Ramamoorthi

Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual simulators, visualization and even imaging products and cameras. This course teaches the basics of computer graphics rendering, that is of great recent relevance in industry, and that apply to all of these domains.

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Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual simulators, visualization and even imaging products and cameras. This course teaches the basics of computer graphics rendering, that is of great recent relevance in industry, and that apply to all of these domains.

Students will learn to create very realistic computer-generated images of 3D scenes, with ray and path tracing. The course follows on from CSE 167, Foundations of computer graphics, to delve into the details of high-quality physically-based rendering, creating the most realistic and beautiful computer-generated images, culminating in a state-of-the-art path tracer with multiple importance sampling. The projects will be as follows (each counting for 25% of the grade, a passing score will be 60%)

What's inside

Learning objectives

  • Raytracing (homework 1)
  • Direct lighting (homework 2)
  • Path tracing (homework 3)
  • Importance sampling (homework 4)

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Computer Graphics II: Rendering with these activities:
Review Linear Algebra Concepts
Strengthen your understanding of linear algebra, which is fundamental to 3D transformations and rendering calculations.
Browse courses on Linear Transformations
Show steps
  • Review vector and matrix operations.
  • Practice solving linear systems of equations.
  • Study transformations in 2D and 3D space.
Review Foundations of Computer Graphics
Refresh your knowledge of the foundational concepts covered in CSE 167 to better understand the advanced rendering techniques in this course.
Show steps
  • Review the graphics pipeline stages.
  • Study basic shading models like Phong shading.
  • Practice applying texture mapping techniques.
Implement Basic Ray-Object Intersections
Practice implementing ray-object intersection tests (e.g., ray-sphere, ray-triangle) to solidify your understanding of ray tracing fundamentals.
Show steps
  • Implement ray-sphere intersection.
  • Implement ray-triangle intersection.
  • Test your implementations thoroughly.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Tutorials on Monte Carlo Integration
Learn about Monte Carlo integration techniques, which are essential for path tracing and importance sampling, by following online tutorials and examples.
Show steps
  • Find tutorials on Monte Carlo integration.
  • Implement basic Monte Carlo estimators.
  • Experiment with different sampling strategies.
Physically Based Rendering: From Theory to Implementation
Reference this book to gain a deeper understanding of physically based rendering principles and implementation techniques.
Show steps
  • Read relevant chapters on path tracing and importance sampling.
  • Study the code examples provided in the book.
Extend Your Path Tracer with a New Feature
Extend your path tracer by adding a new feature, such as support for participating media or a more advanced BRDF, to deepen your understanding of rendering techniques.
Show steps
  • Choose a feature to implement.
  • Research the implementation details.
  • Integrate the feature into your path tracer.
  • Test and debug your implementation.
Create a Rendering Showcase
Create a showcase of images rendered with your path tracer, highlighting different features and demonstrating your understanding of rendering principles.
Show steps
  • Render a variety of scenes.
  • Document the rendering settings used.
  • Present your work in a visually appealing format.

Career center

Learners who complete Computer Graphics II: Rendering will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Computer Graphics II: Rendering.
Is the bible of physically based rendering. It covers all aspects of rendering, from the theoretical foundations to practical implementation details. It is commonly used as a textbook at academic institutions and by industry professionals. This book adds significant depth to the course material and is an invaluable reference for anyone serious about computer graphics rendering.

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