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3D College

Welcome to Unreal Engine 5 - Lighting for Beginners & Cinematics. This course will equip you with practical skills to create professional Lighting systems from scratch, ideal for both games and cinematic scenes. We'll start by exploring essential Lighting actors such as Directional Light, Sky Light, Sky Atmosphere, Exponential Height Fog, and Volumetric Clouds. Learn to control the Post Process Volume, set up Lumen, and use HDRI features to build your own Environment Lighting System.

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Welcome to Unreal Engine 5 - Lighting for Beginners & Cinematics. This course will equip you with practical skills to create professional Lighting systems from scratch, ideal for both games and cinematic scenes. We'll start by exploring essential Lighting actors such as Directional Light, Sky Light, Sky Atmosphere, Exponential Height Fog, and Volumetric Clouds. Learn to control the Post Process Volume, set up Lumen, and use HDRI features to build your own Environment Lighting System.

Next, we’ll focus on creating Lights from scratch for your Interior Scenes to achieve 3A quality. You’ll learn how to use Volumetric Scattering and create exceptional God Rays effects using only Lumen. Additional chapters will teach you how to work with Studio Lighting, regardless of the objects you decide to showcase. You’ll learn to use Point Light, Rectangular Light, Spot Light, and even Emissive Materials. I’ll show you how to build a scene based on a single light source and multiple lighting sources.

This course also covers Sublevels, enabling efficient project management. You’ll learn to use IES Textures and create GOBO Lighting Materials, adding a new dimension to your scenes.

Finally, we’ll dive into rendering settings for Plus, enjoy bonus resources: 8 free GOBO Textures and 4 free IES Textures, ready for download. By the end, you’ll have all the tools to create exceptional Lighting in Unreal Engine and take your skills to the next level.

I've had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami or Square Enix. I worked on over 100 different Cinematic projects during my 3D artist journey.

Here’s what makes this course stand out:

  • Always Updated: Regularly refreshed to include the latest UE5 updates, so you’re always learning with the most current tools and techniques.

  • Beginner-Friendly Structure: Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.

  • Thorough Fundamentals: Gain a solid understanding of Unreal Engine 5’s core features, fully preparing you for more advanced topics.

Don’t wait - get started today, and I’ll see you in the first Lecture.

Enroll now

What's inside

Learning objectives

  • How to install ue5, download marketplace/fab assets, and navigate the engine.
  • How to use directional light, sky light, sky atmosphere, exponential height fog, and volumetric clouds.
  • Lighting for exterior level, set up post process volume, and build a cinematic lighting system from scratch.
  • Building a system for an interior level, creating light reference bp, understanding hdri features, and controlling the lumen.
  • How to create a 3a lighting scene with lumen and build a realistic god rays effect in minutes.
  • How to work with point light, rectangular light, spot light, and emissive materials. create & understand sublevels.
  • How to build a lighting scenario in a studio, using 1-light technique and multiple light sources.
  • How to create a gobo lighting material and use ies textures.
  • Tips and rare, practical advices, rendering options for png, exr, and path tracing.

Syllabus

Introduction

An overview of what you'll learn in this hands-on course, as you create your own projects and Lighting systems step by step. Lumen has transformed Unreal Engine 5, making lighting a key element in the graphics creation process.

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You'll learn how to install UE5, set up your project, download assets from the Epic Marketplace/FAB, and navigate essential functions and hotkeys.

You will install UE5 via the Epic Games Launcher.

Create a new project by selecting a template and configuring settings.

Download FAB assets. I prepared PDF list of all assets for you.

*Since the course was created two weeks before the FAB launch, this Lecture has been updated. Some assets, such as the "Megascans Abandoned Apartment", still haven't been added to FAB, so below you’ll find a link to download this asset from our Google Drive in PDF. If this asset is added to FAB over time, you’ll be able to add it directly to your library.

You will learn the basic functions of UE5. I will show you how to control the view, important hotkeys, features of various windows, and what you should pay special attention to.


