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Tabsil Makes Games

Take your mobile game dev skills to the next level with this comprehensive course on Unity Mobile Multiplayer using Netcode for GameObjects.

Designed for both amateurs and experienced developers, this course will teach you how to create exciting and engaging multiplayer mobile games in Unity.

You'll learn everything you need to know to start building and optimizing multiplayer games for mobile devices, including:

Read more

Take your mobile game dev skills to the next level with this comprehensive course on Unity Mobile Multiplayer using Netcode for GameObjects.

Designed for both amateurs and experienced developers, this course will teach you how to create exciting and engaging multiplayer mobile games in Unity.

You'll learn everything you need to know to start building and optimizing multiplayer games for mobile devices, including:

  • Syncing player movements and actions

  • Managing network latency

  • Managing the game logic through the Network

  • Implementing game physics

  • Debugging your Game

This is only a small overview of what you'll learn, there is so much more in the course.

By the end of the course, you'll have the skills and knowledge to create your own multiplayer mobile games and take your mobile game dev career to new heights.

Whether you're a beginner or an experienced game developer, this course will give you the skills and knowledge you need to design and develop your own multiplayer game in Unity.

So if you want to impress your friends, have a good time making your own game, self publish your game and make money, publish the next Hit game with a big publisher, or just add a bunch of information to your brain's knowledge database, this course is for you.

Enroll now and start unleashing the full potential of Unity Mobile Multiplayer.

Enroll now

What's inside

Syllabus

First Game
The Player Controller
Adding the Egg
The Egg Script
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The Walls & the Scene
The Network Manager
Synchronizing Position on the Network
We Start the UI !
The UI Manager & First Test !
Client Authoritative Movement
Colorizing the Client
The Game Manager
Updating our UI Manager
The Egg Manager
Selecting the Active Player
Fixing the Player Selector
Improving the Player Selector
Track the Egg States
The Score Manager
Improving the Score Manager
Recycling the Egg
Win & Lose Panels
Creating the Win & Lose Logic
Connecting via IP ( Creating a LAN Game)
Connecting via Unity Relay Service
Connecting using Lobby 1/2
Connecting using Lobby 2/2
Environement Improvements
Improving the Player Visuals
Player Animations
Player Animations Logic
Bumping the Egg
Adding Sounds
Bonus Section
Bonus Lecture

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Level Up Your Mobile Game with Unity Multiplayer [ Netcode ] with these activities:
Review C# Fundamentals
Solidify your understanding of C# syntax and concepts before diving into Unity's Netcode, as it relies heavily on C# scripting.
Browse courses on C# Scripting
Show steps
  • Review C# syntax, data types, and control flow.
  • Practice writing simple C# programs.
  • Familiarize yourself with object-oriented programming concepts in C#.
Brush Up on Unity Basics
Revisit the core concepts of the Unity game engine to ensure a smooth learning experience with the multiplayer aspects.
Browse courses on Unity Editor
Show steps
  • Review the Unity interface and basic tools.
  • Practice creating and manipulating GameObjects.
  • Experiment with different components and prefabs.
Review 'Game Programming Patterns'
Learn about game programming patterns to write cleaner and more maintainable code for your multiplayer game.
Show steps
  • Read the book 'Game Programming Patterns'.
  • Identify patterns relevant to multiplayer game development.
  • Apply these patterns to your Unity project.
Four other activities
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Show all seven activities
Networked Transform Synchronization Drills
Practice synchronizing object positions and rotations across the network to master the fundamentals of networked movement.
Show steps
  • Create a simple scene with moving objects.
  • Implement NetworkTransform to synchronize their movement.
  • Experiment with different synchronization settings.
Prototype a Simple Multiplayer Game
Build a basic multiplayer game, such as a simple arena shooter or a cooperative puzzle game, to apply the concepts learned in the course.
Show steps
  • Design a simple game mechanic suitable for multiplayer.
  • Implement basic networking using Unity Netcode.
  • Test the game with multiple players.
  • Refine the gameplay and network synchronization.
Document Your Multiplayer Game Development Journey
Create a blog or video series documenting your experience building a multiplayer game with Unity Netcode to reinforce your understanding and share your knowledge with others.
Show steps
  • Choose a platform for your documentation (blog, video, etc.).
  • Document your progress, challenges, and solutions.
  • Share your documentation with the community.
Contribute to a Netcode Open Source Project
Contribute to an open-source project related to Unity Netcode to gain experience working with a larger codebase and collaborate with other developers.
Show steps
  • Find an open-source project related to Unity Netcode.
  • Identify a bug or feature to work on.
  • Submit a pull request with your changes.

Career center

Learners who complete Level Up Your Mobile Game with Unity Multiplayer [ Netcode ] will develop knowledge and skills that may be useful to these careers:
Game Programmer
A game programmer brings game ideas to life. The game programmer writes code based on the blueprints of a game designer. This course helps game programmers who want to specialize in mobile platforms. The lectures on synchronizing position on the network, client authoritative movement, and connecting via Unity Relay Service are all critical to success in mobile game development. You'll find that the lessons on creating a LAN game and using lobby 1/2 are invaluable. If you want to develop the skills to create and optimize mobile multiplayer games in Unity, then you should enroll in this course.
Mobile Game Developer
Mobile game developers are tasked with creating games specifically for mobile platforms. This course is designed for mobile game development, which provides a targeted learning experience. You will learn about syncing player movements, managing network latency, implementing game physics, and debugging your game. The course has a bonus section of additional techniques that may be beneficial to the mobile game developer. You will learn how to connect using Unity Relay Service and Lobbies. You will also learn how to implement player animations, bump the egg, and add sounds. Enroll in this course to build a strong foundation for mobile game development.
Network Programmer
A network programmer specializes in the networking aspects of a game. This course on Unity Mobile Multiplayer using Netcode for GameObjects can assist in understanding how to create exciting and engaging multiplayer mobile games in Unity. Specifically, the course covers how to synchronize position, manage network latency, manage the game logic, and connect using lobby 1/2 and 2/2. You will learn about using the Network Manager, implementing client authoritative movement, and connecting via the Unity Relay Service. This course may be useful to those who want to specialize in the network aspects of mobile gaming.
Gameplay Programmer
Gameplay programmers are responsible for implementing the game's mechanics and interactive elements. This course is designed around building multiplayer mobile games in Unity, and the course will help gameplay programmers develop specialized skills in Unity and Netcode. The gameplay programmer will learn how to update the UI Manager, select the active player, track the egg states, and implement player animations. The course may also be helpful in building a foundation for debugging a game.
Software Engineer
Software engineers design and develop software applications. This course helps software engineers become proficient in the Unity game engine. Taking this course may provide insights into mobile game development and network programming. You will learn how to synchronize position on the network, implement client authoritative movement, and connect via the Unity Relay Service. In addition, there are lessons on creating the win and lose logic, implementing player animations, and improving the player visuals.
Game Designer
Game designers conceive and design the various aspects of games, including the rules, story, and gameplay. This course may be useful in understanding the practical implementation of game design ideas within the Unity engine. You can leverage your knowledge of game design with the lessons on the player controller, Walls and the Scene, and win and lose panels to build your own game. The lectures on improving player visuals, player animations, and adding sounds may also be useful to a game designer.
Simulation Developer
Simulation developers create simulations for various purposes, such as training and research. As simulations increasingly incorporate multiplayer elements, simulation developers may find this course helpful to learn about multi-user environments. The simulation developer may improve their knowledge of synchronizing data across a network and managing the game logic through the network. Some of the lectures may provide insights into debugging network issues and connecting via the Unity Relay Service. Enrolling in this course may improve the developer's skillset.
Virtual Reality Developer
Virtual reality developers create immersive experiences. This course may expand knowledge of networked virtual reality environments. The lessons in this course on synchronizing player movements and managing network latency may be useful in creating a shared virtual experience. Virtual reality developers may enhance multiplayer functionality by implementing elements from creating a LAN game and connecting using lobby 1/2 and lobby 2/2.
Augmented Reality Developer
Augmented reality developers create applications that blend digital content with the real world. This course may provide insights into how to integrate multiplayer elements, particularly in the context of mobile devices. The discussion on connecting via Unity Relay Service is an excellent example of a way for augmented reality developers to adapt their experiences for multiple users. Additional topics may include synchronizing position on the network, client authoritative movement, and colorizing the client.
Software Developer
Software developers create and maintain software applications. This course on creating multiplayer mobile games with Unity, especially the sections on syncing player movements and managing network latency, helps a software developer build a foundation in game development. The lectures on synchronizing position on the network, client authoritative movement, and creating a LAN game may also be helpful.
Application Developer
Application developers design, build, and maintain software applications across various platforms. This course may provide a specialized focus on mobile game development using Unity. The application developer may find the lectures on the UI manager, egg manager, and score manager to be particularly relevant. Additionally, the lecture on connecting via unity relay service may be useful.
Web Developer
Web developers are involved in building and maintaining websites and web applications. This course may introduce web developers to game development concepts. The web developer may find the lectures on UI and network management particularly helpful. The content on connecting via Unity Relay Service may be helpful for integrating multiplayer functionalities into web-based games.
Database Administrator
Database administrators are responsible for managing and maintaining databases. This course may contribute to understanding how game data is managed in a multiplayer environment. The database administrator might be interested in the lectures that track egg states and improve the score manager. There may be elements of this course that help administrators enhance their knowledge base.
Quality Assurance Tester
Quality assurance testers are responsible for identifying and reporting software defects. This course may offer insights into testing multiplayer functionality within a game environment. Quality assurance testers may find the lecture on debugging your game to be helpful. They may also enhance their understanding of testing by learning about synchronizing position on the network and improving the player selector.
Project Manager
Project managers plan, execute, and close projects, ensuring they are completed on time and within budget. This course may give project managers insight into the game development process. The lectures on improving the player visuals, the player animations logic, and adding sounds may provide a unique perspective on how games are improved over time. Taking this course may expand the project manager's knowledge.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Level Up Your Mobile Game with Unity Multiplayer [ Netcode ]:

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Level Up Your Mobile Game with Unity Multiplayer [ Netcode ].
Provides a catalog of useful design patterns specifically tailored for game development. It offers solutions to common problems encountered when building games, including managing game state, handling input, and optimizing performance. While not directly focused on multiplayer, the patterns presented can be adapted to create more maintainable and scalable multiplayer code. This book is more valuable as additional reading to improve your overall game development skills.

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