*I prepared list of most important Hotkeys & Commands in UE5. PDF file below:

How to work with all lighting actors in your project, covering basic functions, controls, and creating a lighting system from scratch. Includes Post Process Volume and the Lumen settings.

We will set up the project to work with our actors, then add all Lighting Sources to create a new, customized Lighting System.

Learn how to use Sky Light in UE5, including the most important settings, features, tips, and everything you need to know for creating your scene.

*I created separate folder "Textures" and imported 2 HDRI maps, I called them "Midday". You can find HDRI textures on multiple pages or buy them from FAB. Personally I prefer to use POLYHAVEN (do not promote them in any way!). Just remember to select HDRI format of file before downloading.

Create Master Sequence with 2 shots. Learn how to use Sky Atmosphere in UE5, including the most important settings, features, tips, and everything you need to know for creating your scene.

Discover how to use Directional Light in UE5, a lighting source that mimics the real sun. You'll learn the key settings, features, tips, and everything essential for creating your scene.

Our world would look unrealistic without clouds, so we will thoroughly discuss the features of Volumetric Clouds and how to use the free Volumetrics plugin. However, the functions of this actor are relatively limited, so it’s often worth looking for additional assets to achieve a better effect.

Learn how to use Exponential Height Fog in UE5, including the most important settings, features, tips, and everything you need to know. Use Volumetric Fog feature and control all important parameters.

A detailed overview of Post Process Volume, covering all the essential functions and features that will elevate your cinematics to the next level. Experiment with the settings to find the best configurations for your project.

Put your acquired knowledge into practice by creating your own system based on the presented project, utilizing all the discussed Lighting Actors. Be creative and have fun!

Discover how to utilize Lighting Actors to craft an exceptional Interior Scene. Understand HDRI Backdrop and create God Rays effect, step by step with Lumen.

We’ll delve into using HDRI Backdrop and create a BP Lighting Reference for your projects.

Create a new, customized Lighting System. Prepare settings, understand specific features and utilize Environment Light Mixer.

Put your acquired knowledge into practice by creating your own system based on the presented project, utilizing all the discussed Lighting Actors.

We will create the God Rays effect in your scene step by step using the Lumen system. You'll see how to efficiently and quickly control lighting in the Interior Level.

How to build a lighting scenario in a Studio, using the 1-light technique and the 3-light technique. How to create a GOBO Lighting Material and use IES Textures.

Learn how to create and properly control Sublevels, which we'll use as different lighting systems in your Studio.

Discover how to use Point Light in UE5. You'll learn the key settings, features, tips, and everything essential for creating your scene.

Discover how to use Rectangular Light in UE5. Probably the most popular and frequently used light source in studio settings.

Discover how to use Spot Light in UE5. The most performance-efficient light source available, particularly useful in scenes with a single light source.

In Unreal Engine, emissive Materials give artists a very cheap and effective way to create the impression that a surface is glowing or casting light without using using any of Unreal's standard Light Types. Depending on your settings, Emissive Materials can act as a real light source that casts illumination into the environment around them, or they can self-illuminate without emitting light into the scene.

We'll create a complete Studio Scene using the 1 Light Source Technique. We'll incorporate IES Textures, build the entire scene using free assets and various materials, and you'll learn how to control mesh materials for enhanced lighting effects.


*Download 4 Free IES Textures

We'll create a complete Studio Scene using the 3 Light Source Technique. We'll incorporate Rectangular Lights, build the entire scene using free assets and various materials.

I’ll show you how to use GOBO Textures and create a standard Light Function Material. We’ll apply GOBO in our scene, and you’ll also learn how to control the parameters and exposure of GOBO in your project.


*Download 8 Free GOBO Textures

You will download 3 different render settings, learn how to achieve high quality of your scenes.

I’ll show you how to render your Cinematic or individual scenes. Additionally, I've prepared two settings for you. Just copy and paste the files into the Content Folder, I recommend the Cinematic folder as the destination.


*Download Custom Settings for PNG and EXR Renders!

There has long been a debate about Path Tracing, whether it’s worth rendering with this method or if it’s better to stick with the traditional model. It all depends on your preferences. In my experience, I would primarily choose Path Tracing for Archviz, but it’s worth testing both options to find the best solution for you. With the current level of Lumen development, the difference is barely noticeable.


*Download Custom Settings for Path Tracing Renders!

3D College Courses

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides hands-on experience with Unreal Engine 5, which is widely used in the game development and film industries
Starts with the fundamentals of UE5, which allows learners to build a solid foundation before moving on to more advanced topics
Explores essential lighting actors like Directional Light and Sky Light, which are critical for creating realistic environments
Covers rendering options for PNG, EXR, and Path Tracing, which are essential for creating high-quality cinematics
Uses free assets from the Epic Marketplace/FAB, which may require learners to create an account and agree to the platform's terms of service
Includes bonus resources like GOBO and IES textures, which can enhance the visual quality and realism of 3D scenes

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5 - Lighting for Beginners & Cinematics! with these activities:
Review Basic 3D Modeling Concepts
Reviewing basic 3D modeling concepts will help you better understand how assets are created and how lighting interacts with them in Unreal Engine.
Browse courses on Polygon Modeling
Show steps
  • Watch introductory videos on 3D modeling principles.
  • Practice creating simple shapes in a 3D modeling software.
  • Read articles about UV unwrapping and texturing.
Read 'Rendering with Unreal Engine'
Reading this book will provide a deeper understanding of rendering techniques and how to optimize lighting for different scenarios.
Show steps
  • Obtain a copy of 'Rendering with Unreal Engine'.
  • Read the chapters related to lighting and rendering settings.
  • Experiment with the techniques described in the book within Unreal Engine.
Experiment with Different Light Types
Practicing with different light types will solidify your understanding of their properties and how they affect the scene.
Show steps
  • Create a new Unreal Engine project.
  • Add different light types (Directional, Point, Spot, Rect) to the scene.
  • Adjust the settings of each light and observe the changes.
  • Take screenshots of your results and compare them.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Read 'Unreal Engine 5 Character Lighting'
Reading this book will provide a deeper understanding of character lighting techniques and how to create realistic characters.
Show steps
  • Obtain a copy of 'Unreal Engine 5 Character Lighting'.
  • Read the chapters related to character lighting.
  • Experiment with the techniques described in the book within Unreal Engine.
Create a Lighting Study
Creating a lighting study will allow you to apply the concepts learned in the course and experiment with different lighting scenarios.
Show steps
  • Choose a scene or environment to light.
  • Experiment with different lighting setups and color palettes.
  • Document your process and the results you achieve.
  • Share your lighting study with others for feedback.
Optimize Lighting for Performance
Optimizing lighting for performance will teach you how to balance visual quality with efficiency in Unreal Engine.
Show steps
  • Analyze the performance of your lighting setup.
  • Identify areas where performance can be improved.
  • Experiment with different optimization techniques.
  • Measure the impact of your optimizations on performance.
Create a Short Cinematic Scene
Creating a short cinematic scene will allow you to apply all the concepts learned in the course and create a polished final product.
Show steps
  • Plan the story and composition of your scene.
  • Create or acquire the necessary assets.
  • Set up the lighting and camera angles.
  • Animate the characters and objects in the scene.
  • Render the final cinematic scene.

Career center

Learners who complete Unreal Engine 5 - Lighting for Beginners & Cinematics! will develop knowledge and skills that may be useful to these careers:
Lighting Artist
A Lighting Artist crafts the illumination for digital environments, and this course provides essential skills for creating professional lighting systems using Unreal Engine 5. The course covers key lighting actors like Directional Light and Sky Light, which are foundational for a lighting artist. You'll learn to control Post Process Volume and set up Lumen, which makes this course advantageous for anyone seeking to excel as a Lighting Artist. The course also explores interior lighting techniques, including how to create God Rays and work with lights such as Point Light and Spot Light which are all frequently used by a Lighting Artist.
Cinematic Lighting Designer
A Cinematic Lighting Designer specializes in creating lighting setups for film and animation, and this course is directly relevant to this role, particularly with its emphasis on cinematic scenes. The course’s guidance on using HDRI features and building environment lighting systems is crucial for any Cinematic Lighting Designer. Furthermore, the course teaches how to use Volumetric Scattering and create God Rays, which are both important tools used by a Cinematic Lighting Designer. The course teaches you to work with a single light source or multiple light sources, which is also a vital part of the work of a Cinematic Lighting Designer.
Game Environment Artist
As a Game Environment Artist, one creates the visual look and feel of game levels, and the lighting skills learned in this course are fundamental to the role. The course's exploration of lighting actors, such as Directional Light and Sky Light, directly applies to creating realistic and immersive game environments. A Game Environment Artist needs to master Post Process Volume and Lumen which make environment lighting come to life, and this course provides hands-on training with these tools. Additionally, the course’s emphasis on studio lighting is useful for a Game Environment Artist who builds settings for in-game cutscenes or cinematics.
Technical Artist
A Technical Artist bridges the gap between art and technology in game development, and the insights provided by this course are valuable for the role. The course teaches important aspects of the rendering pipeline in Unreal Engine 5 such as Path Tracing, and this knowledge will help a Technical Artist make informed decisions about game performance and visual quality. This course provides a foundation in important lighting features like Sublevels and IES Textures that a Technical Artist may find themselves working with. The course’s focus on using and controlling lighting actors provides fundamental technical knowledge for this role.
3D Modeler
A 3D Modeler creates three dimensional assets, and although this course is not about 3d modeling itself, this course's content on lighting helps ensure that a 3D Modeler's creations are presented effectively. A 3D Modeler has to understand how lighting impacts the appearance of their objects; this course teaches you how to use a variety of light sources which helps elevate the presentation of 3D models. The course's focus on setting up lighting systems in Unreal Engine 5 using Post Process Volume and Lumen helps a 3D Modeler place their assets in the best light. Gaining proficiency in how to use IES textures and GOBO lighting materials, as covered in the course, helps a 3D Modeler effectively showcase their work.
Virtual Production Artist
A Virtual Production Artist works with real-time rendering, often involving digital sets and lighting, and this course offers key skills for this field. The course covers how to use lighting actors in Unreal Engine 5, which is beneficial for a Virtual Production Artist who needs to set up realistic lighting for virtual environments. The course’s instruction on using studio lighting, along with techniques such as using IES textures, can be directly applied to virtual production sets. A Virtual Production Artist has to understand rendering settings, and this course provides just that, ensuring a Virtual Production Artist can achieve high quality results in Unreal Engine 5.
Architectural Visualization Artist
An Architectural Visualization Artist creates renderings of architectural designs, and the lighting techniques taught in this course are applicable to the field. The course provides hands-on experience with setting up lighting systems in Unreal Engine 5 which is beneficial for visualizing architectural spaces in a realistic way. This course's discussion of interior lighting, and how to achieve God Rays using Lumen, is especially helpful. The course’s discussion of rendering options also helps an Architectural Visualization Artist produce high quality visualizations of their architectural designs, making it easier to present their plans.
Motion Graphics Artist
A Motion Graphics Artist creates animated graphics for videos and other media, and this course may be helpful for those who use Unreal Engine 5 in their workflow. This course demonstrates how to work with different light sources, such as Point Light and Rectangular Light, which helps elevate and define motion graphics. The course’s explanation of rendering settings can enable a Motion Graphics Artist to output high-quality videos, which are useful for showing off motion graphics. This course is especially helpful for a Motion Graphics Artist who wants to expand their skill set to include real-time rendered graphics.
Visual Effects Artist
A Visual Effects Artist is responsible for creating special effects in film, television, or games, and this course may be useful for those who use Unreal Engine 5 in their workflow. The course provides foundational knowledge of lighting systems in Unreal Engine 5, and how to work with actors such as Directional Light, which helps a Visual Effects Artist integrate their effects into visually cohesive scenes. The course also introduces techniques using Post Process Volume and Lumen, which will improve the lighting and therefore the presentation of visual effects. A Visual Effects Artist may find the information about rendering settings helpful.
Real Time Graphics Designer
A Real Time Graphics Designer creates visuals that update and respond to interactive experiences, and this course may be beneficial to those interested in using Unreal Engine 5 for real-time visuals. The course teaches how to create lighting systems from scratch using tools like Sky Light and Directional Light which will provide a Real Time Graphics Designer with the ability to create compelling visuals. The course goes over how to control Post Process Volume and how to use Lumen, and this is helpful for a Real Time Graphics Designer who wants to build realistic visuals in real-time. The course's emphasis on studio lighting and the use of IES textures may be helpful as well.
Animator
An Animator creates moving images, and this course may be beneficial for those who use Unreal Engine 5 in their workflows. The course focuses on lighting setups, and understanding lighting sources will help an Animator more effectively integrate their animations into a scene. The course will teach an Animator how to work with Post Process Volume and Sublevels, which are helpful for managing different lighting scenarios for animation. An Animator focusing on cinematic or game animation may find the course's emphasis on studio lighting and god rays especially beneficial, helping them to better present their animations.
Level Designer
A Level Designer creates game levels, and although this course is not about level design itself, this course may still be useful for a level designer who wants to create more visually appealing levels. The course goes over how to set up lighting systems in Unreal Engine 5, which a level designer will need to make complete game levels. The course teaches how to work with a variety of different light sources, including Point Light, Rectangular Light, and Spot Light, which a level designer can use to create atmosphere and guide a player's attention. A level designers will gain an understanding of using Post Process Volume to create the desired effect.
Simulation Specialist
A Simulation Specialist develops simulations for various purposes, and this course may be useful in fields that utilize real time rendering in Unreal Engine 5. The course's instruction on setting up lighting systems using Directional Light and Sky Light helps provide a foundation for visually realistic simulations. The course's focus on using and creating lighting effects like god rays and volumetric scattering helps achieve realistic lighting conditions for any type of simulation. A Simulation Specialist may find the techniques for controlling Post Process Volume and working with Lumen particularly valuable for making engaging simulated environments.
Digital Compositor
A Digital Compositor combines multiple images to create a final shot, and this course may be useful for compositors working with Unreal Engine 5. The course provides an understanding of how to set up and manage lighting in Unreal Engine 5, using tools like Post Process Volume, which helps a Digital Compositor integrate their rendered elements smoothly into various scenes. Moreover, this course will help a Digital Compositor understand how to use Point Light and other light sources to make a scene more visually appealing. The course also teaches how to render outputs, which is beneficial for a Digital Compositor who will use rendered assets in their work.
Concept Artist
A Concept Artist creates visual designs for various media, and this course may be useful for those who use Unreal Engine 5 in their workflow. The techniques taught in this course provide a foundation for setting the mood using lighting. This course focuses on how to use tools like Directional Light and Sky Light which allow a Concept Artist to effectively convey their ideas and establish the overall lighting of a scene. Additionally, the course discusses how to work with Sublevels and Lumen, which can help a Concept Artist create complex scenes with realistic lighting.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5 - Lighting for Beginners & Cinematics!.
Provides a comprehensive guide to rendering techniques in Unreal Engine. It covers topics such as lighting, shading, and post-processing effects. It valuable resource for understanding the technical aspects of creating visually stunning scenes. This book goes into greater depth than the course, and useful reference for advanced users.

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